20 October updates: NPC pathfinding, item sets, bugfixes

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Mike
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20 October updates: NPC pathfinding, item sets, bugfixes

Post by Mike » Sat Oct 20, 2018 1:54 pm

Todays updates bring some much anticipated improvements to the pathfinding of our NPC's, along with the addition of several item sets (yay for more bank space!) and a whole lot of bugfixes and QoL improvements.

First off, several NPC pathfinding improvements:
  • NPC's that have a ranged or magic attack will no longer walk up to you, but stay at a distance instead
  • NPC's now have a much simpler pathfinding algorithm than before, meaning it has now become much easier to get an NPC stuck behind an object or other NPC, just like in OSRS
  • Fixed a bug where several NPC's would be able to attack a player with melee from a distance. If any NPC's are still able to hit with melee attacks from a distance, please let me know which ones they are and I'll make sure to fix those as well
  • When an NPC is standing on top of you while trying to attack, it will now move away to stand next to you before attacking
  • Fixed a bug where players would interfere with the pathing of NPC's when they are on a different height level than the NPC (most notable at risky barrows)

Item set additions and bugfixes:
  • You can now use noted items on the item set exchange clerk. He will pack all the items you have into noted sets. Vice versa, you can use a noted set item on him, after which he will exchange all your noted sets for noted set items
  • Dark mystic robe sets and light mystic robe sets have been added. They contain a mystic robe top, robe bottom, hat, gloves and boots (dark or light) and can be exchanged at the item set exchange clerk in Varrock
  • Saradomin, Zamorak and Guthix dragonhide sets have been added. Each set contains a dragonhide, chaps, coif and bracers
  • The dyed brown/silver/purple dragonhide sets have been replaced by Bandos/Armadyl/Ancient dragonhide sets respectively. The old sets are still in the game and can still be exchanged for the appopriate items, but can no longer be traded between players. Whenever you exchange a Bandos/Armadyl/Ancient dragonhide, chaps, coif and bracers, you will now receive the correct set item in return
  • Bandos rune armour sets (lg/sk) have been added. Each set contains a bandos platebody, platelegs/plateskirt, full helm and kiteshield
  • Fixed not being able to obtain a dragon armour set due to a wrong dragon med helm item ID

