Beta Server for Upcoming Changes

PkHonor's work in progress and future updates will be posted here.
Raj
Developer
Posts: 2616
Joined: Sun Dec 30, 2018 2:50 am

Beta Server for Upcoming Changes

Post by Raj » Wed Sep 28, 2022 10:52 pm

Hello everyone,


We're looking to improve our testing process and reduce bugfixes following updates. OSRS seems to do well with this with their 'Beta Worlds', and so when possible, we're going to be looking to do betas going forward.


This update includes fewer gameplay changes and content additions, and is more focused around QoL and bugfixes. That said, there have been some major changes made. The changelog is as follows:
Spoiler: show
QoL Changes:
  • Nex item degradation has been converted to a charge system. Items in inventories and banks are automatically converted, with Ancient Repair kits being returned based on the old degradation state. Collection logs will be updated the first time you open your collection log following the update. Nex will now drop uncharged armor, rather than fully charged as it was before. On death, if your Nex item is lost, all charges will be removed and it'll be dropped on the ground. No repair kits will be dropped. Nex items from the refund store have not been automatically converted, but will be converted on your next login after withdrawing them.
  • The Nex altar has been replaced with a different model, and a right-click "teleport" option has been added which will bring you out of the room. If you have an Ancient Ceremonial set on your account, it will bring you to the entrance to Nex's room. If not, it will bring you inside the Frozen Door, where you can reobtain your Zaros killcount.
  • Blocked Slayer tasks are now Slayer master specific, you no longer have to remove your entire block list, then pick new blocks when switching between Slayer masters.
  • Pathing for stacked entities has been improved. The bug from this thread will no longer occur (viewtopic.php?f=14&t=83055).
  • Several bank booths have been implemented, Lumbridge basement has been added with a chest spawn.
  • Quantity of Nature runes in ::shops has increased from 100 to 1000.
  • Killcount required for the different CoX capes now includes both regular CoX and Challenge Mode CoX.
  • Barrows equipment can now be repaired as noted items.
  • When shearing sheep with a full inventory, wool is now dropped on the ground.
  • The message indicating wave 30 is the last wave for Endless mode in Zombies minigame has been removed to avoid confusion.
  • A Server-wide message was added whenever a player completes a tab or the entire Collection Log .
  • Musketeer hat, Fishbowl and net and Black pickaxe have been added to the Collection Log.
  • Armadyl's Grapple has been added to the Commander Zilyana collection log.
  • Olmlet (and metamorphosed variants) can now be traded in at the Pet Trader, reward is rolled in the same way a unique is rolled in Chambers of Xeric.
  • Clan and proximity drop broadcasts will now use the average price range value, rather than the low value.
  • You may now enter the Cerberus lair without a task, in the event of an untimely death. Attacking Cerberus off task will still not work.
  • When in both the PkHonor help clan and another clan, messages in the help clan will be displayed in a slightly darker shade.
  • Watson has a new dialogue option which allows you to check which clue scrolls you need to exchange, without activating the actual exchange.
  • Presets can now contain empty coal bags.
  • Edible seaweed now has a destroy option.


Bugfixes:
  • Visual bug on Mystic Dusk Top and Elder chaos hood were fixed.
  • Metamorphosed Olmlet will no longer disappear when banked.
  • Visual glitch caused others to not see the Ice Demon\Shamans range\special attack, this has been fixed.
  • Sleepwalkers will path through players which it would collide on previously.
  • Leather item crafting level requirements are now properly implemented.
  • Noted inquisitor hauberk\plateskirt can now be alched\traded.
  • Tormented Demons, Ice Strykewyrms and Barrelchest teleports from Teleport interface will now bring you to an instance as an iron, instead of group you with regular players.
  • Vespula drops should now always be global, for both irons and regulars, not depending on who did most damage. This should also fix the issue where ironman could not see Vespula drops (even in a solo).
  • Vasa Nistirio could be attacked in rocks form by using magic spells, Glowing crystal seemed to be aggressive to players when it could reach the player, additionally Glowing crystal objects would not be spawned properly when a new part of the map loaded (i.e. would indicate it is not a focused crystal when it was). All aforementioned should be fixed.
  • Teleport to house would require 2 law runes and 6 air runes in combat, it now correctly uses 1 law rune and 3 air runes.
  • Certain items would not give proper Godwars dungeon protection, this should be fixed.
  • Jade bolts no longer miss their respective ranged strength.
  • (Corrupt) Statius's warhammer now hits faster with 5 ticks in between attacks (instead of 6 ticks).
  • (noted) Dragonbone necklace is now alchable.
  • Imbued god capes, tanzanite/magma helm (uncharged), ferocious gloves, and the Neitiznot faceguard can now be noted.
  • Elite clue scrolls would be awarded on a PvP kill even if the killer already had an Elite clue scroll in the bank, this no longer happens.
  • Sotetseg's ranged level was incorrect, it now has the correct level 250.
  • Fixes a bug causing certain death piles not to show up on death.
  • Healers in the Inferno will properly spawn when completing multiple runs without logging out.
  • Storing godsword hilts in looting bags has been fixed.
  • UIMs will have pets sent to their refund boxes rather than their banks.
  • Players using the Teleport Crystal for the Bounty Hunter minigame will no longer be able to teleport to the risk fight area.
  • The seed dibber's animation has been fixed.
  • Noted lucky pets will now go to the refund box on death.
  • Fixes a bug when creating Bronze Bolts (p+) and Bronze Bolts (p++) with weapon poisons.
  • The Slayer Helmet effect will now be active against the Sire's Respiratory Systems on a slayer task.
  • All warhammers have had their wielding requirements changed from attack to strength, to be in line with OSRS.
  • Chaos Fanatic can no longer be assigned as a duo slayer task.
  • All dialogue containing the phrase "PkHonor Exchange shop" has been replaced with "PkHonor Points shop".
  • The Vesta's spear, Morrigan's javelin, and Morrigan's throwing axe special attacks has been fixed.
  • The ::layout command has had a 3 minute cooldown implemented when being used in the help clan.

