Skilling outfits bonus xp

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How should skilling outfits work?

100 agility tickets per piece
10
11%
150 agility tickets per piece
4
4%
200 agility tickets per piece
11
12%
250 agility tickets per piece
3
3%
300 agility tickets per piece
12
13%
10% bonus xp for a full set
9
10%
12% bonus xp for a full set
9
10%
15% bonus xp for a full set, but 7% when combined with brawling gloves
17
19%
15% bonus xp for a full set, up to 3M bonus xp (then it breaks)
2
2%
15% bonus xp for a full set, up to 5M bonus xp (then it breaks)
8
9%
I have an alternative suggestion for the full set bonus
5
6%
 
Total votes : 90
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Skilling outfits bonus xp

Postby Mike » Wed Jan 24, 2018 7:00 pm

As a relatively small QoL update in between our larger updates, Andres has recently been working on adding skilling outfits which can be bought with agility tickets. These tickets are obtained through completing agility courses; 1 ticket for the gnome course, 2 for the werewolf course and 4 for the deep wilderness course.

The price is currently set at 200 tickets per piece. Each full set contains 4 pieces (hat, top, bottom and boots). Each piece offers 2% bonus xp and you get 15% bonus xp instead of 8% when wearing a full set.

Considering brawling gloves already offer 30% bonus xp, adding another 15% xp to get a whopping 45% bonus xp seems a bit overkill. Therefore, my suggestion would be to have the skilling outfits offer only half the bonus xp when combined with brawling gloves. Each piece would then offer 1% bonus xp and the full set would offer 7% instead, so a full set plus brawling gloves only offers 37% bonus xp instead of 45%.

An alternative would be to have a set piece offer bonus xp up to a certain amount, for example 3 million xp until it breaks. However, this requires quite a bit of extra work to implement.

Let me know what you guys think. Also note that the end result of this poll does not determine how exactly we will implement it, it's mostly to have an idea what the community thinks and to know if anyone has alternative suggestions that most players can agree with

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Re: Skilling outfits bonus xp

Postby Simon » Wed Jan 24, 2018 7:11 pm

Straight 12% and combines with brawlers normally. If I wanted to grind, I’d play OSRS.

Or, have them degrade after 5M xp, but make them tradable. It’d make agility a nice money making method for new players. It’d be the “flax-picking” of PkH - a low effort, easy money making method.
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Re: Skilling outfits bonus xp

Postby Empty bag » Wed Jan 24, 2018 7:38 pm

Keep in mind spottier cape give 70% xp added too.
Imo they shouldn’t give any bonus 2B agity is already ez.
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Re: Skilling outfits bonus xp

Postby Respire1337 » Wed Jan 24, 2018 8:08 pm

This idea would have been great if we did have agility rooftops courses, and the tickets would be replacing the marks of grace. But having them at a maximum of 10% extra experience/full set combined with the set to be broken after x amount of experience obtained+requiring even more tickets to fix would be a great solution in my opinion.
Edit : also make all the sets untradeable. Any level 1 could go in the wilderness agility course and camp it all day and all night just to flood the economy with experince boosting items.
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Re: Skilling outfits bonus xp

Postby Andres » Wed Jan 24, 2018 8:31 pm

Respire1337 wrote:This idea would have been great if we did have agility rooftops courses, and the tickets would be replacing the marks of grace. But having them at a maximum of 10% extra experience/full set combined with the set to be broken after x amount of experience obtained+requiring even more tickets to fix would be a great solution in my opinion.
Edit : also make all the sets untradeable. Any level 1 could go in the wilderness agility course and camp it all day and all night just to flood the economy with experince boosting items.


I don't think it's worth it to introduce a new agility course. People will grind agility at black warlocks anyways if they wanted the highest xp/h and right now the courses are barely used, so the rooftops will land in the same boat I guess..
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Re: Skilling outfits bonus xp

Postby Skiller » Wed Jan 24, 2018 8:48 pm

I don't believe agility should be the only way to earn these tickets. Just seems silly that you'd limit getting them to a single (barely used) feature.

Why not spread out the manners in which you can earn them, and have a general 'skilling ticket'?

Other possible ways could be building rooms in a poh, or when fishing, or mining, etc.

I think 200 per piece is fair, and having agility as ONE method is good, but I don't think its a good idea to limit it to just that one skill. There's already an incentive to train it (unlimited run), add incentives to other skills as well.

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Re: Skilling outfits bonus xp

Postby Troll n roll » Wed Jan 24, 2018 8:55 pm

Mike wrote: Each piece would then offer 1% bonus xp and the full set would offer 7% instead, so a full set plus brawling gloves only offers 37% bonus xp instead of 45%.


Seems reasonable.
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Re: Skilling outfits bonus xp

Postby Isaac » Thu Jan 25, 2018 3:45 am

Definitely don't go with the 'breaks after a certain amount of experience' idea. 3 million exp? That's a little farfetched considering 2b would require 666 pieces meaning 133,200 'tickets' per skill.

Make them obtainable for good and untradeable of course. Cap their exp bonus at 5% instead of having them degrade.
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Re: Skilling outfits bonus xp

Postby Iron adam » Thu Jan 25, 2018 3:55 am

Mike wrote: Each piece would then offer 1% bonus xp and the full set would offer 7% instead, so a full set plus brawling gloves only offers 37% bonus xp instead of 45%.

This is a very reasonable approach I think. It makes the outfits viable but not overpowered.
Don't make them break or degradable. That's just a pain.

Isaac wrote:Make them obtainable for good and untradeable of course.

Agreed

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Re: Skilling outfits bonus xp

Postby Simon » Thu Jan 25, 2018 4:22 am

Adamthalion wrote:
Mike wrote: Each piece would then offer 1% bonus xp and the full set would offer 7% instead, so a full set plus brawling gloves only offers 37% bonus xp instead of 45%.

This is a very reasonable approach I think. It makes the outfits viable but not overpowered.
Don't make them break or degradable. That's just a pain.

Isaac wrote:Make them obtainable for good and untradeable of course.

Agreed


And they will stack with the spottier cape, is that correct?
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