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Re: Dying @ Zulrah

Posted: Wed May 10, 2017 1:16 am
by James
Sounds entertaining

Re: Dying @ Zulrah

Posted: Wed May 10, 2017 10:32 am
by Mohmed saad
Thank mik

Re: Dying @ Zulrah

Posted: Wed May 10, 2017 4:32 pm
by Rawr
Make it the exact same as with everything else on this game? Same timers on items despawning / appearing to everyone else? The OSRS team said the main reason they introduced the priestess was to combat a bug that caused items to despawn too quickly when X amount appeared on one square at once. It was a shitty way to get around a bug, not a good feature.

Re: Dying @ Zulrah

Posted: Wed May 10, 2017 4:54 pm
by Ruler
Rawr wrote:Make it the exact same as with everything else on this game? Same timers on items despawning / appearing to everyone else? The OSRS team said the main reason they introduced the priestess was to combat a bug that caused items to despawn too quickly when X amount appeared on one square at once. It was a shitty way to get around a bug, not a good feature.
Yeah I have no knowledge about OSRS things so I was already wondering why this boss is differently upon dying than all other bosses. Don't see why it has to be special.

Re: Dying @ Zulrah

Posted: Sat May 13, 2017 4:55 pm
by Mike
We've eventually settled on making players keep on all items on death. No hassle trying to get back, no way to abuse it. It's a safe minigame in OSRS, I don't think people would be very happy if they noticed it's not a safe minigame in PkHonor.

For non-premium members, there will be a small charge of 15 PkHonor Points every time they want to go to the boss, thus introducing a minor "risk" factor (as in, when they die, they lose the fee).
Keep in mind, the boss does respawn on its own, without having to go back ashore first.

Re: Dying @ Zulrah

Posted: Sat May 13, 2017 6:10 pm
by Skiller
Quick question: will honors be able to teleport in to join a main account, or nah?

EDIT: Also, does this mean that items like barrows gloves and void, which would normally be lost on death, will be safe as well?

Re: Dying @ Zulrah

Posted: Sat May 13, 2017 6:18 pm
by Andres
The builder wrote:Quick question: will honors be able to teleport in to join a main account, or nah?

EDIT: Also, does this mean that items like barrows gloves and void, which would normally be lost on death, will be safe as well?
It will have the same working as salve(e) effect basically.

Re: Dying @ Zulrah

Posted: Sat May 13, 2017 7:20 pm
by James
Mike wrote:We've eventually settled on making players keep on all items on death. No hassle trying to get back, no way to abuse it. It's a safe minigame in OSRS, I don't think people would be very happy if they noticed it's not a safe minigame in PkHonor.

For non-premium members, there will be a small charge of 15 PkHonor Points every time they want to go to the boss, thus introducing a minor "risk" factor (as in, when they die, they lose the fee).
Keep in mind, the boss does respawn on its own, without having to go back ashore first.
15 pkhonor points per entry? 90% of people on pkhonor have never killed Zulrah before. It takes the average person around 25 kills to grasp it. It'll take people that play pkhonor around 100 kills. You should remove the entry fee and instead add a pkpoint fee for charging trident, blowpipe and serpentine helm. That shit is op and deserves to cost extra to charge.

Edit: Just found it out respawns. 15 points is alright then I guess.

Re: Dying @ Zulrah

Posted: Sat May 13, 2017 10:01 pm
by Jonas
Make sure that if you die with Salve e there, you won't lose it.

Re: Dying @ Zulrah

Posted: Tue May 16, 2017 10:15 pm
by Iron bat
We need the 3rd one for ult ironmen if they wanna skill