Dying @ Zulrah

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What should happen with lost items when dying at Zulrah?

Drop on the island with a high timeout (like 20 minutes)
5
5%
Drop near the boat (where the priestess is found on OSRS) with a high timeout (like 20 mins)
56
62%
Add the priestess just like it is in OSRS, who holds onto all lost items until you die another time (takes time to code)
30
33%
 
Total votes : 91
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Re: Dying @ Zulrah

Postby James » Wed May 10, 2017 1:16 am

Sounds entertaining
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Re: Dying @ Zulrah

Postby Mohmed saad » Wed May 10, 2017 10:32 am

Thank mik

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Re: Dying @ Zulrah

Postby Rawr » Wed May 10, 2017 4:32 pm

Make it the exact same as with everything else on this game? Same timers on items despawning / appearing to everyone else? The OSRS team said the main reason they introduced the priestess was to combat a bug that caused items to despawn too quickly when X amount appeared on one square at once. It was a shitty way to get around a bug, not a good feature.
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Re: Dying @ Zulrah

Postby Ruler » Wed May 10, 2017 4:54 pm

Rawr wrote:Make it the exact same as with everything else on this game? Same timers on items despawning / appearing to everyone else? The OSRS team said the main reason they introduced the priestess was to combat a bug that caused items to despawn too quickly when X amount appeared on one square at once. It was a shitty way to get around a bug, not a good feature.

Yeah I have no knowledge about OSRS things so I was already wondering why this boss is differently upon dying than all other bosses. Don't see why it has to be special.

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Re: Dying @ Zulrah

Postby Mike » Sat May 13, 2017 4:55 pm

We've eventually settled on making players keep on all items on death. No hassle trying to get back, no way to abuse it. It's a safe minigame in OSRS, I don't think people would be very happy if they noticed it's not a safe minigame in PkHonor.

For non-premium members, there will be a small charge of 15 PkHonor Points every time they want to go to the boss, thus introducing a minor "risk" factor (as in, when they die, they lose the fee).
Keep in mind, the boss does respawn on its own, without having to go back ashore first.

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Re: Dying @ Zulrah

Postby Skiller » Sat May 13, 2017 6:10 pm

Quick question: will honors be able to teleport in to join a main account, or nah?

EDIT: Also, does this mean that items like barrows gloves and void, which would normally be lost on death, will be safe as well?

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Re: Dying @ Zulrah

Postby Andres » Sat May 13, 2017 6:18 pm

The builder wrote:Quick question: will honors be able to teleport in to join a main account, or nah?

EDIT: Also, does this mean that items like barrows gloves and void, which would normally be lost on death, will be safe as well?


It will have the same working as salve(e) effect basically.
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Re: Dying @ Zulrah

Postby James » Sat May 13, 2017 7:20 pm

Mike wrote:We've eventually settled on making players keep on all items on death. No hassle trying to get back, no way to abuse it. It's a safe minigame in OSRS, I don't think people would be very happy if they noticed it's not a safe minigame in PkHonor.

For non-premium members, there will be a small charge of 15 PkHonor Points every time they want to go to the boss, thus introducing a minor "risk" factor (as in, when they die, they lose the fee).
Keep in mind, the boss does respawn on its own, without having to go back ashore first.

15 pkhonor points per entry? 90% of people on pkhonor have never killed Zulrah before. It takes the average person around 25 kills to grasp it. It'll take people that play pkhonor around 100 kills. You should remove the entry fee and instead add a pkpoint fee for charging trident, blowpipe and serpentine helm. That shit is op and deserves to cost extra to charge.

Edit: Just found it out respawns. 15 points is alright then I guess.
Last edited by James on Sat May 13, 2017 10:06 pm, edited 1 time in total.
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Re: Dying @ Zulrah

Postby Jonas » Sat May 13, 2017 10:01 pm

Make sure that if you die with Salve e there, you won't lose it.
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Re: Dying @ Zulrah

Postby Iron bat » Tue May 16, 2017 10:15 pm

We need the 3rd one for ult ironmen if they wanna skill

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