Nylocas & Tsotetseg rooms finished

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Mike
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Nylocas & Tsotetseg rooms finished

Post by Mike » Sun Sep 22, 2019 8:22 pm

During the past two weeks, I have done a lot of work to continue Thoby his work on the Threatre of Blood. He had finished most of the surrounding setup and party organization along with the first two rooms (Maiden of Sanguinesti and the Pestilent Bloat). I tested those two rooms and added a few last tweaks to make sure everything is just like it works in OSRS. I also made a few improvements to the party system.

I have now also just finished coding the two other rooms containing the Nylocas and Sotetseg.

Our initial plan for the Nylocas room was to make them randomly spawn, but this proved rather challenging to balance properly, so I ended up using the exact spawns from OSRS by watching a lot of footage. Took me a couple of hours to get it all, but I do think I have all the spawn locations, Nylocas types, spawn timing and what pillars they target correct.
The only thing I haven't managed to fix yet is the black floor tiles in the room. I tried a a lot of different things, looked around the code, did several experiments, checked the RSPS development communities for similar issues, but nothing has yielded any results so far. I'm afraid I will have to release the room as is, I know it's ugly but I have no idea what I could possibly do about it.
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Nylocas Vasilias, the big boss spawn after the initial nylocas spawns, is also finished. It randomly switches every two attacks and should have the exact mechanics from OSRS as well.
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The room after that, Sotetseg, is also finished. Once again, it has all the exact same mechanics as OSRS (as far as I can tell anyway). The only thing I haven't added is the white tornado-like graphical effect around the player that is currently inside the maze, mostly because it didn't didn't seem worth the effort to code in but also because I'm not sure what the point of that graphical effect is to begin with.
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Next week I will be working on Xarpus and Verzik Vitur, the last two rooms of the ToB. Once those are done, I will release a public testserver so players can have a go at this minigame and check for any possible bugs. It's doubtless one of the largest projects we've undertaken at PkHonor, so it wouldn't come as a surprise if there are several bugs or mechanics that just aren't quite right on release. Let's try to get it as good as possible when the day comes - hopefully not too far away now!

As soon as the final two rooms are finished, I'll make a public announcement on the news forum along with a download link to the test server.

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Ely
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Re: Nylocas & Tsotetseg rooms finished

Post by Ely » Sun Sep 22, 2019 8:29 pm

Looking good :thumbsup:
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Monys
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Re: Nylocas & Tsotetseg rooms finished

Post by Monys » Sun Sep 22, 2019 8:32 pm

Good work gentlemen! I'm excited to test it out!
::vote

026
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Re: Nylocas & Tsotetseg rooms finished

Post by 026 » Sun Sep 22, 2019 9:18 pm

Amazing work!
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Thierryu1
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Re: Nylocas & Tsotetseg rooms finished

Post by Thierryu1 » Sun Sep 22, 2019 9:19 pm

Can't wait for ToB! Sure will be fun if it works accordingly!
Goodjob team.

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Kenneth
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Re: Nylocas & Tsotetseg rooms finished

Post by Kenneth » Sun Sep 22, 2019 10:52 pm

I cannot begin to explain how excited I am for this!
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5 iron
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Re: Nylocas & Tsotetseg rooms finished

Post by 5 iron » Sun Sep 22, 2019 11:52 pm

Awesome! looking forward to it. Thanks for all the work on ToB fellas.
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Re: Nylocas & Tsotetseg rooms finished

Post by Pvm porn » Mon Sep 23, 2019 3:48 am

Hi Mike I'll be fully honest I have no experience editing RSPS maps but in an attempt to be helpful I found this poorly written page and under the section on clipping it describes some issues with black floors

Specifically from the clipping and painting sections
Spoiler: show
I suggest going ahead and painting the map what you want it to look like first and making sure everything looks good then save a copy of the map and edit the clipping for testing incase any issues arise because sometimes and i will explain later some of the colors dont go through right and cause it just to make the map area black you'll have to experience it for yourself to know what I mean.

...

when you click the box that views the shapes the first plain black default shape is what you would use if you want the tiles to be blended or shaded with other colors around it, the next shape is the plain white square this is a solid shape it will not shade in with colors around it, this is used for adding roads, wooden floors, water, lava etc. then of course there are all the other shapes within the editor and you can mess with all those. what I need to tell you though is with some colors for some reason if you try to make them shade it wont work as in the normal grass color if you put that tile color into your overlay and underlay options and chose the default shape it will not go through correctly and will make the map black. what I did to resolve this issue is I got toms cache editor pulled up floor configs and changed the color of a tile color that will shade correctly with other shapes to the same color as the grass one and it worked fine I just made sure to edit a tile that I know my players wil not be walking or seeing throughout the gameplay.
Now again I have no clue how map editing works or if this guide applies to whatever map editing software you guys use or what and it's very likely you already read this but I figured it would be better you see it twice rather than not at all

Also thank you to you and Thoby for all the work to bring us this
Dr phyll wrote:
If u want an argument then start talking about the problems;
If you want a good productive conversation then start with the solution.

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Church
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Re: Nylocas & Tsotetseg rooms finished

Post by Church » Mon Sep 23, 2019 6:45 am

I don't know what any of this is.




Looks good.
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Mike
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Re: Nylocas & Tsotetseg rooms finished

Post by Mike » Mon Sep 23, 2019 9:56 am

Pvm porn wrote:Hi Mike I'll be fully honest I have no experience editing RSPS maps but in an attempt to be helpful I found this poorly written page and under the section on clipping it describes some issues with black floors

Specifically from the clipping and painting sections

Now again I have no clue how map editing works or if this guide applies to whatever map editing software you guys use or what and it's very likely you already read this but I figured it would be better you see it twice rather than not at all

Also thank you to you and Thoby for all the work to bring us this
I haven't encountered that particular topic yet. I'm not sure if it will help to solve the issue, but nonetheless I appreciate you bringing forth this information which could potentially help to solve the problem and I'll be sure to look further into it. First, however, I'll make sure to get the other two rooms in order, then I'll add the new items and lastly see what I can do about the black floor tiles.

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