Castle Wars teaser

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5alood100101
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Re: Castle Wars teaser

Post by 5alood100101 » Fri Aug 01, 2014 1:57 am

Lower the times u need to click on a door to open it...add CATAPULT!!! Y sheep?

Other then that nice work

Edit: make it so that when you click on the food table you can get 2-3 at a time not one and for the sheep change it to something like cow (:
Last edited by 5alood100101 on Fri Aug 01, 2014 7:29 am, edited 1 time in total.

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Sons of odin
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Re: Castle Wars teaser

Post by Sons of odin » Fri Aug 01, 2014 3:20 am

*Hopping animation pl0x. (not kidding)

* for unlocking - should get easier to unlock the higher thieving you have.

* if the flag is set down, after x-amount of time, does it respawn at the flag place and delete the one on the ground where u dropped it?

* fix it so that the tables are team-based, as they should be. if you're at zammy base, and you're on sara team, u shouldnt be able to get explosive potion.
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Errobbie
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Re: Castle Wars teaser

Post by Errobbie » Fri Aug 01, 2014 10:17 am

5alood100101 wrote:Lower the times u need to click on a door to open it...add CATAPULT!!! Y sheep?

Other then that nice work

Edit: make it so that when you click on the food table you can get 2-3 at a time not one and for the sheep change it to something like cow (:
It's always been a sheep that you morph into.
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Rawr
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Re: Castle Wars teaser

Post by Rawr » Fri Aug 01, 2014 12:45 pm

Hopefully Death & Honors won't be able to participate.


Looks awesome though, can't wait :)
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Donderstone2
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Re: Castle Wars teaser

Post by Donderstone2 » Fri Aug 01, 2014 2:31 pm

Guys, about those doors, you seem to forget that if you are with more people, it opens up a lot faster aswell... But since you complain about it that much, I lowered it to be random between 5-15 times (average 10).

The flags do not get returned after a while, they remain on the same spot until someone else takes them.

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Couches123
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Re: Castle Wars teaser

Post by Couches123 » Fri Aug 01, 2014 2:38 pm

Donderstone2 wrote:Guys, about those doors, you seem to forget that if you are with more people, it opens up a lot faster aswell... But since you complain about it that much, I lowered it to be random between 5-15 times (average 10).

The flags do not get returned after a while, they remain on the same spot until someone else takes them.
:orly:

5alood100101
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Re: Castle Wars teaser

Post by 5alood100101 » Fri Aug 01, 2014 3:02 pm

Haggis wrote:
5alood100101 wrote:Lower the times u need to click on a door to open it...add CATAPULT!!! Y sheep?

Other then that nice work

Edit: make it so that when you click on the food table you can get 2-3 at a time not one and for the sheep change it to something like cow (:
It's always been a sheep that you morph into.
I know but we want to change!cow?or death :P

Ramadan
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Re: Castle Wars teaser

Post by Ramadan » Fri Aug 01, 2014 7:30 pm

The enemy door should open depending on the players thieving level.. Or, make it so it's a random int between 1-15..

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Sickle
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Re: Castle Wars teaser

Post by Sickle » Fri Aug 01, 2014 7:32 pm

Ramadan wrote:The enemy door should open depending on the players thieving level.. Or, make it so it's a random int between 1-15..
Na man, 99 thieving to actually even attempt opening them. All with under 99 thieving have to use the dungeon.
There is only one.

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Sons of odin
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Re: Castle Wars teaser

Post by Sons of odin » Fri Aug 01, 2014 7:52 pm

Donderstone2 wrote:Guys, about those doors, you seem to forget that if you are with more people, it opens up a lot faster aswell... But since you complain about it that much, I lowered it to be random between 5-15 times (average 10).

The flags do not get returned after a while, they remain on the same spot until someone else takes them.
* Request you fix the Flags then, super abusable with a proper team.
* Request Hopping Animation
(animation ID: 1115 - Jumping over Rocks [untested])
With the next two, you *could* add a fall-chance [untested])
(3067 - jumping over something, landing nicely)
(3068 - jumping over something, not landing very nicely...)
* fix it so that the tables are team-based, as they should be. if you're at zammy base, and you're on sara team, u shouldnt be able to get explosive potion.
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