Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Pierre7115
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Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Pierre7115 » Sat Jan 14, 2017 6:11 pm

Requirements
99 Herblore
85 Farming (unless buying herbs
Step 1: Make/Buy Super Strength Super Attack Super Defence Ranging and Magic potions (Supers can be bought from Prem shop, Magic and Range can be bought from supplies.
Step 2: Make the potions into extremes. Recipes: Extreme Attack = Super Attack + Avantoe
Extreme Strength = Super Strength + Dwarf Weed
Extreme Magic = Magic Potion + Ground Mud Rune
Extreme Ranging = Ranging Potion + Grenwall spikes
Extreme Defence = Super Defence + Lantadyme
Step 3: Combine Extremes with Torstols. (You can make 4 overloads per inventory)


Note: It is heavily advised to have all the extremes set up before you start making them into Overloads as this saves a lot of time and greatly increases money per hour. (If not profits are less than 1B per hour)
Last edited by Pierre7115 on Sat Jan 14, 2017 11:19 pm, edited 3 times in total.

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Pls live
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Pls live » Sat Jan 14, 2017 10:38 pm

Easy and straight forward.

does need to be edited a bit.
Requirements
99 Herblore
85 Farming (unless buying herbs
Step 1: Make/Buy Super Strength Super Attack Super Defence Ranging and Magic potions (Supers can be bought from Prem shop, Magic and Range can be bought from supplies.


Step 2: Make the potions into extremes. Recipes:
Extreme Attack = Super Attack + Avantoe
Extreme Defence = Super Defence + Lantadyme
Extreme Strength = Super Strength + Dwarf Weed
Extreme Magic = Magic Potion + Ground Mud Rune
Extreme Ranging = Ranging Potion + Grenwall spikes
Step 3: Combine Extremes with Torstols. (You can make 4 overloads per inventory)

Note: It is heavily advised to have all the extremes set up before you start making them into Overloads as this saves a lot of time and greatly increases money per hour. (If not profits are less than 1B per hour)



Simple little things separate a good guide from a bad one.
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Ain
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Ain » Sat Jan 14, 2017 10:49 pm

This has already been posted with a farming guide/herblore guide/and other overload guides. :l

First born
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by First born » Sun Jan 15, 2017 4:40 pm

[img]Note: It is heavily advised to have all the extremes set up before you start making them into Overloads as this saves a lot of time and greatly increases money per hour. (If not profits are less than 1B per hour)
[/img]

That makes it not 1b per hour...because you can't just simply buy extremes most of the time.

Pierre7115
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Pierre7115 » Sun Jan 15, 2017 8:59 pm

First born wrote:[img]Note: It is heavily advised to have all the extremes set up before you start making them into Overloads as this saves a lot of time and greatly increases money per hour. (If not profits are less than 1B per hour)
[/img]

That makes it not 1b per hour...because you can't just simply buy extremes most of the time.
Provided you have all the extremes its 1B+ per hour. Extremes can be made easily provided you have the herblore and the herbs already farmed.

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Pls live
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Pls live » Sun Jan 15, 2017 9:26 pm

Pierre7115 wrote:
First born wrote:[img]Note: It is heavily advised to have all the extremes set up before you start making them into Overloads as this saves a lot of time and greatly increases money per hour. (If not profits are less than 1B per hour)
[/img]

That makes it not 1b per hour...because you can't just simply buy extremes most of the time.
Provided you have all the extremes its 1B+ per hour. Extremes can be made easily provided you have the herblore and the herbs already farmed.
but when it comes time to get more extremes, you have to get them which takes time. So really this guide is more like 500m an hour
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First born
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by First born » Sun Jan 15, 2017 9:58 pm

Pls live wrote:
Pierre7115 wrote:
First born wrote:[img]Note: It is heavily advised to have all the extremes set up before you start making them into Overloads as this saves a lot of time and greatly increases money per hour. (If not profits are less than 1B per hour)
[/img]

That makes it not 1b per hour...because you can't just simply buy extremes most of the time.
Provided you have all the extremes its 1B+ per hour. Extremes can be made easily provided you have the herblore and the herbs already farmed.
but when it comes time to get more extremes, you have to get them which takes time. So really this guide is more like 500m an hour
If that because of grow times for all herbs and torts to make ovls

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Tezey
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Tezey » Mon Jan 16, 2017 12:53 am

I would say making ovls from scratch is like 300-400m/hour, with super compost maybe 500 if you're efficient. As for buying extremes sure you can make loads of money/hour but extremes aren't being sold that often and you would have to take out the costs of them which can be quite high.
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Yeah u
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Yeah u » Mon Jan 16, 2017 8:52 am

Make extreme magics, i never see them in g,e @viewers
It just grows like that, and if you just happen to set it on fyah

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Stoikva
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Re: Overload Money Guide 1-2B Per Hour! [Great XP][TEXT]

Post by Stoikva » Sun Jan 07, 2018 4:51 pm

the money per hour should also include all the time it actually uses up not just when you make the overload, misleading to state it like that.
Your eyes drawn to irregularities and then the video

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