Abyssal Sire & major PvM combat changes

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D 4 u 4
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Location: Shropshire, UK

Re: Abyssal Sire & major PvM combat changes

Post by D 4 u 4 » Sat Mar 09, 2019 8:42 pm

Revenantduff wrote:I'd love some version of the inferno
#inferno2k19

Wh33lz
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Re: Abyssal Sire & major PvM combat changes

Post by Wh33lz » Wed Mar 20, 2019 12:27 am

Admin adam wrote: OT: While I like the idea and effort going into updating the combat system, I would be cautious. Most Pkhonor players are simple pvmers. They don't want a challenge. They just want to click, look away, loot, and repeat. If PvM is made much more difficult, I think we would alienate a large chunk of our player base. We saw the outrage with fixing brew mechanics, and I think this would be much worse if it is too hard. It will be good to have variety in bossing, where some weapons are better than others. But don't make every boss/monster take longer to kill.
I second this, especially with the prevalence of custom whips, changing these stats could dramatically change the day to day playstyle of a lot of players.

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