Ancient Repair Kit Poll

PkHonor's work in progress and future updates will be posted here.

Select your choices

Add ancient repair kits to Brimstone chests, rewarding kits at comparable rates to Nex
23
18%
Don't add ancient repair kits to Brimstone chests
10
8%
Double Nex's Ancient Repair kit drops
14
11%
Triple Nex's Ancient Repair kit drops
11
9%
Don't increase Nex's Ancient Repair kit drops
9
7%
Drop 10 noted kits with Nex item drops
30
24%
Don't drop 10 noted kits with Nex item drops
1
1%
On death, drop the contained charges rounded down, noted
19
15%
On death, destroy all the contained charges, as it is now
9
7%
 
Total votes: 126

Raj
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Ancient Repair Kit Poll

Post by Raj » Tue Nov 15, 2022 8:17 pm

Hello gamers,


With the recent change to Nex items, more ancient repair kits are spent on a death than before. Right now, for every 1 hour invested in obtaining repair kits (in endgame gear), you receive 3 hours in combat in a full Nex set, or 2 hours if you kill Nex while using Nex gear. Simply, an hour of time invested nets you either 2 or 3 hours of gear usage, depending on what gear you use at Nex.


The poll options are as follows:
  • Add Ancient repair kits to Brimstone Chests, rewarding kits at comparable rates to Nex. (Yes/No)
  • (Double/Triple) Nex's Ancient Repair kit drops. (Yes/No)
  • Drop 10 noted kits with Nex item drops. (Yes/No)
  • On death, drop the contained charges rounded down, noted (Yes/No)

If multiple polls pass, we might disclude the least preferred option(s) to avoid adding too many repair kits.


Please vote, thanks. Feel free to post your own suggestions on the thread, we're open to ideas.

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Fungamer
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Re: Ancient Repair Kit Poll

Post by Fungamer » Tue Nov 15, 2022 8:26 pm

Buff nex for it ig.

I'm really questioning even the reasoning behind this poll though. You can avoid losing "all" charges by only using one kit at a time, so why are all charges even lost on death in the first place? It literally invalidates the whole "deaths need to be punishing" line of thinking. Buffing repair kit drops seems like a band-aid on a stupid design decision that no one asked for to begin with. Why would you even drop the contained charges in the form of ancient repair kits, but rounded down? Just keep the goddamn charges but round them down to the next multiple of 4K.
Last edited by Fungamer on Tue Nov 15, 2022 8:28 pm, edited 1 time in total.
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Iron reck
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Re: Ancient Repair Kit Poll

Post by Iron reck » Tue Nov 15, 2022 8:28 pm

As an iron with it is how it its 3 kits an hour from nex, which makes nex gear near unsunsustainable to use, espeically when loosing all charges when dying.
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Iron reck
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Re: Ancient Repair Kit Poll

Post by Iron reck » Tue Nov 15, 2022 8:29 pm

Fungamer wrote: Tue Nov 15, 2022 8:26 pm Why would you even drop the contained charges in the form of ancient repair kits, but rounded down? Just keep the goddamn charges but round them down to the next multiple of 4K.
maybe not rounding down because that could result in loosing only say 3 charges on a death that isn't balanced, however buffind them from other sources is much better
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Fungamer
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Re: Ancient Repair Kit Poll

Post by Fungamer » Tue Nov 15, 2022 8:30 pm

Iron reck wrote: Tue Nov 15, 2022 8:29 pm
Fungamer wrote: Tue Nov 15, 2022 8:26 pm Why would you even drop the contained charges in the form of ancient repair kits, but rounded down? Just keep the goddamn charges but round them down to the next multiple of 4K.
maybe not rounding down because that could result in loosing only say 3 charges on a death that isn't balanced, however buffind them from other sources is much better
going down to the closest multiple of 4K would be the same like it previously was, losing a (10) charge on death.
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Iron reck
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Re: Ancient Repair Kit Poll

Post by Iron reck » Tue Nov 15, 2022 8:33 pm

Fungamer wrote: Tue Nov 15, 2022 8:30 pm
Iron reck wrote: Tue Nov 15, 2022 8:29 pm
Fungamer wrote: Tue Nov 15, 2022 8:26 pm Why would you even drop the contained charges in the form of ancient repair kits, but rounded down? Just keep the goddamn charges but round them down to the next multiple of 4K.
maybe not rounding down because that could result in loosing only say 3 charges on a death that isn't balanced, however buffind them from other sources is much better
going down to the closest multiple of 4K would be the same like it previously was, losing a (10) charge on death.
I think loosing a repair kit per death per item is more than fair, not sure why it was changed in the first place
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Fungamer
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Re: Ancient Repair Kit Poll

Post by Fungamer » Tue Nov 15, 2022 8:36 pm

Iron reck wrote: Tue Nov 15, 2022 8:33 pm
Fungamer wrote: Tue Nov 15, 2022 8:30 pm
Iron reck wrote: Tue Nov 15, 2022 8:29 pm

maybe not rounding down because that could result in loosing only say 3 charges on a death that isn't balanced, however buffind them from other sources is much better
going down to the closest multiple of 4K would be the same like it previously was, losing a (10) charge on death.
I think loosing a repair kit per death per item is more than fair, not sure why it was changed in the first place
Yea and as far as I understand this poll to be, the charges would be set to 0 and you'd go pick up the kits alongside your other stuff and go repair them at your PoH. Essentially it'd be only losing a repair kit, but It seems so arbitrary adding a whole other step which is repairing the gear again. That's not punishing, that's tedious & bad game design
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Raj
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Re: Ancient Repair Kit Poll

Post by Raj » Tue Nov 15, 2022 8:42 pm

Fungamer wrote: Tue Nov 15, 2022 8:36 pm It seems so arbitrary adding a whole other step which is repairing the gear again. That's not punishing, that's tedious & bad game design
So the reason it's different from like other charged items is because to charge the other charged items you just use the charging component on it rather than doing it step by step at an armour repair stand. That's the only difference between the Nex charging system and like a Blowpipe or something. Maybe another option is removing the armour stand/cons requirement, but that's another thing

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Fungamer
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Re: Ancient Repair Kit Poll

Post by Fungamer » Tue Nov 15, 2022 8:45 pm

Raj wrote: Tue Nov 15, 2022 8:42 pm
Fungamer wrote: Tue Nov 15, 2022 8:36 pm It seems so arbitrary adding a whole other step which is repairing the gear again. That's not punishing, that's tedious & bad game design
So the reason it's different from like other charged items is because to charge the other charged items you just use the charging component on it rather than doing it step by step at an armour repair stand. That's the only difference between the Nex charging system and like a Blowpipe or something. Maybe another option is removing the armour stand/cons requirement, but that's another thing
I'd support that since the armor stand provides no benefits to using it & if it charged like blowpipe, we could use the repair kit on the item which takes away an additional click (right clicking the gear piece when trying to add any more charges to an item that has >1 charges left)
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Ephriam
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Re: Ancient Repair Kit Poll

Post by Ephriam » Wed Nov 16, 2022 6:13 am

Get rid of ancient repair kits and make it so u have to break bandos to fix torva.

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