Infinite run energy in Raids

Discuss anything and everything about PkHonor.

Should we remove infinite run in raids?

No, keep infinite run in the Chambers of Xeric
58
44%
Yes, remove infinite run in the Chambers of Xeric
9
7%
No, keep infinite run in the Theatre of Blood
58
44%
Yes, remove infinite run in the Theatre of Blood
6
5%
 
Total votes: 131

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Mike
Programmer
Posts: 6297
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Infinite run energy in Raids

Post by Mike » Mon Mar 23, 2020 8:37 pm

Rgh wrote: Sun Mar 22, 2020 4:55 pm
Mike wrote: Sun Mar 22, 2020 12:56 pm
Treehugger wrote: Sun Mar 22, 2020 12:04 pm Nah no need. Remove it for challenge mode if/when that's released.
Worth considering, although I'd still poll it for the challenge mode anyway.
Will stamina potions be introduced if this is considered? All fun and games until ur the one running melee hand with 0 run energy :doge:
If we were to remove infinite run in challenge mode, stamina potions would definitely be added at the same time. Can't have one without the other.

Looks like removing infinite run outside challenge mode is a no-go either way. Thank you for all who have casted their vote!

Uimpepsi
Premium Donator
Posts: 104
Joined: Thu Jan 02, 2020 12:22 pm
Location: NSW, Australia

Re: Infinite run energy in Raids

Post by Uimpepsi » Sat Apr 04, 2020 6:08 am

Posted no for both for 2 reasons:
A) We are a private server, and when people put the effort in for 99 agility and then have the #1 perk removed for that, kind of sucks.
B) I for one know how much ping can effect game play, and in my opinion it can be rough trying to avoid things, without having to worry about run energy. This would just make it a whole lot worse.

Regardless I'd be happy with any result.
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