Zulrah in open beta!

PkHonor's work in progress and future updates will be posted here.
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Troll n roll
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Re: Zulrah in open beta!

Post by Troll n roll » Sat May 13, 2017 9:19 pm

Andres wrote:
Color x wrote: -on the first melee (red) spawn, the zulrah spawned toxic clouds


Middle Melee Phase
-(Spawns 2 Venom Clouds, Spawns 1 Snakeling) x3

this is how it should be?(rotation 3 - phase 3)
It was phase 2 of rotation 1\2 that it happened i believe. The gas was spawned as such:
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The one spot that you are supposed to stand had toxic gas on it.

edit: it was due to the double spawn glitch
Last edited by Troll n roll on Sun May 14, 2017 4:45 am, edited 3 times in total.
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Smdjagex
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Re: Zulrah in open beta!

Post by Smdjagex » Sat May 13, 2017 9:25 pm

Mike wrote:
Smdjagex wrote:Is there a drop table? I had half one typed for andres
There are some drops, but we certainly could use some more yet.

Color x wrote:-The toxic cloud animations sometimes come from the center of the island, even if zulrah is at another location
-on the first melee (red) spawn, the zulrah spawned toxic clouds
I've gone over a lot of youtube video's in which the different rotations of zulrah were recorded and I'm quite certain that every single stage (including the red one that spawns clouds) are 100% correct. Can someone verify this?
Sent andres a pm with an outline of a pretty decent table, plus there was one in the GQC for a second refference
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James
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Re: Zulrah in open beta!

Post by James » Sat May 13, 2017 9:53 pm

- When you stand behind a pillar Zulrah stops all functions for around 3 seconds. You cannot attack Zulrah from behind the pillar.
- Snakelings attack with melee
- Clouds after full rotation are incorrect, there should be no clouds on the east side(need Adam to confirm this)
- Melee phases stun attack does not work correctly (doesn't actually stun you, just pushes you back)
- Melee phase can attack you when you stand next to the pillar in rotations 1 and 2. I should be able to stand next to the piller and kill the whichever phase was up top and not have to move during the entire melee phase.

QoL:
- Zulrah pet is incorrectly named
- Zulrah pet should say "metamorphosis", not "transform"
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Troll n roll
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Re: Zulrah in open beta!

Post by Troll n roll » Sat May 13, 2017 10:07 pm

-range and mage phases sometimes just attack with melee
-once you get to phase 2, zulrah will sometimes despawn and respawn at phase 1 with full hp
edit: due to double spawn glitch
Last edited by Troll n roll on Sun May 14, 2017 4:45 am, edited 2 times in total.
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Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.

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Azu rite
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Re: Zulrah in open beta!

Post by Azu rite » Sat May 13, 2017 10:18 pm

Mike wrote:
Smdjagex wrote:Is there a drop table? I had half one typed for andres
There are some drops, but we certainly could use some more yet.

Color x wrote:-The toxic cloud animations sometimes come from the center of the island, even if zulrah is at another location
-on the first melee (red) spawn, the zulrah spawned toxic clouds
I've gone over a lot of youtube video's in which the different rotations of zulrah were recorded and I'm quite certain that every single stage (including the red one that spawns clouds) are 100% correct. Can someone verify this?
Use the gqc thread????
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Jonas
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Re: Zulrah in open beta!

Post by Jonas » Sat May 13, 2017 10:28 pm

Azu rite wrote:
Mike wrote:
Smdjagex wrote:Is there a drop table? I had half one typed for andres
There are some drops, but we certainly could use some more yet.

Color x wrote:-The toxic cloud animations sometimes come from the center of the island, even if zulrah is at another location
-on the first melee (red) spawn, the zulrah spawned toxic clouds
I've gone over a lot of youtube video's in which the different rotations of zulrah were recorded and I'm quite certain that every single stage (including the red one that spawns clouds) are 100% correct. Can someone verify this?
Use the gqc thread????
I bumped the Zulrah thread a few days ago and it got ignored...smh.
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Troll n roll
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Re: Zulrah in open beta!

Post by Troll n roll » Sat May 13, 2017 11:05 pm

So the zulrah is locking onto me with the melee attack and not changing phases:
https://streamable.com/gk14m
And here is a video for the constant respawning:
https://streamable.com/3o99n

edit: It is only like this one this account. I made a new account, and this doesn't happen.
edit 2: I somehow managed to get two to spawn again, and this caused it to constantly respawn.
Last edited by Troll n roll on Sun May 14, 2017 4:33 am, edited 3 times in total.
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Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.

Iron dalu
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Re: Zulrah in open beta!

Post by Iron dalu » Sun May 14, 2017 12:15 am

Any progress with UIM or did that drop off the table in january?

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Mattehh
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Re: Zulrah in open beta!

Post by Mattehh » Sun May 14, 2017 12:20 am

Currently you don't need to take any switches, both range and mage attack styles hit hard on all three stages
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Fsmurf7
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Re: Zulrah in open beta!

Post by Fsmurf7 » Sun May 14, 2017 12:55 am

My only concern is that this game features it's npc's to hit very very accurate. Meaning zulrah will most definitely be combo city for us.

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