23 October updates
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Re: Todays updates! 19 October 2015
Mike I just pked 2k pkp from someone please don't remove them when you remove the ww points :c
- Marco
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Re: Todays updates! 19 October 2015
I'm not complaining , i'm giving my opinion*Bzink00 wrote:your complaining about increase for pets? OT thanks mike i already posted for the confisMarco wrote:Triple drop rate for diamond ? Diamond is already cheap enought...
Only a double or like 25% more would have been ok imo
Other than that , nice update keep them up !
Also , i was talking about the diamond not the pet
EDIT : got the kq princess on my 8th kq kill x
kik : clackshody83
- Mike
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Re: Todays updates! 22 October 2015
Updated on 22 October 2015
> K'ril Tsutsaroth (Zamorak room boss in the GWD) now drops a Baby K'ril Tsutsaroth (same deal as always) and this weekend there is a weekend-long Zamorak room event (so no killcount required for that room, +20% droprates and double droprates on the baby). All other GWD rooms will follow in the next 2 weeks.
> As of now, you can bring any pet into the wilderness while they're following you. We had introduced this restriction when we were working on summoning and the majority of players voted to keep all familiars out of the wilderness. However, considering pets don't give any advantage in pVp combat, I've decided to allow the spawning of pets in the wilderness. This is mostly useful for the baby boss pets which can prevent its boss version from attacking you every now and then (but this only works if you have them spawned).
> As of now, you can't receive special energy from other players more than once every 5 minutes (through the energy transfer spell). This timer has been combined with the premium fountain, so if you drink from the fountain, other players can't use energy transfer on you for another 5 minutes. The 2 minutes delay for restoring special energy from the premium fountain remains the same.
Furthermore, as of now you can only use spec transfer on another player if you have 100% special energy.
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
> K'ril Tsutsaroth (Zamorak room boss in the GWD) now drops a Baby K'ril Tsutsaroth (same deal as always) and this weekend there is a weekend-long Zamorak room event (so no killcount required for that room, +20% droprates and double droprates on the baby). All other GWD rooms will follow in the next 2 weeks.
> As of now, you can bring any pet into the wilderness while they're following you. We had introduced this restriction when we were working on summoning and the majority of players voted to keep all familiars out of the wilderness. However, considering pets don't give any advantage in pVp combat, I've decided to allow the spawning of pets in the wilderness. This is mostly useful for the baby boss pets which can prevent its boss version from attacking you every now and then (but this only works if you have them spawned).
> As of now, you can't receive special energy from other players more than once every 5 minutes (through the energy transfer spell). This timer has been combined with the premium fountain, so if you drink from the fountain, other players can't use energy transfer on you for another 5 minutes. The 2 minutes delay for restoring special energy from the premium fountain remains the same.
Furthermore, as of now you can only use spec transfer on another player if you have 100% special energy.
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
- Rimweed
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Re: Todays updates! 22 October 2015
I'm sooooo looking forward to this pet. For some reason I love it the most on osrs.
- Ruler
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Re: Todays updates! 22 October 2015
Wildywyrm and zamorak boss pet are the best. Good job MikeIm amber wrote:I'm sooooo looking forward to this pet. For some reason I love it the most on osrs.
Hope you will fix the eating glitch soon though. Haven't experienced it myself but a lot of pkers have problems with it.
http://forums.pkhonor.net/viewtopic.php ... at#p471657
- Marco
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- Rwter
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Re: Todays updates! 22 October 2015
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
I said this like 1.5 years ago...glad to see you're on top of things
I said this like 1.5 years ago...glad to see you're on top of things
- Mike
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Re: Todays updates! 22 October 2015
Update:
> Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before (so you can eat before the hitsplat shows, which wasn't always the case)
Before the combat update a few months ago, players complained that the last two hits on the dragon claws spec made you 'die' (as in, the server thinks you're dead) before the actual hitsplat is shown. That should now also be fixed.
> Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before (so you can eat before the hitsplat shows, which wasn't always the case)
Before the combat update a few months ago, players complained that the last two hits on the dragon claws spec made you 'die' (as in, the server thinks you're dead) before the actual hitsplat is shown. That should now also be fixed.
- Ruler
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Re: Todays updates! 22 October 2015
Or in other wordsMike wrote:Update:
> Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before (so you can eat before the hitsplat shows, which wasn't always the case)
- Jelle
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Re: Todays updates! 22 October 2015
lolSverre wrote:Or in other wordsMike wrote:Update:
> Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before (so you can eat before the hitsplat shows, which wasn't always the case)