RuneLite client released in beta
Posted: Sun Jun 28, 2026 7:28 pm
Hey everyone,
It has been a while.
Today we are releasing the first public beta of the new RuneLite-based PkHonor client:
JAR client (requires Java): https://client.pkhonor.net/cd/PkHonor_beta-runelite.jar
Portable client (Java included): https://client.pkhonor.net/cd/PkHonor_beta-runelite.zip
This RuneLite client is the result of a massive project that Brant started almost three years ago: moving PkHonor onto a RuneLite-based client while keeping many years of custom PkHonor features and improvements.
Some context: in April 2024, I stepped down as owner of PkHonor because of a difference in vision between Rapsey and myself, but chose not to publicly announce this out of fear this may lead to players leaving the server. Ever since, I stayed around as an unpaid volunteer developer.
I have been more active again the past few weeks because finishing the RuneLite client finally became possible again with the help of AI coding tools like Codex. Something that would have taken me months to accomplish on my own has now been done in just two weeks. It is not perfect yet, but it is ready for its first public beta test.
Important: this beta client connects to the live PkHonor server. Please be careful with risky activities such as Hardcore Ironman, the Duel Arena, or risking wealth in the Wilderness until we are confident the RuneLite client is stable and works correctly.
A few notes:
This is a beta. There will be bugs, broken features and behaviour differences compared to the old client.
The RuneLite client loads the actual OSRS cache, updated to 11 June 2026. This means modern OSRS maps, models, items, NPCs, objects and animations are supported client-side, including newer content such as Tombs of Amascut, Desert Treasure II content, Fortis Colosseum, Hueycoatl, Yama, and even Sailing.
This does not mean all of that content is playable on PkHonor yet. The client can load and display those assets; the actual gameplay still needs to be implemented server-side.
For now, the goal is simple: get as many people as possible testing the RuneLite client. To facilitate this, we have also launched an advertisement campaign to create more visibility and get more players on the server again.
If you notice broken items, NPCs, objects, models, animations, maps, interfaces, weird clicks, missing sprites, or anything that worked in the old client but no longer works in the RuneLite client, please report it as a reply to this post.
Try it.
Break it.
Report what breaks on this thread.
Together, we can move PkHonor onto a modern client foundation without losing what made this server stand out.
Thanks,
Mike
It has been a while.
Today we are releasing the first public beta of the new RuneLite-based PkHonor client:
JAR client (requires Java): https://client.pkhonor.net/cd/PkHonor_beta-runelite.jar
Portable client (Java included): https://client.pkhonor.net/cd/PkHonor_beta-runelite.zip
This RuneLite client is the result of a massive project that Brant started almost three years ago: moving PkHonor onto a RuneLite-based client while keeping many years of custom PkHonor features and improvements.
Some context: in April 2024, I stepped down as owner of PkHonor because of a difference in vision between Rapsey and myself, but chose not to publicly announce this out of fear this may lead to players leaving the server. Ever since, I stayed around as an unpaid volunteer developer.
I have been more active again the past few weeks because finishing the RuneLite client finally became possible again with the help of AI coding tools like Codex. Something that would have taken me months to accomplish on my own has now been done in just two weeks. It is not perfect yet, but it is ready for its first public beta test.
Important: this beta client connects to the live PkHonor server. Please be careful with risky activities such as Hardcore Ironman, the Duel Arena, or risking wealth in the Wilderness until we are confident the RuneLite client is stable and works correctly.
A few notes:
This is a beta. There will be bugs, broken features and behaviour differences compared to the old client.
The RuneLite client loads the actual OSRS cache, updated to 11 June 2026. This means modern OSRS maps, models, items, NPCs, objects and animations are supported client-side, including newer content such as Tombs of Amascut, Desert Treasure II content, Fortis Colosseum, Hueycoatl, Yama, and even Sailing.
This does not mean all of that content is playable on PkHonor yet. The client can load and display those assets; the actual gameplay still needs to be implemented server-side.
For now, the goal is simple: get as many people as possible testing the RuneLite client. To facilitate this, we have also launched an advertisement campaign to create more visibility and get more players on the server again.
If you notice broken items, NPCs, objects, models, animations, maps, interfaces, weird clicks, missing sprites, or anything that worked in the old client but no longer works in the RuneLite client, please report it as a reply to this post.
Try it.
Break it.
Report what breaks on this thread.
Together, we can move PkHonor onto a modern client foundation without losing what made this server stand out.
Thanks,
Mike
