10 August updates - PVM changes & bugfixes

All of PkHonor's news will be posted here.
Programmer
Online
User avatar
Posts: 4777
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

10 August updates - PVM changes & bugfixes

Postby Mike » Thu Aug 10, 2017 3:52 am

Several of our less rewarding NPC's have had their drops buffed through extra item drops, bigger stacks of coin drops and an overall increase in droprates (affecting mostly non-rare items)! Please see the list below for the affected NPC's. A few of the more notable changes are also listed here.

A big thank you to the community members who contributed to our NPC kill log, which allowed us to better finetune our drops where needed! Of course, there are a few errors in our calculations, considering some prices are inaccurate and other items are alched rather than sold. Even so, as of now, most bosses have a profitability that's in the same ballpark!
Please keep in mind that everything is calculated using the averages from our droptables. This means very rare but expensive items (such as Torva equipment) can contribute significantly to the average profitability as we have calculated it and your experience with a certain boss can vary a lot depending on your luck. So remember, we're always talking about global averages.
We will certainly keep readjusting, adding and removing item drops in future updates based on community feedback and where we believe it is necessary.


NPC's that have become more profitable:
  • King Black Dragon - is now one of the most rewarding NPC's in the game, at least as much so as the Chaos Elemental
  • Venenatis - droprates have been lowered, but its hitpoints have been reduced to 255 (from 765), making it the most profitable wilderness NPC after KBD and the Chaos Elemental
  • WildyWyrm - added several item & coin drops
  • Tormented Demon - buffed a lot, also slightly increased rates on Dragon Claws & Dragon Platebody pieces
  • Kree'arra & its minions - also slightly increased rates on Armadyl hilt, godsword shards and Armadyl armour, as this room was by far the least profitable in GWD
  • Mithril dragon - mostly extra noted dragon bones. Also applies to Bronze, Iron & Steel Dragons
  • Nomad - somewhat buffed, but not enough to be a very profitable PVM activity. I also haven't taken the value of the treasure key into account yet, so we'll re-evaluate this one later
  • Frost Dragon
  • Ice Strykewyrm
  • Giant Mole

For a detailed overview of all NPC drops, please to refer to our NPC drop list!


The following should now apply:
  • NPC's in the wilderness are amongst the most profitable, especially the King Black Dragon and Chaos Elemental. Venenatis comes third place
  • Nex is - on average - the most profitable NPC in the game, as it is one of the hardest to beat and requires quest completion. It is a tiny bit higher than the KBD and Chaos Ele
  • After Nex, the Corporeal Beast and Frost Dragons are the best non-wilderness NPC's available to premium members
  • Further down we have Ice Strykewyrms, Tormented Demons & Barrelchests as the most profitable non-wilderness NPC's to donators
  • Next comes the Kraken, as it can only be killed while on a slayer task. Unlike many of the other listed NPC's, the Kraken's drops actually remained untouched
  • Then you have the four God Wars Dungeon rooms, as they are some of the harder ones and require killcount to enter. Each of the four rooms is now almost equal profit-wise
  • There's also the Elves on Crash Island, for which you need some progress in the Pest Invasion quest. Quite decent, even though the bows and shields are mostly alched
  • The Kalphite Queen and Dagannoth Kings are some of the more interesting F2P NPC's outside the God Wars Dungeon after completion of some Wise Old Man Achievements - especially if you complete all achievements
  • Without any quests or achievements, the Kalphite Queen, Dagannoth Kings, Thermonuclear Smoke Devil and Giant Mole should be about the same
  • Last among the better earners are the dragons, especially the Mithril Dragons (then Steel, Iron, Bronze, Black etc.). The most notable improvement to most dragons is an increased amount of noted dragon bones

Sadly, I cannot say much about Barrows or Glacors, as I have not yet obtained any kill logs for these.


Who gets the loot for an NPC kill
As of now, the person who dealt the most damage to an NPC is no longer guaranteed its loot. Anyone who deals any damage to an NPC now has a chance at getting the loot for that kill. However, the one player who dealt most damage gets a bonus chance (equal to 50% of their damage) and will still get the loot most of the time.
This change will allow newer players to get at least a few drops when competing with others who have better gear, while still allowing those with the best gear to get most of the loot.

