Page 1 of 5

How does the new magic combat seem?

Posted: Sat Dec 28, 2013 3:27 pm
by Mike
Today, the magic combat has been rebalanced, in accordance to the new combat system as it is on the test server. Melee and ranged combat have not yet been updated because the special attacks need to be rebalanced.

However, since magic seems to be the biggest problem in PkHonor and magic does not involve any special attacks, I believed it was time to release the new magic system on the real server. Please let me know what you think. If you didn't vote "perfect", please post why.

Note: magic in PVM has NOT been changed, only magic in PVP combat. Changes to PVM combat will be made later.

Re: How does the new magic combat seem?

Posted: Sat Dec 28, 2013 4:36 pm
by Sam is king
Wouldn't know. I don't play since you banned my main. No reason to play; instead I became the best Nidalee NA.

Re: How does the new magic combat seem?

Posted: Sat Dec 28, 2013 5:45 pm
by Hunter3646
Sam is king wrote:Wouldn't know. I don't play since you banned my main. No reason to play; instead I became the best Nidalee NA.
its sad cuz you are just asking for an unban and makin mike feel guilty ^

Re: How does the new magic combat seem?

Posted: Sat Dec 28, 2013 5:48 pm
by Hunter3646
i voted in needs improvement due to the fact that magic will always be overpowered but releasing it to pvm will make it much better, thanks for the updates mike you are doing a great job! :mrgreen:

Re: How does the new magic combat seem?

Posted: Sat Dec 28, 2013 6:59 pm
by Poem
Hunter please don't double post, especially when you try to bait Sam for petty stuff.
OT: It seems better, i'll test it more later.

Re: How does the new magic combat seem?

Posted: Sat Dec 28, 2013 7:16 pm
by Rawr
it seems decent, but having to re-click someone every time you switch combat styles is really annoying, especially when on a laptop and using a trackpad. Perhaps we could have a ::setting to turn that on and off?

Re: How does the new magic combat seem?

Posted: Sat Dec 28, 2013 7:34 pm
by Mike
Crownhunter wrote:it seems decent, but having to re-click someone every time you switch combat styles is really annoying, especially when on a laptop and using a trackpad. Perhaps we could have a ::setting to turn that on and off?
Feel free to make suggestions about this in the Combat committee forum. As said, I'll be focusing mostly on the new staff control panel/website support system and combat in the weeks to come. Any input you can give in regards to combat is appreciated.

Re: How does the new magic combat seem?

Posted: Sun Dec 29, 2013 12:31 am
by Simon
Oh for fuck sakes.

I'm in this gear. If I'm attacking someone in rune who is praying magic, I hit more single digits then doubles.

That's my findings so far (two different fights).

EDIT: Just realized a bug thingy.

Make it so you can't drop-trade things in the wildy.

It's super annoying when someone opens up a second account and drop trades themselves 28 rocktails. [Broken System]

Re: How does the new magic combat seem?

Posted: Sun Dec 29, 2013 12:33 am
by Ramadan
Mike wrote:
Crownhunter wrote:it seems decent, but having to re-click someone every time you switch combat styles is really annoying, especially when on a laptop and using a trackpad. Perhaps we could have a ::setting to turn that on and off?
Feel free to make suggestions about this in the Combat committee forum. As said, I'll be focusing mostly on the new staff control panel/website support system and combat in the weeks to come. Any input you can give in regards to combat is appreciated.
Will the public get to see (pictures) what these new staff panels look like? I'm going to take a run at the new magic system tonight!

Re: How does the new magic combat seem?

Posted: Sun Dec 29, 2013 3:05 am
by Thoby
Mr october wrote:Will the public get to see (pictures) what these new staff panels look like?!
^ that

Pretty curious honestly!