Thank you Mike you're the GOAT!Mike wrote: ↑Fri Feb 11, 2022 8:57 pmI tried to run simulations with TzKal-zuk, but ran into some issues which completely messed up the results, so I can't give any accurate numbers for it (I can try to fix the issues, but have already spent more time than I care to admit on this whole thing).Thearlygamer wrote: ↑Fri Feb 11, 2022 7:16 pm I'd like to see the dps for Zuk with tbow, also the ToB bosses (tbow and scythe), Nex, and Nightmare
As for Nex (BIS gear with Completionist cape (chaos)):
The small difference you see in Scythe DPS is purely down to error margins in our simulations. If anything, the Scythe + Completionist cape (chaos) will be slightly stronger than before, as the -5 offensive bonuses will be removed (it's perfectly possible that I forgot to change those stats in between old vs new simulations, but their impact is fairly minimal anyway).
I could try to run some simulations for Theatre of Blood bosses, but haven't done so yet.
As for the Nightmare, it has a really high ranged defence, so any kind of ranged weapon is pretty useless against it. That's why I did not include it in my simulations because (except for melee weapons with 6+ attack speed) there will be no noticeable difference in damage output.
Completionist cape (chaos) rework
- Thearlygamer
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Re: Completionist cape (chaos) rework
Being the best player on PkHonor is hard, I just make it look easy
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Re: Completionist cape (chaos) rework
Ah yes, I forgot about that one.
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Re: Completionist cape (chaos) rework
Thank you for all the hard work!! Really excited to see the upcoming changes (:
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- Isaac
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Re: Completionist cape (chaos) rework
Seems very well thought out and a necessary change, good job to all involved.
- Attack like
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Re: Completionist cape (chaos) rework
I hate change
- Thearlygamer
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Re: Completionist cape (chaos) rework
well how the turns have tabled
Being the best player on PkHonor is hard, I just make it look easy
- Suicidekills
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Re: Completionist cape (chaos) rework
I'll just say I'm still not thrilled with the recent updates, but i can recognize you're listening and trying to accomplish something in the best way possible. This is probably the best solution but I'm just slightly confused on one part;
Thanks for listening to the community, sorry for not having faith in ya'll, and this is why pkh is the best rsps
I'm confused on barrelchest before and after, is the comparisons performed in the table on the current barrelchest or the proposed barrelchest?Mike wrote: ↑Fri Feb 11, 2022 5:36 pm Furthermore, the hitpoints of the Barrelchests will be lowered to 134 (from 450) and they will no longer be immune to poison or venom (so they match their OSRS version). Their droprates will be halved, but their profitability per hour will still remain higher than before because of the major HP decrease.
As for the Lizardman shamans, we will increase their droprates on the Dragon warhammer with 40% (7/10,000 instead of 5/10,000), which should more than compensate for slower kills with the BIS ranged setup.
On the other hand, Skotizo will receive a buff to its defence (but obviously no higher than in OSRS) as the new Twisted bow + Completionist cape (chaos) would otherwise make it much faster to kill than before.
As you can see, with the appropriate defence nerfs, a lot of kills get close to being as fast to kill as before this change. For the few exceptions where kills are quite a bit slower than before in BIS gear (Barrelchests and Lizardman Shamans), we will apply the appropriate changes as stated above to compensate.
Thanks for listening to the community, sorry for not having faith in ya'll, and this is why pkh is the best rsps
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Re: Completionist cape (chaos) rework
Before, as far as I'm aware, only the health is being changed. with chaos bp being weaker they are reducing the health for barrel chest since they aren't really viable to kill for profit.Suicidekills wrote: ↑Fri Feb 11, 2022 11:25 pm I'll just say I'm still not thrilled with the recent updates, but i can recognize you're listening and trying to accomplish something in the best way possible. This is probably the best solution but I'm just slightly confused on one part;I'm confused on barrelchest before and after, is the comparisons performed in the table on the current barrelchest or the proposed barrelchest?Mike wrote: ↑Fri Feb 11, 2022 5:36 pm Furthermore, the hitpoints of the Barrelchests will be lowered to 134 (from 450) and they will no longer be immune to poison or venom (so they match their OSRS version). Their droprates will be halved, but their profitability per hour will still remain higher than before because of the major HP decrease.
As for the Lizardman shamans, we will increase their droprates on the Dragon warhammer with 40% (7/10,000 instead of 5/10,000), which should more than compensate for slower kills with the BIS ranged setup.
On the other hand, Skotizo will receive a buff to its defence (but obviously no higher than in OSRS) as the new Twisted bow + Completionist cape (chaos) would otherwise make it much faster to kill than before.
As you can see, with the appropriate defence nerfs, a lot of kills get close to being as fast to kill as before this change. For the few exceptions where kills are quite a bit slower than before in BIS gear (Barrelchests and Lizardman Shamans), we will apply the appropriate changes as stated above to compensate.
Thanks for listening to the community, sorry for not having faith in ya'll, and this is why pkh is the best rsps
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Re: Completionist cape (chaos) rework
You guys should rather fix hitboxes and pathing, instead of changing long loved item combos.
People need 1k hours to grind that chaos comp, i just dont understand why we shouldnt have the same benefits as we did for a long time.
just buff the tbow and leave anything else how it is.
People need 1k hours to grind that chaos comp, i just dont understand why we shouldnt have the same benefits as we did for a long time.
just buff the tbow and leave anything else how it is.