Click here to download the test client
Note: Unlike previous bughunters/beta servers, we have copied everyone's accounts over to the test server a few days ago (your progression on the test server has no effect on your production account).
All accounts on test servers have elevated permissions. Feel free to spawn and use items like the 'perfect' necklace and blade of destruction and go explore the game :)


If you have suggestions or bug reports related to the changes, please post them on this thread.
If you don't have a forums account, you can do ::discord in-game and do @Raj and @Nazuths to report a glitch.


We appreciate everyone who helps with this. It will massively help streamline the development and release processes.
Thank you all for your help!

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Arrsenic
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Re: Beta Server for Upcoming Changes

Post by Arrsenic » Wed Sep 28, 2022 11:02 pm

Wonderful work of the dev team and raj especially, keep it up.

How will the new charges system for nex gear work regarding the previously charged gear is now turned into uncharged, will it compensate each 10 charges with a repair kit or how is it gonna be done?
Last edited by Arrsenic on Wed Sep 28, 2022 11:16 pm, edited 1 time in total.

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Iron adam
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Re: Beta Server for Upcoming Changes

Post by Iron adam » Wed Sep 28, 2022 11:05 pm

This might be the weirdest collection of bug fixes and updates ever. This will be one of those updates where you notice all the little changes months down the line and be like, "oh thats nice, when did they do that?" And of course the nex gear update is amazing. Never again will I have to fix Juntows bank!

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Kenneth
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Re: Beta Server for Upcoming Changes

Post by Kenneth » Wed Sep 28, 2022 11:08 pm

All hail Raj hyuuuuuge Qol fixes love it!!!!!!!!!!!
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Raj
Developer
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Re: Beta Server for Upcoming Changes

Post by Raj » Wed Sep 28, 2022 11:18 pm

Arrsenic wrote: Wed Sep 28, 2022 11:02 pm How will the new charges system for nex gear work regarding the previously charged gear is now turned into uncharged, will it compensate each 10 charges with a repair kit or how is it gonna be done?
You get 1 repair kit per 10 charges on the old item. So a Torva Platebody 90 turns into 9 ancient repair kits and a Torva Platebody (uncharged)

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Arrsenic
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Re: Beta Server for Upcoming Changes

Post by Arrsenic » Wed Sep 28, 2022 11:21 pm

Noticed that a "Check" option while the nex gear is worn should be added, although it is added when the gear is inventory.

Fe grim
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Re: Beta Server for Upcoming Changes

Post by Fe grim » Wed Sep 28, 2022 11:29 pm

This is hype! TY FOR FIXING VESP DROPS
Fe Grim
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Raj
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Re: Beta Server for Upcoming Changes

Post by Raj » Wed Sep 28, 2022 11:39 pm

big emphasis on the fact that no less than half of these changes are by @Nazuths

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Silliekill
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Re: Beta Server for Upcoming Changes

Post by Silliekill » Wed Sep 28, 2022 11:45 pm

Raj wrote: Wed Sep 28, 2022 10:52 pm [*] When shearing sheep with a full inventory, wool is now dropped on the ground.
I just wanna know which champion was doing this @Nazuths :kekw:
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Iron vok
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Re: Beta Server for Upcoming Changes

Post by Iron vok » Thu Sep 29, 2022 12:27 am

Sleepwalkers will path through players which it would collide on previously.
Thank you for massive bugfixes Devboys. Finally my preset will stop picking and choosing which nex set to use.

However, the one thing i've noticed, is this is just not the case. I did a few kills and I blocked every single sleepwalker.
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