A few examples to illustrate:
NPC X has 50 hitpoints. Player A did 10 damage, player B did 40 damage. B did most damage, so gets counted as 40 + 40/2 = 60
A has 10/(10 + 60) = 10/70 = 14% chance to get the loot
B has 60/(10 + 60) = 60/70 = 86% chance to get the loot

NPC Y has 100 hitpoints. Player A did 20 damage, B did 40, C also did 40. In the case of a draw, either B or C is chosen at random as 'player with most damage'. The chosen one will then have his damage counted as 40 + 40/2 = 60
A has 20/(20 + 40 + 60) = 20/120 = 17% chance
B or C has 40/(20 + 40 + 60) = 40/120 = 33% chance
C or B has 60/(20 + 40 + 60) = 60/120 = 50% chance
Overall, A has 17% chance, while B and C both have 41.5% chance to get the loot


In further news:
  • The droprates of General Graardor, the Corporeal Beast and the Thermonuclear Smoke Devil have been slightly increased (but not nearly as much as the ones listed above)
  • Fixed the bug that would make you stop following another player when eating or switching gear
  • You can no longer use the tele block spell inside the KBD cave, to stop the cave from being a death trap. Tele block still works near the ladder and everywhere else in the wilderness
  • There is now a second lever in the KBD cave on the North wall, which takes you to the ladder with the spiders just like the South lever. Using the lever at the ladder will randomly teleport you to either the North or South side of the cave
  • The chance to get a Clue Scroll drop from the King Black Dragon or Venenatis has been increased
  • Fixed a typo in the code that caused the Bandos Kiteshield to not reduce any damage from Nex at all (the deflect effect did always work). Keep in mind that deflect will not deal any damage to Nex while she's under a protective spell, this is intended
  • Fixed a bug that prevented players from receiving a Hard or Elite clue scroll on PK kills (during a PK'ing weekend or if they are ranked #1 or #2 on the leaderboards) if they had an Easy or Medium scroll in their bank
  • Fixed a bug that allowed players to despawn Glacytes by logging out, they will now properly respawn as soon as any damage is dealt to the Glacor
  • The droprates of the Kalphite Queen have been lowered
  • The droprates of the Elves on Crash Island have been slightly lowered
  • The droprates of Commander Zilyana & its minions have been slightly lowered, including rare items, as this room was by far the most profitable
  • The amount of Slayer Points you get for killing Bork has been increased by 50% (8 points for a regular kill, 150 points for your first Bork kill of the day)
  • The Tormented Demons will now regularly switch their prayer, based on the type of damage they have received the most
  • Incorrect ring and helmet drops have been removed from the Dagannoth Kings, so each king now only drops the ring(s) or helm(s) that represent their combat type. This also means the Dagannoth kings have become slightly less profitable
  • The droprates on the set pieces from the Barrows Chest have been lowered, while the rates and amounts on other items in the chest have been increased. Tooth/loop half of a key, dragon med helm, chaos runes and up to 20M coins have also been added, so the rewards are somewhat more like OSRS
  • The rewards interface for clue caskets has been added to the Barrows Chest! The icon isn't entirely accurate, but we simply don't have the interface in our client of the actual Barrows Chest
  • A really minor change to Barrows has been made, as you now spawn in the tunnel's ladder room. The room is fixed (not chosen at random), all doors are open and there are no monsters in the tunnels yet, but we will gradually add the use of the tunnels in later updates, to make it a little more challenging but also more profitable (still need those kill logs, though)
  • The Dharok's axe animation for the Smash attack style has been fixed, along with the combat interface, so it now shows the options of an axe rather than those of a sword
  • The accuracy and max hit of the keris against kalphites (and the Kalphite Queen) have been slightly lowered
  • Honor players can no longer use enchanted bolt special attacks against NPC's when outside the morph world
  • Honor players can no longer block NPC's outside the morph world - the NPC's will walk through them as if they weren't there
  • Ice Strykewyrms, Tormented Demons and the Barrelchests are now immune to both poison and venom
  • Fixed the jail command for staff. As a player, you can now also use '::checkreason' (without arguments) to see all your current punishments, including the reason for a jail if you are currently jailed
  • Using a command with the wrong parameters will now display the correct usage


Of course, let's not forget our Double Slayer Points weekend, starting in:

Ending in:



Followed by a PK'ing weekend (double PKP and Clue Scroll drop chance on kill), starting in:

Ending in:


After that, we're hitting you up with a longer than usual PVM event with some unique extras - more will be revealed soon!


On a final note:
In order to check & rebalance (in most cases, buff) the droptables on all our NPC's, I am still in need of a few more kill logs, namely:
  • Barrows, both normal & risky
  • Revenants, though I'll need several hunts during multiple times of the day to get some decent numbers
  • Glacors
  • Last but not least, Zulrah
Please post on this thread if you wish to share your logs with us!

Premium Donator
User avatar
Posts: 6611
Joined: Sun Jun 30, 2013 8:44 pm
Location: Belgium / Belgie

Re: 10 August updates - PVM changes & bugfixes

Postby Fungamer » Thu Aug 10, 2017 3:06 pm

Epic! Thanks Mike
This is actually supposed to be a signature, but there's nothing to read.
I'm Rapsey's pet, I live in his laundry basket



Image

Premium Donator
User avatar
Posts: 3940
Joined: Mon Aug 11, 2014 5:13 pm
Location: Australia

Re: 10 August updates - PVM changes & bugfixes

Postby Amount » Thu Aug 10, 2017 3:09 pm

Always nice to see an update.

Mike wrote:[*]King Black Dragon - is now one of the most rewarding NPC's in the game, at least as much so as the Chaos Elemental

Is this a mistype? Back in my day, the Chaos Elemental was a joke?

