Divine spirit shield changes

Discuss anything and everything about PkHonor.

How should the Divine spirit shield work?

Keep it the same, but make it act as an Elysian shield in PvP
47
78%
Change it to the suggested idea (50% chance to reduce 20% damage, 30% chance to recoil 20% damage)
9
15%
Change it to the suggested idea but lower the damage recoil
0
No votes
Change it to the suggested idea but lower the damage reduction
0
No votes
Change it to the suggested idea but lower both damage reduction & recoil
0
No votes
None of the above, I have my own suggestion posted below
4
7%
 
Total votes: 60

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Iron adam
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Re: Divine spirit shield changes

Post by Iron adam » Wed Aug 30, 2017 3:52 pm

R3v k1ller wrote:In osrs yes there is no divine, but there is an ely, but lets be honest, hardly anybody pks with that as its expensive. In PKH everybody can afford to pk with a divine or ely, this is why the issue came up in the first place.

My suggestion is make ely and divine both work like custom whips in the wild, where the effect works in pvm, but stops completely in pvp.

Pking is about K0's and divine/ely just remove the max hit and turn pking into a game of waste 10 minutes and then tab.
I would agree with removing both affects altogether in pvp. However, we have much more power creep in pkh than osrs. If chaotics, vesta, turm, etc were removed, then I would agree. But lets be real, that is never going to happen.

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Pim
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Re: Divine spirit shield changes

Post by Pim » Wed Aug 30, 2017 4:10 pm

Tbh act as an elysian is stupid because there are elysians in game, so whats the point in here. However this is better then keeping it the way it is.

Best choice for server's health is to remove it in its entirety from the game.

Definiatly do not let it recoil damage.

PVMers might complain a bit if removing divine from the game but thats temporary. In long terms speaking its better for everyone because the shield is just op and boring. Pking even worse, but for pvming it should be fun aswell to have to change your off hand. DFS for dragons, Spectral for prayer drayning tasks (zammy boss maybe cerb in future) Ely for just real tank tasks in general, arcane for mage tasks, defender for just DPS e.g e.g.

EDIT: Remove korasi aswell its stupid with op high (magic) hit which is not counterable and way too accurate. Change this reward from pest invasion with Elite void maybe?
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Ruler
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Re: Divine spirit shield changes

Post by Ruler » Wed Aug 30, 2017 4:43 pm

R3v k1ller wrote: My suggestion is make ely and divine both work like custom whips in the wild, where the effect works in pvm, but stops completely in pvp.
I agree with this one. As you said as well, ely isn't that much worse than divine.

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James
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Re: Divine spirit shield changes

Post by James » Wed Aug 30, 2017 4:45 pm

Make it act as an Elysian. It's far too overpowered right now and it's what people from OSRS and other servers are use to.
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Ruler
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Re: Divine spirit shield changes

Post by Ruler » Wed Aug 30, 2017 4:48 pm

James wrote:Make it act as an Elysian. It's far too overpowered right now and it's what people from OSRS and other servers are use to.
In general ely is even better than divine, in average the total damage received will be lower. So you will be able to tank better from say deep wildy to edge. The good thing about divine is that it's not RNG based so ALL hits are lower so the chance on getting rushed with a divine is lower than an ely.
Doesn't seem optimal to me, tanking is easier and getting rushed is easier.

R3v k1ller
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Re: Divine spirit shield changes

Post by R3v k1ller » Wed Aug 30, 2017 10:49 pm

Adamthalion wrote:
R3v k1ller wrote:In osrs yes there is no divine, but there is an ely, but lets be honest, hardly anybody pks with that as its expensive. In PKH everybody can afford to pk with a divine or ely, this is why the issue came up in the first place.

My suggestion is make ely and divine both work like custom whips in the wild, where the effect works in pvm, but stops completely in pvp.

Pking is about K0's and divine/ely just remove the max hit and turn pking into a game of waste 10 minutes and then tab.
I would agree with removing both affects altogether in pvp. However, we have much more power creep in pkh than osrs. If chaotics, vesta, turm, etc were removed, then I would agree. But lets be real, that is never going to happen.
Why not just leave these things and remove the tick eating. A choc-ice and a brew together is overpowered as Jad vs a chicken. I wouldn't mind dharok or bandos fighting again with a tick eating removal. Would make pking all around more skill based.
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Mr smoke
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Re: Divine spirit shield changes

Post by Mr smoke » Wed Aug 30, 2017 10:50 pm

Keep it the same, but make it act as an Elysian shield in PvP

Dboy202
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Re: Divine spirit shield changes

Post by Dboy202 » Wed Aug 30, 2017 10:59 pm

Keep it the same, but make it act as an Elysian shield in PvP

Mr smoke
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Re: Divine spirit shield changes

Post by Mr smoke » Wed Aug 30, 2017 11:02 pm

make it stronger in pvm beqouse i rather like dfs for defence and d def for str and there is a third point in it dfs 85m so i could buy 35dfs and d def 150m so i could buy 20 idk what the point of divine is it just looks nicely , but make it act as an Elysian shield in PvP

R3v k1ller
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Re: Divine spirit shield changes

Post by R3v k1ller » Fri Sep 01, 2017 4:17 pm

I wonder how many people are voting for just change just to merch ely shields lol
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