23 January Updates: minor bugfixes, NPC defence nerf

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Snapzhot
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Snapzhot » Mon Jan 24, 2022 7:04 pm

Iron reck wrote: Mon Jan 24, 2022 1:41 am Can the pools timer at olm be changed so that you dont get 3 sets of pools b2b and have it more consitant
Or at the very least not have healing pools spawn while there's still healing pools on the ground!

Will be ok2
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Will be ok2 » Wed Jan 26, 2022 6:15 am

Dagg kings are still fucked, idk why the event got extended 3 days extra when it still takes 3 mins to kill one in complete max melee, still nobody doing the event because of this.
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Nazuths » Wed Jan 26, 2022 9:47 am

Will be ok2 wrote: Wed Jan 26, 2022 6:15 am Dagg kings are still fucked, idk why the event got extended 3 days extra when it still takes 3 mins to kill one in complete max melee, still nobody doing the event because of this.
I've just killed 10 supremes and averaged a time of 20 seconds per kill, are you using max melee on each Dagannoth King? Because if that's the case, that was the whole point of the update, to prevent that 1 combat style works for everything, especially DKS, which all have their weakness. You should try bringing tribrid and melee the Supreme, mage the Rex and range the Prime, let me know how that works!
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Iron rikta
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Iron rikta » Wed Jan 26, 2022 1:48 pm

The weaknesses I can get behind. I actually really like that concept.

But to completely change the time to kill on every monster just seems like a mistake, unless drop rates/wildy achieves will be fixed.

Callisto is still really really slow to kill with vig mace/veracs or craws.

If the problem is the chaos bp being better than tbow just make it to where you can't wear a bp with chaos comp but you can add something to bp to make it 2 tick with 50% higher damage in pvm. This could be way off too idk about coding or anything about this.

I know you all(admins) can see something bigger than I can, so I can't really speak on what I don't know. I'm still waiting on the next def recalibration.

Weaknesses should 100 percent be in the game where other attack styles make it inefficient to kill. But making the time to kill so much longer is a mistake, unless the drop rates get fixed.

Love you guys though, hope this all plays out well for the server.

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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Will be ok2 » Wed Jan 26, 2022 4:10 pm

Nazuths wrote: Wed Jan 26, 2022 9:47 am
Will be ok2 wrote: Wed Jan 26, 2022 6:15 am Dagg kings are still fucked, idk why the event got extended 3 days extra when it still takes 3 mins to kill one in complete max melee, still nobody doing the event because of this.
I've just killed 10 supremes and averaged a time of 20 seconds per kill, are you using max melee on each Dagannoth King? Because if that's the case, that was the whole point of the update, to prevent that 1 combat style works for everything, especially DKS, which all have their weakness. You should try bringing tribrid and melee the Supreme, mage the Rex and range the Prime, let me know how that works!
The range one isn’t the “worst” to kill, I only brought melee there. This update is for shit to be honest… Even Patel said it’s faster on OSRS. I don’t think Mike understands how this is going to impact the game. New players won’t make a forums account to complain from the minute they log in and see this, they’ll just quit. Even now so many people complain in game and when I direct them to forums to voice their opinions they just said “I cba to use forums”

Obviously there is a clear problem with this especially when there is a pvm event going on and NOBODY IS DOING IT.. revert this change please @Mike
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Nazuths » Wed Jan 26, 2022 6:20 pm

Will be ok2 wrote: Wed Jan 26, 2022 4:10 pm
Nazuths wrote: Wed Jan 26, 2022 9:47 am
Will be ok2 wrote: Wed Jan 26, 2022 6:15 am Dagg kings are still fucked, idk why the event got extended 3 days extra when it still takes 3 mins to kill one in complete max melee, still nobody doing the event because of this.
I've just killed 10 supremes and averaged a time of 20 seconds per kill, are you using max melee on each Dagannoth King? Because if that's the case, that was the whole point of the update, to prevent that 1 combat style works for everything, especially DKS, which all have their weakness. You should try bringing tribrid and melee the Supreme, mage the Rex and range the Prime, let me know how that works!
The range one isn’t the “worst” to kill, I only brought melee there. This update is for shit to be honest… Even Patel said it’s faster on OSRS. I don’t think Mike understands how this is going to impact the game. New players won’t make a forums account to complain from the minute they log in and see this, they’ll just quit. Even now so many people complain in game and when I direct them to forums to voice their opinions they just said “I cba to use forums”

Obviously there is a clear problem with this especially when there is a pvm event going on and NOBODY IS DOING IT.. revert this change please @Mike
It's just not as bad as you portray it to be, I've just killed some Prime's and Rexes for science, Prime averaged 21 seconds per kill in max ranged, Rex averaged 30 seconds per kill in max mage. It's certainly something people will have to get used to but it's really not as bad as currently portrayed, it allows variety in PvMing instead of braindead chaos + bping everything or max melee everything. The right balance is still being worked on, so it feels better for the people, things like Corp are obviously very inbalanced compared to before as a Corp kill on OSRS takes like 30 minutes or so to solo, but yeah, it's being worked on. Don't think it currently warrants a complete revert of the update
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Will be ok2
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Will be ok2 » Wed Jan 26, 2022 7:01 pm

