Elon musky wrote: ↑
Fri Apr 09, 2021 2:50 am
The more I think about this topic, the easier it is to find all of the flaws.
Let’s take it back to the basics.
Why is there a teleport block timer?
-There is a teleport block timer because it isn’t suppose to be an infinite function. Otherwise a teleblock should only be able to be removed once the player leaves the wilderness.
Now that we know that the intent behind having a teleblock timer, we know that using any exploit to extend or avoid the timer should be considered bug abuse.
Is it a stretch? Well let’s look at an example:
Using Venom to avoid Glacytes. For those that are unfamiliar, you used to be able to Venom a Glacor, and simply wait for it to die from Venom, and the Glacytes would never spawn. Doing this on 10+ Glacors at a time was the fastest kill method.
So let’s pick it apart. In both situations we are using an intended mechanic (venom=dragon spear spec) in order to avoid an intended mechanic (Glacytes = Teleportation timer).
Now I would like someone to explain why one of these is bug abuse, and the other isn’t?
It's time has nothing to do with its game mechanic. I disagree with your view that 'it isn't supposed to be an infinite function'. The mechanic of Teleblock is stopping someone from teleporting, that's the mechanic right there. To say it's only supposed to last 5 minutes maximum as an intended feature is wrong.
You can use this mechanic to your advantage by co-ordinating the timings so that you can re-TB someone after the first one expires. I'm sorry you don't want to hear this but that's actually quite smart gameplay, and if a clan can pull that off over and over again then kudos to them.
I'd draw a comparison with prayer flicking. The mechanic of prayers is to prevent taking damage from a certain attack style, that's the mechanic. Someone figured out a way to use this mechanic to their advantage by prayer-flicking.
Venoming Glacors is a completely different ball game. I agree that the ability to venom an NPC is a mechanic in the game yes. But then you add the fact that Glacors are supposed to be immune to venom, also it's single combat and you're technically attacking multiple NPCs at the same time etc. That's where the abuse sets in for me. It's arguable, yes. Some could argue that using venom and sitting back is actually quite a smart idea, others would argue it's lazy and affects game integrity to allow such mechanics.
**To add, I think the main reason TBing becomes an annoying game mechanic is because of the ability to virtually never splash due to the OP but cheap af gear available in-game.