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Re: Construction development

Posted: Tue Jun 18, 2013 10:25 am
by Sickle
Pure rick wrote:Matt we have a very professional forums developer. We dont need you :p

What do you mean with these are bad? Should say what is wrong with it. Perhaps you can help our website developer and even get rewarded :o his name is Rapsey on the forums. Goodluck.

Also next time don't post on a random thread. Create a new one instead.
How about quote the post next time so I can see what he posted too.

Re: Construction development

Posted: Fri Jun 21, 2013 4:46 am
by Jxmzyy
Looks Really Good, Keep Up All The Work Mike! :)

Re: Construction development

Posted: Sat Jun 22, 2013 12:07 am
by B0rnt0b3pk
Any new updates?

Re: Construction development

Posted: Sat Jun 22, 2013 12:42 pm
by Jad is fat
To be honest, this looks really promising. I have never played a server with properly working construction.

Re: Construction development

Posted: Wed Jun 26, 2013 10:48 pm
by Unicorn
amazing work like usual mike, looking forward to seeing construction so much, its one of my favorite skills to train, just because you get to be creative on how you do it hahah :)

Re: Construction development

Posted: Sun Jun 30, 2013 9:43 am
by Brutal deth
I cant wait to see how the construction is going to come along,
going to be very interesting.
I think it will probably be time consuming, and or costly
so I think I better save up some money just incase
dam im bloody excited !!!

~ BRUTAL DETH ~

Re: Old Wildywyrm

Posted: Sun Jun 30, 2013 10:05 pm
by Dark poison
Donors and/or prems should get a benefit from construction, maybe a hammer that gives more exp along smithing, or special rooms maybe...
Dungeons should be donor+

Re: Construction development

Posted: Mon Jul 01, 2013 6:53 pm
by Dacat1
maybe not dungeons donar+, but instead like certain elements of the dungeon, like the better bosses/chests/traps etc. Also the same for the top items above ground

Re: Construction development

Posted: Mon Jul 01, 2013 9:11 pm
by Mike
Dark poison wrote:Donors and/or prems should get a benefit from construction, maybe a hammer that gives more exp along smithing, or special rooms maybe...
Dungeons should be donor+
Dacat1 wrote:maybe not dungeons donar+, but instead like certain elements of the dungeon, like the better bosses/chests/traps etc. Also the same for the top items above ground
A special (yet somewhat expensive) hammer for extra construction XP might actually be a nice donator feature. However, dungeons will most likely be for all players. Then again, the higher level monsters will probably be donator+.
For now, I will simply continue the development on the construction skill, add all possible features the skill could have and then assign some of those features to be donator- or premium-only.

Re: Construction development

Posted: Mon Jul 01, 2013 11:43 pm
by Azu rite
Hey Mike how about a sacred clay hammer? It also gives bonus xp for smithing.