Nex rework & instances testserver released

All of PkHonor's news will be posted here.
User avatar
Kenneth
Honor Player
Posts: 882
Joined: Fri Sep 16, 2016 7:20 am
Location: Here

Re: Nex rework & instances testserver released

Post by Kenneth » Sat Jun 24, 2023 12:49 am

Kc room is empty now aswell
Image
Image

User avatar
Nolan
Honor Player
Posts: 3412
Joined: Mon Jun 10, 2013 2:56 am
Location: USA

Re: Nex rework & instances testserver released

Post by Nolan » Sat Jun 24, 2023 5:27 am

Raj wrote: Sat Jun 24, 2023 12:33 am
Nolan wrote: Sat Jun 24, 2023 12:08 am Yeah I was just giving my opinion on the implings as a whole. The post states that kingly drop rate will increase 40%, which is unnecessary imo.

Spawns definitely need an increase though, I agree.
This was to compensate for the nerf to their alch values which happened, which took them from being mediocre skilling gp to being really bad. If anyone knows the actual current gp per hour that’d be big, I just tried to offset the alch value change
My main worry about this would be how easy it would be for new irons to make cash, it's already one of the more op methods. I'm assuming that's why the alch value was decreased originally.

It also doesn't seem right to me that different level requirement imps would give the same XP rates either, with the highest requirement being the lowest of the top 3.
Image

User avatar
Lykos
Premium Donator
Posts: 817
Joined: Tue Jun 12, 2018 11:03 pm

Re: Nex rework & instances testserver released

Post by Lykos » Sat Jun 24, 2023 7:45 am

W
Image
THE DISCONTINUED-DRIVEN RUNESCAPE PRIVATE SERVER


Image
Rest In Peace Lieven

User avatar
Respire1337
Premium Donator
Posts: 2544
Joined: Fri Dec 02, 2016 9:56 pm

Re: Nex rework & instances testserver released

Post by Respire1337 » Sat Jun 24, 2023 10:31 am

Are we also getting torva changes? ( same extra hp and other perks, but lower def and more strength? )
Image

Declan harp
Premium Donator
Posts: 22
Joined: Sun Jan 12, 2020 6:30 pm

Re: Nex rework & instances testserver released

Post by Declan harp » Sat Jun 24, 2023 4:13 pm

will "death" be good at the reworked nex?

User avatar
Brant
Fanatic
Posts: 4211
Joined: Tue Aug 12, 2014 3:17 am

Re: Nex rework & instances testserver released

Post by Brant » Sat Jun 24, 2023 8:05 pm

Declan harp wrote: Sat Jun 24, 2023 4:13 pm will "death" be good at the reworked nex?
no because fuck death

Raj
Developer
Posts: 2642
Joined: Sun Dec 30, 2018 2:50 am

Re: Nex rework & instances testserver released

Post by Raj » Sun Jun 25, 2023 4:57 am

A list of fixes:
  • Fixed an error breaking player processing
  • Fixed an issue with a spawn/despawn cycle occuring if 2 Nex's were spawned on the same height
  • Correctly check overhead prayer for ranged attack style
  • Fixed an issue with shadow graphics in multi-player instances
  • Added the proper ZCB animation - @Nazuths
  • Fixed a bug when selecting the player receiving loot
  • Fixed blood phase healing
  • Reverted kingly impling changes
Thanks everyone for the help so far

User avatar
Uim killerb
Premium Donator
Posts: 179
Joined: Thu Oct 29, 2015 11:04 am
Contact:

Re: Nex rework & instances testserver released

Post by Uim killerb » Sun Jun 25, 2023 4:04 pm

cant wait to grind the fuck out of nex !!!!!!!!!!!!!!!!!!!!!!!!!!

User avatar
Jayden
Game Administrator
Posts: 1476
Joined: Sun Feb 24, 2019 2:52 pm
Location: Some gym somewhere

Re: Nex rework & instances testserver released

Post by Jayden » Mon Jun 26, 2023 5:09 am

Skilling clues will now be about twice as common.
HUGEE
May the Big tiddy goth bitches surround you forever, Fly High my friend.<3

User avatar
The underdog
Premium Donator
Posts: 6497
Joined: Sun Jan 26, 2014 11:53 pm
Location: Loc
Contact:

Re: Nex rework & instances testserver released

Post by The underdog » Mon Jun 26, 2023 11:05 am

Jayden wrote: Mon Jun 26, 2023 5:09 am
Skilling clues will now be about twice as common.
HUGEE
Abuse

Can we revert this change too?
#Justice4Church
#DemoteRyanHeResigned
#capes2presets2k18

Post Reply