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Re: 24 September Updates

Posted: Sun Sep 25, 2016 3:08 pm
by Srczm
sooooooooooooooooooo, hows the new client coming >.>

Re: 24 September Updates

Posted: Sun Sep 25, 2016 3:54 pm
by Rapsey
Srczm wrote:sooooooooooooooooooo, hows the new client coming >.>
Check the client progress thread, the last update was posted a day and a half ago. ;)

Re: 24 September Updates

Posted: Sun Sep 25, 2016 5:47 pm
by Srczm
Rapsey wrote:
Srczm wrote:sooooooooooooooooooo, hows the new client coming >.>
Check the client progress thread, the last update was posted a day and a half ago. ;)
But, but, it feels like forever :( i keep checking the page every 10 seconds expecting mike to say ITS HERE i be like omg yas

Re: 24 September Updates

Posted: Sun Sep 25, 2016 7:00 pm
by Pvm keagan
Thank you for the update's Mike, fantastic news for additional locations for wildy and also ensuring it's easier for us to kill.

Although one issue with the new update for wildywyrm please can you possibly try and ensure that when location is in use it doesn't use that location again with a different hint?

Today realised one some points the wildy wyrm will spawn in the same location as another one causing a terrible fight of having to not battle one but fend of two in order to kill them.

Locations noted so far;

This is the end of the wall links into - so high, can see the great wall and sea from here.

and the scorpion pit in 54.

Not saying this is an issue, but can be a pain for those lower levels whom are trying to hunt for pkp but then come into this difficulty.

Re: 24 September Updates

Posted: Sun Sep 25, 2016 7:39 pm
by Rwter
Kbd spawn lawl

Re: 24 September Updates

Posted: Sun Sep 25, 2016 11:21 pm
by Bananakiwi
Very nice! came in time for the smithing/mining event! :)

Re: 24 September Updates

Posted: Fri Oct 07, 2016 3:02 am
by Solcrystal
Good updates.