Continuing the work on the RuneLite client

PkHonor's work in progress and future updates will be posted here.
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Flaiza
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Joined: Thu Aug 22, 2024 9:04 pm

Re: Continuing the work on the RuneLite client

Post by Flaiza » Thu Dec 05, 2024 5:23 pm

Loc

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Mike
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Re: Continuing the work on the RuneLite client

Post by Mike » Wed Dec 18, 2024 11:36 pm

Update: the login screen is done, now I'm trying to get the client to work properly on 4K screens. Sadly not an optional feature, as a lot of people (myself included) have a 4K screen by now, and either the client is super tiny or everything is super blurry and text is practically unreadable.

The current PkHonor client has a proper scaling on 4K screens, but still runs on java 7. RuneLite uses tons of Java 8 features, so sticking to java 7 is not possible. As such, I will have to figure out how to get DPI scaling working properly in java 8.

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Jumping bug
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Re: Continuing the work on the RuneLite client

Post by Jumping bug » Thu Dec 19, 2024 2:57 am

Thank you for your continued hard work Mike :)
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Lykos
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Re: Continuing the work on the RuneLite client

Post by Lykos » Thu Dec 19, 2024 7:11 pm

Mike wrote: Wed Dec 18, 2024 11:36 pm Update: the login screen is done, now I'm trying to get the client to work properly on 4K screens. Sadly not an optional feature, as a lot of people (myself included) have a 4K screen by now, and either the client is super tiny or everything is super blurry and text is practically unreadable.

The current PkHonor client has a proper scaling on 4K screens, but still runs on java 7. RuneLite uses tons of Java 8 features, so sticking to java 7 is not possible. As such, I will have to figure out how to get DPI scaling working properly in java 8.
:prayge:
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Rest In Peace Lieven

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