Nazuths wrote: Wed Jan 26, 2022 6:20 pm
Will be ok2 wrote: Wed Jan 26, 2022 4:10 pm
Nazuths wrote: Wed Jan 26, 2022 9:47 am

I've just killed 10 supremes and averaged a time of 20 seconds per kill, are you using max melee on each Dagannoth King? Because if that's the case, that was the whole point of the update, to prevent that 1 combat style works for everything, especially DKS, which all have their weakness. You should try bringing tribrid and melee the Supreme, mage the Rex and range the Prime, let me know how that works!
The range one isn’t the “worst” to kill, I only brought melee there. This update is for shit to be honest… Even Patel said it’s faster on OSRS. I don’t think Mike understands how this is going to impact the game. New players won’t make a forums account to complain from the minute they log in and see this, they’ll just quit. Even now so many people complain in game and when I direct them to forums to voice their opinions they just said “I cba to use forums”

Obviously there is a clear problem with this especially when there is a pvm event going on and NOBODY IS DOING IT.. revert this change please @Mike
It's just not as bad as you portray it to be, I've just killed some Prime's and Rexes for science, Prime averaged 21 seconds per kill in max ranged, Rex averaged 30 seconds per kill in max mage. It's certainly something people will have to get used to but it's really not as bad as currently portrayed, it allows variety in PvMing instead of braindead chaos + bping everything or max melee everything. The right balance is still being worked on, so it feels better for the people, things like Corp are obviously very inbalanced compared to before as a Corp kill on OSRS takes like 30 minutes or so to solo, but yeah, it's being worked on. Don't think it currently warrants a complete revert of the update
What sense does it make? Like you think anyone will be excited about pvming for this? You think people will want to tribrid dagg kings and focus for 1B / hr?
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Suicidekills » Thu Jan 27, 2022 4:25 am

Iron rikta wrote: Wed Jan 26, 2022 1:48 pm The weaknesses I can get behind. I actually really like that concept.

But to completely change the time to kill on every monster just seems like a mistake, unless drop rates/wildy achieves will be fixed.

Callisto is still really really slow to kill with vig mace/veracs or craws.

If the problem is the chaos bp being better than tbow just make it to where you can't wear a bp with chaos comp but you can add something to bp to make it 2 tick with 50% higher damage in pvm. This could be way off too idk about coding or anything about this.

I know you all(admins) can see something bigger than I can, so I can't really speak on what I don't know. I'm still waiting on the next def recalibration.

Weaknesses should 100 percent be in the game where other attack styles make it inefficient to kill. But making the time to kill so much longer is a mistake, unless the drop rates get fixed.

Love you guys though, hope this all plays out well for the server.
Basically this, if tryhards want to tribrid to kill dag kings that's cool, but considering its considered beginner content and is not very profitable it shouldnt be nearly as hard to use one style, frosts take twice as long as they did before, are we going to double drop table rates? Simple solution to me is just revert the def buff. It's a private server, I'm here and not on osrs for a reason.
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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Brant » Thu Jan 27, 2022 4:46 am

Will be ok2 wrote: Wed Jan 26, 2022 4:10 pm
Nazuths wrote: Wed Jan 26, 2022 9:47 am
Will be ok2 wrote: Wed Jan 26, 2022 6:15 am Dagg kings are still fucked, idk why the event got extended 3 days extra when it still takes 3 mins to kill one in complete max melee, still nobody doing the event because of this.
I've just killed 10 supremes and averaged a time of 20 seconds per kill, are you using max melee on each Dagannoth King? Because if that's the case, that was the whole point of the update, to prevent that 1 combat style works for everything, especially DKS, which all have their weakness. You should try bringing tribrid and melee the Supreme, mage the Rex and range the Prime, let me know how that works!
The range one isn’t the “worst” to kill, I only brought melee there. This update is for shit to be honest… Even Patel said it’s faster on OSRS. I don’t think Mike understands how this is going to impact the game. New players won’t make a forums account to complain from the minute they log in and see this, they’ll just quit. Even now so many people complain in game and when I direct them to forums to voice their opinions they just said “I cba to use forums”

Obviously there is a clear problem with this especially when there is a pvm event going on and NOBODY IS DOING IT.. revert this change please @Mike
That's how the dks were supposed to be put out to begin with.

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Re: 23 January Updates: minor bugfixes, NPC defence nerf

Post by Rapsey » Fri Jan 28, 2022 10:24 am

Suicidekills wrote: Thu Jan 27, 2022 4:25 am frosts take twice as long as they did before, are we going to double drop table rates?
We very well might.
Suicidekills wrote: Thu Jan 27, 2022 4:25 am It's a private server, I'm here and not on osrs for a reason.
I thought the primary reason people play an RSPS instead of OSRS is so they can skip straight past the early- and mid-game grinds and get right into the fun late-game content, effectively starting off with all 99's and gear that is considered high-end on OSRS. Not so they can have some watered-down version of that end:game content.

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