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Re: Chambers of Xeric progress thread

Posted: Sun Jul 18, 2021 10:29 am
by Iron felony
Honestly cannot wait for this

Re: Chambers of Xeric progress thread

Posted: Mon Jul 19, 2021 1:03 am
by Jayden
Iron felony wrote: Sun Jul 18, 2021 10:29 am Honestly cannot wait for this
you're going to have to wait. :lol:

Re: Chambers of Xeric progress thread

Posted: Tue Aug 24, 2021 7:14 pm
by Brant
Raj wrote: Sat Apr 24, 2021 10:34 pm Vanguards

Re: Chambers of Xeric progress thread

Posted: Mon Sep 27, 2021 7:39 pm
by Gowx
Dead topic questionmark?

Re: Chambers of Xeric progress thread

Posted: Mon Sep 27, 2021 8:16 pm
by Korasi2
yes, its a dead topic, i vote to remove it :thumbsup:

Re: Chambers of Xeric progress thread

Posted: Tue Sep 28, 2021 9:08 pm
by Iron ra
Korasi2 wrote: Mon Sep 27, 2021 8:16 pm yes, its a dead topic, i vote to remove it :thumbsup:
Boy shut the helllllllllllllllllll up! We desperately need this even if none of it is relevant for upgrades aside ancestral. Cox is great content nonetheless.. Dang bald assassin..

Re: Chambers of Xeric progress thread

Posted: Tue Sep 28, 2021 9:14 pm
by Pk gts
scrap this project and prioritize evolution of combat

Re: Chambers of Xeric progress thread

Posted: Tue Sep 28, 2021 9:16 pm
by Snapzhot
Hit me up if you're looking for an additional developer on this.

Re: Chambers of Xeric progress thread

Posted: Tue Sep 28, 2021 9:22 pm
by Korasi2
Eye of ra wrote: Tue Sep 28, 2021 9:08 pm
Korasi2 wrote: Mon Sep 27, 2021 8:16 pm yes, its a dead topic, i vote to remove it :thumbsup:
Boy shut the helllllllllllllllllll up! We desperately need this even if none of it is relevant for upgrades aside ancestral. Cox is great content nonetheless.. Dang bald assassin..
Right, new content is important for the game thats true. But trying to code a piece of content that will take for ever to finish, because there are alot of new bosses and mechanics in that piece of content, isnt great for the game either (no hate on mike, he does great work). What could had been done was make a pkhonor exclusive raid. You still have olm as the raid boss fight, but instead of adding vesp, muta, puzzle rooms etc etc, you add already existing bosses to the raid so that the workload is alot less. This way the new items are ingame and new content will be released quicker. After the release of this certain type of raids, mike could had always worked on adding the osrs boss rooms on the side. :afro: :jiggly:

Re: Chambers of Xeric progress thread

Posted: Tue Sep 28, 2021 9:47 pm
by Iron ra
Korasi2 wrote: Tue Sep 28, 2021 9:22 pm
Eye of ra wrote: Tue Sep 28, 2021 9:08 pm
Korasi2 wrote: Mon Sep 27, 2021 8:16 pm yes, its a dead topic, i vote to remove it :thumbsup:
Boy shut the helllllllllllllllllll up! We desperately need this even if none of it is relevant for upgrades aside ancestral. Cox is great content nonetheless.. Dang bald assassin..
Right, new content is important for the game thats true. But trying to code a piece of content that will take for ever to finish, because there are alot of new bosses and mechanics in that piece of content, isnt great for the game either (no hate on mike, he does great work). What could had been done was make a pkhonor exclusive raid. You still have olm as the raid boss fight, but instead of adding vesp, muta, puzzle rooms etc etc, you add already existing bosses to the raid so that the workload is alot less. This way the new items are ingame and new content will be released quicker. After the release of this certain type of raids, mike could had always worked on adding the osrs boss rooms on the side. :afro: :jiggly:
Why can't this be done? Atleast a basic scouted raid could be made from whats here in green. Just finish olm and rewards then run it for the time being. Players that enjoy raids have atleast some more variety.🤷‍♂️ I really enjoy solo Chambers personally so any form of it would be a pleasure. It's a very nice idea Mr. Rasi. 👍