12 November Updates - Callisto

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Mike
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12 November Updates - Callisto

Post by Mike » Sun Nov 12, 2017 5:26 pm

Callisto has been released!
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This new wilderness boss, found in Level 41 wilderness:
  • Has very similar attacks to the OSRS Callisto, uses only melee-based attacks, but can hit from a distance and through prayer
  • Assigned as a (blockable) elite wilderness slayer task
  • Can be spawned as an instanced wilderness boss by Ironman Mode players (at the summoners in the deep wilderness)
  • Has its own record in the PoH bookcase
  • Drops Callisto Cub, a miniature version of the boss. Nothing special and like every other boss pet in the game (use with ex-ex-parrot for Lucky version)
  • Drops the Tyrannical Ring, which grants +4 crush attack and defense bonus. Can be imbued with an Imbue Scroll to Tyrannical Ring (i), adding +8 crush bonus instead
  • Drops hard & elite clues, dragon pickaxe, herbs, soul runes and pretty much all items from Venenatis' drop table, putting it among the most profitable bosses in the game

And a few other small improvements:
  • (hopefully) fixed a bug that would prevent players from being able to log in if they are in the PkHonor clan channel (and not in any other CC)
  • All messages related to the Overload potion (when wearing off normally or when fighting Nex) are now in a shaded dark blue colour
  • The ::event command for any GodWars Dungeon events will now teleport you right outside the door, to prevent Ironman Mode players from ending up in the regular room. During these events, there is no killcount requirement to enter a GWD room anyway
  • Fixed the teleport location of the Nex and Venenatis events
  • Fixed a bug for Honors where using ::showbank and then using ::showbank again (to revert to your own bank) would incorrectly revert your bank upon relogging
  • Fixed players being able to use crowns in yell higher than their own rank

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Iron adam
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Re: 12 November Updates - Callisto

Post by Iron adam » Sun Nov 12, 2017 5:48 pm

Too many pets, too fast :lol:
Good updates :thumbsup:

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Edonist
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Re: 12 November Updates - Callisto

Post by Edonist » Sun Nov 12, 2017 5:56 pm

Great updates as per usual, time to cancel my extended jad task and get a callisto one :D
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Vik
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Re: 12 November Updates - Callisto

Post by Vik » Sun Nov 12, 2017 6:57 pm

Good stuff Mike :)
Now where’s my pet rock
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Grizzly mint
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Re: 12 November Updates - Callisto

Post by Grizzly mint » Sun Nov 12, 2017 7:17 pm

:wub: :wub: :wub:
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The underdog
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Re: 12 November Updates - Callisto

Post by The underdog » Sun Nov 12, 2017 7:41 pm

A venenatis 2.0 won't be too popular I guess, relatively no worthwhile drops, but I guess it's one of the best looking pets so there's some demand to get it. But soon as people have the pet ¯\_(ツ)_/¯

I like the new boss, but long term popularity of it is questionable.
Also there's more and more (annoying) slayer bosses added without a new space to block another slayer task.

Still like the new boss, just my feedback.
#Justice4Church

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Alex
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Re: 12 November Updates - Callisto

Post by Alex » Sun Nov 12, 2017 7:52 pm

Great update Mike :thumbsup:
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Migetmanz
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Re: 12 November Updates - Callisto

Post by Migetmanz » Sun Nov 12, 2017 8:02 pm

How am I going to decide what monster to kill this week! With zam event and Callisto being released.. someone has to beat Kaymahn1..

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Isaac
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Re: 12 November Updates - Callisto

Post by Isaac » Sun Nov 12, 2017 8:37 pm

3 many pets 5 me.

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Paid actor
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Re: 12 November Updates - Callisto

Post by Paid actor » Sun Nov 12, 2017 10:18 pm

Went to sleep then woke up to Callisto being in the game good stuff man :afro: :afro:
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