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Re: 18 November Updates: Impling changes

Posted: Sat Nov 19, 2022 6:57 pm
by Its flat
I LOVE this update!

Re: 18 November Updates: Impling changes

Posted: Sat Nov 19, 2022 8:51 pm
by 026
Helppp, why are impling clues not considered skilling clues?

Re: 18 November Updates: Impling changes

Posted: Sat Nov 19, 2022 8:55 pm
by Raj
026 wrote: Sat Nov 19, 2022 8:51 pm Helppp, why are impling clues not considered skilling clues?
Oversight, will try to get fix with next update

Re: 18 November Updates: Impling changes

Posted: Sat Nov 19, 2022 9:03 pm
by 026
Raj wrote: Sat Nov 19, 2022 8:55 pm
026 wrote: Sat Nov 19, 2022 8:51 pm Helppp, why are impling clues not considered skilling clues?
Oversight, will try to get fix with next update
I love you.

Re: 18 November Updates: Impling changes

Posted: Sun Nov 20, 2022 3:22 am
by Iron adam
Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.

Re: 18 November Updates: Impling changes

Posted: Sun Nov 20, 2022 1:06 pm
by Mike
Iron adam wrote: Sun Nov 20, 2022 3:22 am Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.
Not currently, but we are planning to add roaming lucky implings at some point. Only, we will have to decide what their drop mechanics will be, and whether they will have a different drop table for ironman.

Re: 18 November Updates: Impling changes

Posted: Sun Nov 20, 2022 3:14 pm
by Fungamer
Mike wrote: Sun Nov 20, 2022 1:06 pm
Iron adam wrote: Sun Nov 20, 2022 3:22 am Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.
Not currently, but we are planning to add roaming lucky implings at some point. Only, we will have to decide what their drop mechanics will be, and whether they will have a different drop table for ironman.
It'd be quite cool to have lucky implings be super rare, maybe even spawn only once in the entire world every 6 hours, but roll like ironman clues for everyone. Imagine being a new-ish player and getting a custom whip from a clue.

Also they would have a separate completion log so Jayden can suffer :troll:

Re: 18 November Updates: Impling changes

Posted: Sun Nov 20, 2022 3:24 pm
by Mitrovic
Its flat wrote: Sat Nov 19, 2022 6:57 pm I LOVE this update!
Flatmans! Welcome back!!

Re: 18 November Updates: Impling changes

Posted: Mon Nov 21, 2022 5:06 am
by Cancerstick
now THIS is an update :D

Re: 18 November Updates: Impling changes

Posted: Mon Nov 21, 2022 12:01 pm
by Ryan
Fungamer wrote: Sun Nov 20, 2022 3:14 pm
Mike wrote: Sun Nov 20, 2022 1:06 pm
Iron adam wrote: Sun Nov 20, 2022 3:22 am Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.
Not currently, but we are planning to add roaming lucky implings at some point. Only, we will have to decide what their drop mechanics will be, and whether they will have a different drop table for ironman.

Also they would have a separate completion log so Jayden can suffer :troll:
Yes please, I don't feel like @Jayden suffers enough. I think you should make it a separate drop log, but make sure its in an insanely laggy part of the map for Australian's so he always gets his imps stolen by other players. :kekw: