The following bugs have now been fixed in the latest RuneLite client release (or should be fixed anyway), make sure you have restarted your client and it shows "v339" in the bottom right of the login screen:
at olm if you click melee hand it dosent drag you to it
runelite zooms in on ur balls at the lowest angle, it should be centered on upper chest (bugfix needs to be verified, it's possible that it's still on the somewhat lower end)
Clan dot does not appear on the RuneLite client
Wildy level appears to be incorrect in fixed mode
Jad is invisible on modern looks
Nex's blood sacrifice does not turn the targeted player red when the GPU plugin or HD plugin is active
Pressing the F10 shortkey prevents any further keyboard actions in the game until you manually click inside the game after pressing the hotkey
General Khazard has now also been fixed in the regular client.
Will be fixed in the next server update: Energy Barrier is broken at Port phasmatys
3 things that needs fix on runelite client and 2 other potential fixes needed:
- When we kill the left claw (melee hand) too quickly on last phase at Olm, we don't get a regen bar to indicate how close it is to spawn again. the right claw (mage hand) has the cooldown.
- Can't Ctrl + left click to walk instead of running. I usually use that feature to walk during fireball phase at Vorkath, during poison pools at Olm, in between phases at Tekton to avoid the "meteorites" or whatever, etc.
- Not a huge one, but throughout a Cox run, some rooms have random yellow dots of non-existant NPCs on the minimap.
- Didn't happen to me, but did to Kaymahn1 a few times: He turned invisible to me for a few seconds a few times during Cox. On his screen it looked like he was teleporting. I think it was coinciding with "chunking" (the map loading as we move on) when entering new rooms or attacking NPCs... might be hard to replicate, I know.
- Another one hard to replicate: On only 1 of the many runs we did, one of the 3 skeletal mystics started to fire attacks at the wall, as if it was attacking non-existant person through the walls?! Perhaps have to do with the random yellow dots on the minimap that were sometimes in inaccessible areas, like beyond walls.
The following bugs have now been fixed in the latest RuneLite client release (or should be fixed anyway), make sure you have restarted your client and it shows "v340" in the bottom right of the login screen:
Pernix and Virtus armour is bugged visually (fixed by replacing our Virtus armour with actual OSRS Virtus armour and using recoloured Masori body/chaps for Pernix)
Dwarf cannon is buggy
Nightmare pillars a visually bugged
When we kill the left claw (melee hand) too quickly on last phase at Olm, we don't get a regen bar to indicate how close it is to spawn again
Can't Ctrl + left click to walk instead of running
Some CoX rooms have random yellow dots of non-existant NPCs on the minimap
The "show when friends log in/out" setting doesn't work
I have also released the fixes for the following bugs in the live server just now:
Some of the recent CoX improvements were reverted after the RuneLite client release (being able to attack walking Muttadiles, scavengers always dropping secondaries, vasa always dropping overloads)
The south stairs at Lumbridge castle did not work
One of the 3 skeletal mystics started to fire attacks at the wall, as if it was attacking non-existant person through the walls (bugfix needs to be verified yet)
I was unable to reproduce this bug, or find any sort of cause, so a video of this happening might be handy (or if someone is able to reproduce this bug, to share the steps to reproduce it): "He turned invisible to me for a few seconds a few times during Cox. On his screen it looked like he was teleporting. I think it was coinciding with "chunking" (the map loading as we move on) when entering new rooms or attacking NPCs... might be hard to replicate, I know."