Wilderness achievements & additions

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Troll n roll
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Re: Wilderness achievements & additions

Post by Troll n roll » Tue May 23, 2017 11:38 pm

Rick wrote: Example as elite (long term content)
- obtain all boss pet
- obtain all possible drops from Nex (or all bosses?)
- Build all possible rooms in your POH

See you could make this whole concept in great content thats acually fun to do and if you release the achievement cape as reward for ALL diaries done including some real elite stuff, people have something to go for :)


Sorry was quite excited about the whole concept..
Yeah, I'd like to see something like this.
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Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.

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Grizzly mint
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Re: Wilderness achievements & additions

Post by Grizzly mint » Tue May 23, 2017 11:41 pm

BH needs to be reworked if there are going to be requirements for it.
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A iron girl
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Re: Wilderness achievements & additions

Post by A iron girl » Tue May 23, 2017 11:42 pm

I think drops might make it a little unreliable and someone might get really mad after not getting a required item after very high kc. Why not just remove drop requirements and add kc requirements instead?

Iron sticks
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Re: Wilderness achievements & additions

Post by Iron sticks » Tue May 23, 2017 11:45 pm

A iron girl wrote:I think drops might make it a little unreliable and someone might get really mad after not getting a required item after very high kc. Why not just remove drop requirements and add kc requirements instead?
This would seem like the more logical approach, seeing as how I could kill 1 Vene and get the ring drop, it might take you 500+ kills to get it.


Also with so many of the requirements having to do with clue steps in the wildy, or getting clue drops, does this mean that rates on clue scroll drops are getting a buff? It's already been weeks since I've even seen a hard drop, let alone an elite

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The underdog
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Re: Wilderness achievements & additions

Post by The underdog » Tue May 23, 2017 11:54 pm

Mike wrote:
Jelle wrote:
Respire1337 wrote:What if I am already halfway trough the 500 kill mark for the completionist cape? Do those not count anymore for the comp? And that would mean after the release of the diaries, that I would have to do all the tasks from scratch?
yes, everyone has to.
I played with the idea of allowing players to substitute certain PvP tasks with the 500 kills they have so far, but since a lot (if not most) of those are boosted anyway, we may want to have everyone redo all tasks. We haven't made a final decision on that yet.
People spent weeks if not months getting 500 legit kills from scratch and made sure not a single one was boosted. Because as far I know, boosting is against the rules? So don't consider any (future/past) kills to be boosted.

Even as a full time pker I spent most time on the 500 kills of all comp cape requirements (because The underdog was a level 3 skiller at first).

So even if people are halfway now, just half the requirements? Not every single kill can be considered ofcourse.
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Tezey
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Re: Wilderness achievements & additions

Post by Tezey » Wed May 24, 2017 12:41 am

Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
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Iron adam
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Re: Wilderness achievements & additions

Post by Iron adam » Wed May 24, 2017 12:43 am

Tezey wrote:Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
Very easily boosted.

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Tezey
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Re: Wilderness achievements & additions

Post by Tezey » Wed May 24, 2017 12:44 am

Adamthalion wrote:
Tezey wrote:Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
Very easily boosted.
With degradable/pkp shop gear?
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Cozeruk
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Re: Wilderness achievements & additions

Post by Cozeruk » Wed May 24, 2017 1:26 am

Tezey wrote:
Adamthalion wrote:
Tezey wrote:Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
Very easily boosted.
With degradable/pkp shop gear?
An achievement to die multiple times in x gear? Moneysink much?
You can just buy the gear and go die with it and you get an "achievement"?
Nice challenge lol
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Azu rite
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Re: Wilderness achievements & additions

Post by Azu rite » Wed May 24, 2017 1:40 am

Kbd shouldn't even be in the wilderness to begin with...
Good luck getting 100 kills neat mage bank when hardly anyone goes out there.
You should have a old school wilderness requirement since it's dead content.
If You want more people pking near mage bank then add pking hotspots
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