25 May Updates - Skilling pets, tradeable donator credits

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Mike
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25 May Updates - Skilling pets, tradeable donator credits

Post by Mike » Sat May 25, 2019 9:30 pm

It's been sitting at the top of the suggested ideas for over a year, but thanks to the recent cache update and Jeremy's hard work, we are glad to finally release Skilling pets!

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Whenever you perform any of the following actions, you have a chance to receive a pet:
  • Woodcutting (beaver)
  • Firemaking (phoenix)
  • Fishing (heron)
  • Farming (tangleroot)
  • Mining (rock golem)
  • Thieving (rocky)
  • Agility (giant squirrel)
  • Runecrafting (rift guardian)
  • Hunting chinchompas (baby chinchompa)

For each XP point you receive, there is a one in 400 million chance to receive a pet, so on average you will receive 1 skilling pet for each 400M XP you gain in a skill. If you have 2B XP in a skill but don't have the pet for that skill yet, your chance quadruples to 1 pet for each 100M XP on average.
Skilling pets can also be bought at the donator store for 10,000 credits each (9,500 for premium members), though this feature is not (yet) available for Ironman Mode players.
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Some interesting information regarding these skilling pets:
  • Each pet can be fed an ex-ex-parrot, basically making it an ex-ex-parrot with a skin
  • You can recolour a baby chinchompa by right-clicking it and choosing 'Metamorphosis'. Each time it recolours, there is a 1/100 chance it will turn into a golden baby chinchompa
  • When runecrafting at any altar while having a rift guardian following you, it will change its colour to match that of the crafted rune
  • Rock golems can be recoloured by using a rock on them. Regular rocks are found in the Feldip hills south of Yanille, granite can be found at the quarry in the desert south of the bandit camp and elemental ore is found inside the elemental workshop, through the odd looking wall and down the stairs in Seers' village
  • Using the inferno adze or infernal axe also grants a chance at a phoenix pet

Today, we also introduce tradeable donator credits. Players can now purchase donator points in the form of item (tickets) which they can freely trade to other players or sell on the Grand Exchange. Other players can then sell these tickets back to the store to receive the actual credits on their account so they can purchase any item from the donator store. This allows players to purchase skilling pets (and other items) from the donator store without having to actually donate!
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Lastly, we have added two small but nice QoL features:
  • Players now have the ability to smash vials when they drink the last dose of a potion. They can enable this by talking to the barbarian guard at the barbarian outpost south of the lighthouse.
  • All special farming patches, along with the snow hunter area, now contain a bank deposit box

Now on to Thoby his work on the Catacombs of Kourend and Skotos, which we are hoping to release shortly. Stay tuned!

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Ara2rule
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Ara2rule » Sat May 25, 2019 10:00 pm

<33333333 excited
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Iron adam
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Iron adam » Sat May 25, 2019 10:02 pm

Mike wrote:Players now have the ability to smash vials when they drink the last dose of a potion. They can enable this by talking to the barbarian guard at the barbarian outpost south of the lighthouse.
All special farming patches, along with the snow hunter area, now contain a bank deposit box
Yesssssssssssssssssssssssssss

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Rizz0
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Rizz0 » Sat May 25, 2019 10:04 pm

Good update :thumbsup: , more excited for Catacombs of Kourend and Skotos but this needed to happen. Thanks for your hard work
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Migetmanz
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Migetmanz » Sat May 25, 2019 10:07 pm

fantastic :)

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James
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by James » Sat May 25, 2019 11:51 pm

Solid update, should keep the skillers entertained for a while.

I suggest looking at these threads:

viewtopic.php?f=73&t=77063
viewtopic.php?f=73&t=71111
viewtopic.php?f=73&t=77041
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Subnet
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Subnet » Sun May 26, 2019 12:26 am

Yikes, donator shop

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Whiprealgood
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Whiprealgood » Sun May 26, 2019 12:42 am

Jon snow wrote:Solid update, should keep the skillers entertained for a while.

I suggest looking at these threads:

viewtopic.php?f=73&t=77063
viewtopic.php?f=73&t=71111
viewtopic.php?f=73&t=77041
Not wrong here, some great suggestions.

Great update mike! A ton of fun
Check out my Youtube channel!
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Revenantduff
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Revenantduff » Sun May 26, 2019 1:47 am

Auto vial destroying is the best part of this update
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Whiprealgood
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Re: 25 May Updates - Skilling pets, tradeable donator credit

Post by Whiprealgood » Sun May 26, 2019 2:06 am

Revenantduff wrote:Auto vial destroying is the best part of this update
You're the best part of this thread
Check out my Youtube channel!
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