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Re: Todays Updates! (3 February 2014)

Posted: Tue Feb 04, 2014 5:47 pm
by Kalista
If you spam that fast enough, the server WILL null

Re: Todays Updates! (3 February 2014)

Posted: Tue Feb 04, 2014 6:44 pm
by Pikachu
lol it nulls the server i've told you that

Re: Todays Updates! (3 February 2014)

Posted: Tue Feb 04, 2014 6:56 pm
by Rawr
Random goat wrote:
Riot phreak wrote:If you spam that fast enough, the server WILL null
i've told you that mike i deserve credits for founding the cause ok ok ok (by credits i don't mean ingame just saying)
R u srs...? -.-

1) I don't think Phreak is saying that's the actual cause currently, else I can't imagine him posting it.
2) You told everyone how you believed it was done, after someone else told you & the server coincidentally went down. You literally could have caused 24/7 downtime because you weren't thinking.

Re: Todays Updates! (3 February 2014)

Posted: Tue Feb 04, 2014 10:25 pm
by Ak killem
Kory pk wrote:
Ak killem wrote: Not fighting your point or idea at all Kory, but still an animation really isn't server heavy is it? I feel like a simple animation does very little to effect latency / stress the server as animations are running 24/7 for all 400+ people on every client, on ever bit of the server and we're aces until something at a random point of the night seems to take a dump on the server. I have no clues as it's been a while since I've been in the RSPS scene but still I'm just adding a bit! :D
Like I said, I really have no idea what makes this command cause it. I'm just throwing ideas out there so maybe someone with some knowledge on the case will show up and correct me :P But to someone like who has very little Java background, it would seem likely.
It's just the sad truth about code, nothing is ever perfect or correct lol. To say there's perfect code is like say the US economy is fixed because we had one good year. :D But really yeah I would have no idea when it comes to an issue like this, I never took the time to look into what causes server lag of any kind aside from possible custom models due to poly loading but that's not it in this case.

Re: Todays Updates! (5 February 2014)

Posted: Wed Feb 05, 2014 1:59 am
by B0rnt0b3pk
Nice updates Mike!

I know I might go a little offtopic, but may you take a look at this suggestion if you haven't already? The slayer xp rates is... yeah, very very low.

http://forums.pkhonor.net/viewtopic.php?f=73&t=16229

Re: Todays Updates! (5 February 2014)

Posted: Wed Feb 05, 2014 2:34 am
by Mike
Updated the original post with tomorrow's updates.

@wildprincess, I'm currently slightly overwhelmed by fixing server bugs, 300+ e-mails from the past week alone, a few dozen donation threads and a thesis I need to start writing. So I'm afraid in-game suggestions will have to wait for a bit.

Re: Todays Updates! (5 February 2014)

Posted: Wed Feb 05, 2014 2:36 am
by Pls senpai
Mike wrote:Updated the original post with tomorrow's updates.

@wildprincess, I'm currently slightly overwhelmed by fixing server bugs, 300+ e-mails from the past week alone, a few dozen donation threads and a thesis I need to start writing. So I'm afraid in-game suggestions will have to wait for a bit.
If you want I can go through telling them that they're stupid for not reading the donation threads?

Might help you out a bit.

Re: Todays Updates! (5 February 2014)

Posted: Wed Feb 05, 2014 3:16 am
by Azu rite
Mike wrote: -> The 'energy transfer' spell can no longer be casted on players that have the same IP address as you, in order to prevent abuse of the spell
You told me this was okay to do a year ago...what changed?

Re: Todays Updates! (5 February 2014)

Posted: Wed Feb 05, 2014 3:35 am
by Kalista
A zoo right wrote:
Mike wrote: -> The 'energy transfer' spell can no longer be casted on players that have the same IP address as you, in order to prevent abuse of the spell
You told me this was okay to do a year ago...what changed?
^ this

Re: Todays Updates! (5 February 2014)

Posted: Wed Feb 05, 2014 6:05 am
by Ak killem
Thanks for the thread Mike. :)