Other improvements and bugfixes:
  • Ahrim's staff is now a one-handed weapon
  • Added support for crystal bow/shield and charged items in presets. If an item from a preset is not in your bank, the server will automatically withdraw whichever item is the closest match, similar to degraded items. For example, if you have an amulet of glory (4) in your preset, but you only have an amulet of glory (3) and amulet of glory (2) in your bank, it will withdraw the amulet of glory (3). If you have an amulet of glory (6), it will still pick the amulet of glory (3), considering it's still the closest match. If you have an amulet of glory (5), it will withdraw the (5).
    It will also only withdraw items that have at least one charge. So far I have added support for the following items, please let me know if any are missing:
    - Amulet of glory (1 - 6)
    - Ring of wealth (1 - 5)
    - Skills necklace (1 - 6)
    - Combat bracelet (1 - 6)
    - Ring of dueling (1 - 8)
    - Games necklace (1 - 8)
    - Crystal bow (1/10 - 10/10)
    - Crystal shield (1/10 - 10/10)
    - Teleport crystal (1 - 4)
    - Mysterious emblem (1 - 9)
  • Fixed a bug where non-equippable, fully degraded items might be withdrawn & equipped when loading an equipment preset
  • Several fishing spots have been altered to be more consistent with OSRS fishing spots. The Catherby fishing spots are now also organized in a more logical order (low level fishing spots to the west, high level fishing spots to the east)
  • Added sardine fishing & cooking. They heal 4hp each
  • You can now eat cooked anchovies, healing 1hp each
  • Fixed the Kalphite Queen not having a magic attack. Her ranged and magic attacks now also have 100% accuracy unless you pray against them
  • Fixed the Ring of Wealth (4) being equipped in the weapon slot. Anyone who currently has it equipped should unequip and then re-equip the item for it to go to the ring slot
  • Removed the prayer bonus on the Saradomin, Zamorak and Guthix staff
  • Whenever you teleport to your Player-owned House, you will no longer be considered in combat just like all other teleports
  • The royal seed pod now counts as a teleportation item when entering the Nex boss room
  • You can now recharge an amulet of glory (4) and amulet of glory (5) at the fountain of rune. They have a 1/10000 chance to turn into an amulet of glory, compared to a 1/2000 chance for all other amulets of glory
  • When adding an offline player to your friends list, it will now immediately appear in your clan chat setup screen (rather than having to relog after adding them)
  • Fixed a bug where players would not receive 30% bonus hunter XP when training hunter inside the wilderness
  • Fixed degraded crystal bows having the wrong attack interface
  • Adamant (g) and adamant (t) armour has been added to medium and hard clue caskets
  • Fixed not being able to build anything at one of the two armour stands in a skill hall
  • Fixed dwarf multicannons of other players still being visible when you teleport to a the morph realm
  • You can now slash webs when you have a regular (non-equipable) knife in your inventory
  • The webs in the area south of the black chinchompa hunter area (north of the graveyard of shadows) can now be slashed through with a melee weapon. Same goes for the webs in the small house just north of Yanille
  • Fixed a bug where bonus XP events would not always just add 50% bonus XP, but also multiply any current bonuses (for example offering bones at a PoH altar would result in more prayer XP than was intended)
  • Fixed a bug where certain doors (such as the door at the crafting guild or Father Urhney's house) could not be opened if you're not standing right in front of it. As of now, when trying to open such a door from a diagonal position, you will automatically walk in front of the door, after which it will open and your character will walk through on its own
  • You can now use the shortcut in the wall just west of Draynor village
  • Fixed a bug where the dialogue would not automatically close when cancelling a slayer task
  • Fixed a bug where morphed versions of the Kalphite Princess or Vet'ion Jr. were not being taken into account whenever a clan member receives a pet drop with lootshare enabled and they already have a pet following or in their inventory (in which case it should go to another clan members who doesn't have the pet yet, regardless of LSP)
  • Fixed Dagannoth Kings being called 'Dagganoth Kings' in slayer dialogues
  • You will no longer automatically go AFK while mining, woodcutting or fishing
  • Fixed a bug that would cause a duplicate falconer's glove item stack in your bank. If you have a duplicate stack of falconer's glove(s), you will need to equip and unequip it once to get the correct item
  • Fixed being able to spamclick the Arzinian Being of Bordanzan to attack it during the Correcting History quest

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Respire1337
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Respire1337 » Sat Oct 20, 2018 2:04 pm

Mike wrote:
  • Fixed Dagannoth Kings being called 'Dagganoth Kings' in slayer dialogues
Update of the year^. Now for real, amazing work Mike! Can't wait to try all the updates live, see if npcs act better now. The Kalphite Queen one should be interesting. Not to mention, the ahrim's staff update rolls in quite neatly with my Titan Event rewards!
Much needed updates and can't wait for even more content! Keep up the good work (as always)!
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Sit skillz
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Sit skillz » Sat Oct 20, 2018 2:17 pm

Can't wait to try these out. Especially at risky and gwd! Thanks for the updates Mike.
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B0rnt0bepeek
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by B0rnt0bepeek » Sat Oct 20, 2018 2:39 pm

Wooooooooo.
Exchanging noted sets is fantastic.
Can't wait to get home and try the pathing :---- ]]]]
Amazing updates Mike.
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Mr etho
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Mr etho » Sat Oct 20, 2018 2:41 pm

Any update on UIM or Hardcore?

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Nerds123
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Nerds123 » Sat Oct 20, 2018 3:15 pm

Mike wrote: [*] Fixed a bug where the dialogue would not automatically close when cancelling a slayer task
There's another bug regarding slayer helm dialogue when operating it while being equipped, it shows the current amount left but the dialogue doesn't automatically go when re-attacking / doing anything that cancels dialogues.
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Spoiler: show
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Skiller
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Skiller » Sat Oct 20, 2018 3:48 pm

This is awesome Mike great work! Look forward to what more is in store!
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Thoby
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Thoby » Sat Oct 20, 2018 3:50 pm

Really cool. Thanks for all the fixes & pathfinding. Really curious how players will develop new tactics for each boss.
Feel free to send me a message, I'd gladly have a chat!
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Jonas
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Jonas » Sat Oct 20, 2018 11:13 pm

Hell yeah!
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Azu rite
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Azu rite » Sun Oct 21, 2018 2:03 am

Thoby wrote:Really cool. Thanks for all the fixes & pathfinding. Really curious how players will develop new tactics for each boss.
Simple...
Go back to the old tactics
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