Pathing - input needed

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Stale fish1
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Re: Pathing - input needed

Post by Stale fish1 » Mon Apr 26, 2021 1:09 pm

Raj wrote: Mon Apr 26, 2021 6:03 am So who's gonna ask about the big old elephant in the room where your true tile on OSRS is different from the one your character appears to be standing on (and it'll let you do a mage or range attack while technically moving your true tile, causing your player to fly through their path at an absurd speed if timed properly)
This also needs to be implemented for clean/crisp cox head runs if I'm not mistaken?

Raj
Developer
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Joined: Sun Dec 30, 2018 2:50 am

Re: Pathing - input needed

Post by Raj » Mon Apr 26, 2021 3:58 pm

Stale fish1 wrote: Mon Apr 26, 2021 1:09 pm This also needs to be implemented for clean/crisp cox head runs if I'm not mistaken?
Yes. Also here's this, for the devs. The yellow tile is, as you'd expect, the outline of my 'true tile'


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