RuneLite client released in beta

All of PkHonor's news will be posted here.
User avatar
Mike
Programmer
Posts: 6367
Joined: Sun Nov 01, 2009 8:00 pm
Location: Belgium

Re: RuneLite client released in beta

Post by Mike » Fri Jul 03, 2026 2:57 pm

The following bugs have now been fixed in the latest RuneLite client release (or should be fixed anyway), make sure you have restarted your client and it shows "v339" in the bottom right of the login screen:
  • at olm if you click melee hand it dosent drag you to it
  • runelite zooms in on ur balls at the lowest angle, it should be centered on upper chest (bugfix needs to be verified, it's possible that it's still on the somewhat lower end)
  • Clan dot does not appear on the RuneLite client
  • Wildy level appears to be incorrect in fixed mode
  • Jad is invisible on modern looks
  • Nex's blood sacrifice does not turn the targeted player red when the GPU plugin or HD plugin is active
  • Pressing the F10 shortkey prevents any further keyboard actions in the game until you manually click inside the game after pressing the hotkey
General Khazard has now also been fixed in the regular client.

Will be fixed in the next server update: Energy Barrier is broken at Port phasmatys

User avatar
Uim killerb
Honor Player
Posts: 227
Joined: Thu Oct 29, 2015 11:04 am
Contact:

Re: RuneLite client released in beta

Post by Uim killerb » Fri Jul 03, 2026 4:27 pm

you cant attack mutadille while its walking anymore like it was after khillas cox update

Ktm drip
Honor Player
Posts: 45
Joined: Thu May 16, 2024 2:01 am

Re: RuneLite client released in beta

Post by Ktm drip » Fri Jul 03, 2026 4:46 pm

https://gyazo.com/fcc0404e30b83a8310d2a60fa868cc72

dwarf cannon is buggy dont know if its just this area.

User avatar
Uim killerb
Honor Player
Posts: 227
Joined: Thu Oct 29, 2015 11:04 am
Contact:

Re: RuneLite client released in beta

Post by Uim killerb » Sat Jul 04, 2026 10:33 am

nightmare pillars a visually bugged

User avatar
Tom061202
Honor Player
Posts: 155
Joined: Sun Sep 21, 2014 3:54 am

Re: RuneLite client released in beta

Post by Tom061202 » Sun Jul 05, 2026 1:46 am

3 things that needs fix on runelite client and 2 other potential fixes needed:

- When we kill the left claw (melee hand) too quickly on last phase at Olm, we don't get a regen bar to indicate how close it is to spawn again. the right claw (mage hand) has the cooldown.

- Can't Ctrl + left click to walk instead of running. I usually use that feature to walk during fireball phase at Vorkath, during poison pools at Olm, in between phases at Tekton to avoid the "meteorites" or whatever, etc.

- Not a huge one, but throughout a Cox run, some rooms have random yellow dots of non-existant NPCs on the minimap.

- Didn't happen to me, but did to Kaymahn1 a few times: He turned invisible to me for a few seconds a few times during Cox. On his screen it looked like he was teleporting. I think it was coinciding with "chunking" (the map loading as we move on) when entering new rooms or attacking NPCs... might be hard to replicate, I know.

- Another one hard to replicate: On only 1 of the many runs we did, one of the 3 skeletal mystics started to fire attacks at the wall, as if it was attacking non-existant person through the walls?! Perhaps have to do with the random yellow dots on the minimap that were sometimes in inaccessible areas, like beyond walls.
Image
Image

User avatar
Iron adam
Event Coordinator
Posts: 12074
Joined: Sun Aug 24, 2014 6:07 am
Contact:

Re: RuneLite client released in beta

Post by Iron adam » Mon Jul 06, 2026 4:24 am

The "show when friends log in/out" setting doesn't quite work. the log in/out message flashes for a fraction of a second and then disappears
Image

Image

User avatar
Mike
Programmer
Posts: 6367
Joined: Sun Nov 01, 2009 8:00 pm
Location: Belgium

Re: RuneLite client released in beta

Post by Mike » Mon Jul 06, 2026 4:08 pm

The following bugs have now been fixed in the latest RuneLite client release (or should be fixed anyway), make sure you have restarted your client and it shows "v340" in the bottom right of the login screen:
  • Pernix and Virtus armour is bugged visually (fixed by replacing our Virtus armour with actual OSRS Virtus armour and using recoloured Masori body/chaps for Pernix)
  • Dwarf cannon is buggy
  • Nightmare pillars a visually bugged
  • When we kill the left claw (melee hand) too quickly on last phase at Olm, we don't get a regen bar to indicate how close it is to spawn again
  • Can't Ctrl + left click to walk instead of running
  • Some CoX rooms have random yellow dots of non-existant NPCs on the minimap
  • The "show when friends log in/out" setting doesn't work
I have also released the fixes for the following bugs in the live server just now:
  • Some of the recent CoX improvements were reverted after the RuneLite client release (being able to attack walking Muttadiles, scavengers always dropping secondaries, vasa always dropping overloads)
  • The south stairs at Lumbridge castle did not work
  • One of the 3 skeletal mystics started to fire attacks at the wall, as if it was attacking non-existant person through the walls (bugfix needs to be verified yet)
I was unable to reproduce this bug, or find any sort of cause, so a video of this happening might be handy (or if someone is able to reproduce this bug, to share the steps to reproduce it): "He turned invisible to me for a few seconds a few times during Cox. On his screen it looked like he was teleporting. I think it was coinciding with "chunking" (the map loading as we move on) when entering new rooms or attacking NPCs... might be hard to replicate, I know."

User avatar
Iron adam
Event Coordinator
Posts: 12074
Joined: Sun Aug 24, 2014 6:07 am
Contact:

Re: RuneLite client released in beta

Post by Iron adam » Mon Jul 06, 2026 11:07 pm

sparkling pool at mage bank is messed up

Image
Image

Image

Post Reply