Changing how LootShare Points work

Discuss anything and everything about PkHonor.

Should LootShare Points give a higher chance instead of guaranteed drop?

Yes, make it a chance, scaling with your LSP
16
37%
No, leave it as it is - guaranteed drop for most LSP
27
63%
 
Total votes: 43

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Mike
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Changing how LootShare Points work

Post by Mike » Sat Aug 27, 2016 3:57 pm

For as long as we've had the LootShare in the server, we've made it work exactly like in the actual RuneScape - whoever has the most LootShare Points always gets the drop.

Even though it makes it fair for everyone in the long run, to get guaranteed drops, it has a tendency to mess up drops for other players when people with very high LSP come around (like people who have done Nex with a clan but other members got the most expensive drops).

Therefore, I would suggest that we slightly alter the system - that instead of a guaranteed drop, having the highest LSP simply gives you the highest chance to get the drop. This chance would scale with how many LSP you have (so if a clan has a combined LSP of 2B and one of them has 1B LSP, that one person has a 50% chance to get the item. This way, at least one person with very high LSP won't get a monopoly over a boss.

For the uninformed: LootShare Points is what players get when a clan gets a drop. If a drop is worth 1.5B and there are 3 clan members nearby, 1 of them will receive the item (and his LSP will go down with 1B, or +500M - 1.5B) and the other 2 will get +500M LSP. LSP eventually degrade over time (real time, not in-game time) to 0. If you have negative LSP, it'll go up to 0 over time.
Also note: the chance I speak of is simply the chance of any individual player in a clan to be the one person to receive a drop. This has nothing to do with whether or not the NPC actually drops an item.

Thoughts?

Ayeno1
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Re: Changing how LootShare Points work

Post by Ayeno1 » Sat Aug 27, 2016 4:01 pm

500k not 500m*
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Mike
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Re: Changing how LootShare Points work

Post by Mike » Sat Aug 27, 2016 4:01 pm

Ayoisno1 wrote:500k not 500m*
Thx but too late :P already fixed

Yeah u
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Re: Changing how LootShare Points work

Post by Yeah u » Sat Aug 27, 2016 4:06 pm

If someone has 1b lsp then they must of missed 2 big drops recently your saying...

So maybe its best to leave it as it is?
It just grows like that, and if you just happen to set it on fyah

Texey
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Re: Changing how LootShare Points work

Post by Texey » Sat Aug 27, 2016 4:15 pm

If this was implemented, you could also make it so ::lsp shows how many %s you have of getting the loot instead of 300m which would make no sense to anyone.
//Tezey

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Azu rite
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Re: Changing how LootShare Points work

Post by Azu rite » Sat Aug 27, 2016 4:43 pm

It's fine as is
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Jonas
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Re: Changing how LootShare Points work

Post by Jonas » Sat Aug 27, 2016 4:44 pm

Azu rite wrote:It's fine as is
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Mike
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Re: Changing how LootShare Points work

Post by Mike » Sat Aug 27, 2016 5:00 pm

Texey wrote:If this was implemented, you could also make it so ::lsp shows how many %s you have of getting the loot instead of 300m which would make no sense to anyone.
That always depends on the situation (who's near you), but in theory I could make it say like "you have the Xth highest LSP of all nearby clan members".

Mushroom tip
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Re: Changing how LootShare Points work

Post by Mushroom tip » Sat Aug 27, 2016 5:15 pm

Jonas wrote:
Azu rite wrote:It's fine as is

Texey
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Re: Changing how LootShare Points work

Post by Texey » Sat Aug 27, 2016 5:29 pm

Mike wrote:That always depends on the situation (who's near you), but in theory I could make it say like "you have the Xth highest LSP of all nearby clan members".
I'd rather have "You have x% of getting the drop" or does that tell people that the clan get a drop every kill?
//Tezey

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