Zulrah release imminent

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Morro
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Re: Zulrah release imminent

Post by Morro » Thu May 18, 2017 12:42 am

yea, please do not remove the auto attack, keep it as setting option, most people who pk in this server prefer it without the re-click. pking may die even more with it.

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The underdog
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Re: Zulrah release imminent

Post by The underdog » Thu May 18, 2017 12:47 am

Mike wrote: > Make the ring of recoil degrade
NOOOOOOOOOOOOOIOII
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#Justice4Church

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Ross
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Re: Zulrah release imminent

Post by Ross » Thu May 18, 2017 12:55 am

The underdog wrote:
Mike wrote: > Make the ring of recoil degrade
NOOOOOOOOOOOOOIOII
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Keiler05
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Re: Zulrah release imminent

Post by Keiler05 » Thu May 18, 2017 1:32 am

Man... Making this server lamer and lamer with those "real rs" qol updates... :( If I wanted to grind hard I'd play the real thing....

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Iron adam
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Re: Zulrah release imminent

Post by Iron adam » Thu May 18, 2017 4:02 am

Keiler05 wrote:Man... Making this server lamer and lamer with those "real rs" qol updates... :( If I wanted to grind hard I'd play the real thing....
What grind are you referring to? Or are you just still salty about the ironman wilderness fix. This server is already incredibly easy compared to most rsps. And honestly these are mostly glitch fixes that have been a problem on pkh for years. After all rsps's should have the same mechanics as the game they come from.

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Iron adam
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Re: Zulrah release imminent

Post by Iron adam » Fri May 19, 2017 3:19 pm

Glitches and Feedback:

-Zulrah respawns a few seconds after killing it. This is not the case in osrs. It only spawns upon entering the island.

-The Max hit Dummies stay venomed forever. There is no reason for them to ever be venomed.

-Zulrahs forms do not have proper weaknesses. The Tanzanite/Blue/Mage form is supposed to have a high magic level (300) and High magic defence bonus (+300). This makes magic attacks on it very innacurate. The Magma/Red/Melee Form is supposed to have high range defense bonus (+300). This makes range attacks on it very innacurate.
The Normal/Green/Range Form is supposed to have high range defense bonus (+300). This makes range attacks on it very innacurate. Currently Range and Mage are accurate on every form. This means that no switches are needed for the boss fight. This takes away the majority of the challenge of the fight.

-Zulrah's Click box is too big, making it difficult to move around without using the minimap.

-The venom really should hit higher. 1-3 is far too forgiving for not being in the right position. It should be able to hit up to 8 as it can in osrs.

-Can't attack from behind the pilars. There is also an issue with our pathing that comes to light here. When there is an obstacle in the way of casting/shooting a projectile, the player is supposed to run to the closest spot at which they can cast the projectile. Im not sure if this is the same for pking, but that would explain why people get stuck behind trees chasing people all the time.

-Please remove those enchanted bolt drops from the drop table. They are useless and annoying to see. Im sure the GcQ or someone has come up with more interesting drops than those.

Simon
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Re: Zulrah release imminent

Post by Simon » Fri May 19, 2017 8:30 pm

Yo Mike, the blowpipe stats aren't coded in.

It's hitting incredibly low.
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Rapsey
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Re: Zulrah release imminent

Post by Rapsey » Fri May 19, 2017 10:47 pm

Right, this can be locked now. Please report any further Zulrah-related bugs on the news post and/or in the bug report section.

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