Programmer
Online
User avatar
Posts: 4777
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: 10 August updates - PVM changes & bugfixes

Postby Mike » Thu Aug 10, 2017 3:13 pm

Amount wrote:Always nice to see an update.

Mike wrote:[*]King Black Dragon - is now one of the most rewarding NPC's in the game, at least as much so as the Chaos Elemental

Is this a mistype? Back in my day, the Chaos Elemental was a joke?


The Chaos Elemental has been one of our most rewarding NPC's in our game for quite some time (probably over half a year). It may not have been so in earlier days, but it should definitely be the case these days. If it's not, then it means most items are simply alched as people can't sell them, but we don't really know about that and those don't show up in our calculations.

It would definitely help us to know which boss drops are alched. It would help a lot to finetune our calculations on their profitability.

Honor Player
User avatar
Posts: 4498
Joined: Mon Aug 26, 2013 8:50 pm
Location: Lithuania.

Re: 10 August updates - PVM changes & bugfixes

Postby Jonas » Thu Aug 10, 2017 3:29 pm

Mike wrote:
Amount wrote:Always nice to see an update.

Mike wrote:[*]King Black Dragon - is now one of the most rewarding NPC's in the game, at least as much so as the Chaos Elemental

Is this a mistype? Back in my day, the Chaos Elemental was a joke?


The Chaos Elemental has been one of our most rewarding NPC's in our game for quite some time (probably over half a year). It may not have been so in earlier days, but it should definitely be the case these days. If it's not, then it means most items are simply alched as people can't sell them, but we don't really know about that and those don't show up in our calculations.

It would definitely help us to know which boss drops are alched. It would help a lot to finetune our calculations on their profitability.

The scrolls are usually alched, the handcannon shots are sold to junk store or rarely on Grand Exhange cause noone ever uses the handcannon. It needs a buff and have same stats as a heavy ballista in osrs currently. And if you add ballistas to the game along with the demonic gorrilas handcannons should rise in price and make dagannoths profitable again. Handcannons are around 70m atm. And still most people who get them just die skulled to get 70 pkp from each handcannon.
Image
Join the most active, #1, PvM clan (for now only PvM) Business Today!

Programmer
Online
User avatar
Posts: 4777
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: 10 August updates - PVM changes & bugfixes

Postby Mike » Thu Aug 10, 2017 3:38 pm

Jonas wrote:The scrolls are usually alched, the handcannon shots are sold to junk store or rarely on Grand Exhange cause noone ever uses the handcannon. It needs a buff and have same stats as a heavy ballista in osrs currently. And if you add ballistas to the game along with the demonic gorrilas handcannons should rise in price and make dagannoths profitable again. Handcannons are around 70m atm. And still most people who get them just die skulled to get 70 pkp from each handcannon.


Thanks for this info. If anyone knows of other items that are alched (from other bosses), please do let us know. This way, we'll know where we need to make adjustments, not just to the drops but also to make the dropped items actually used in the game. Buffing handcannon to make it used sounds good, as long as we don't over-buff it.
Maybe we ought to lower the droprate on the scrolls (and increase droprates on other items) as there simply seem to be a lot more sold than bought. Similar for other alched items.

Premium Donator
User avatar
Posts: 1348
Joined: Mon Dec 09, 2013 9:08 am

Re: 10 August updates - PVM changes & bugfixes

Postby Grizzly mint » Thu Aug 10, 2017 3:56 pm

The new loot system is a bit strange, but overall good work. :thumbsup:
Image

Premium Donator
User avatar
Posts: 143
Joined: Fri May 30, 2014 9:30 pm
Location: Zulrah :P

Re: 10 August updates - PVM changes & bugfixes

Postby Grant » Thu Aug 10, 2017 4:11 pm

Always glad to see another update, especially one that effects most of the playerbase. Keep up the good work (Do we have an ETA on callisto and coloured + imbued slayer helms yet?)
Image

Honor Player
User avatar
Posts: 1115
Joined: Thu Jul 03, 2014 7:13 pm
Location: Sweden

Re: 10 August updates - PVM changes & bugfixes

Postby Tezey » Thu Aug 10, 2017 4:21 pm

Mike wrote:Mithril dragon - mostly extra noted dragon bones. Also applies to Bronze, Iron & Steel Dragons

Dragons have always been good money. Now even better??
Image

Premium Donator
Posts: 7
Joined: Thu Mar 30, 2017 3:56 am

Re: 10 August updates - PVM changes & bugfixes

Postby Doge hunter2 » Thu Aug 10, 2017 4:28 pm

Great update :thumbsup:

But shouldn't we balance the chaos rune drops with fire rune drops or reduce the fire runes per charge for the trident (I think 25 fire runes per charge is way too much)
Last edited by Doge hunter2 on Thu Aug 10, 2017 4:51 pm, edited 1 time in total.

Next

Return to News

Who is online

Users browsing this forum: No registered users and 2 guests