Combat improvements released on testserver

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Rawr
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Re: Combat improvements released on testserver

Post by Rawr » Mon Jul 27, 2015 10:47 pm

Korasi REALLY needs a nerf. I just specced an 80 then very next spec was a 64. It's too accurate.

UPDATE1: 1-hit a guy first try.
UPDATE2: Just got hit an 81.
UPDATE3: Hit a 77.
UPDATE4: 2-hit a guy.
UPDATE5: You can literally take someone down from 99HP to 0 in a game tick about 8/10 times with Korasi combo.
UPDATE6: Hit 95 first time trying (korasi-dfs)
UPDATE7: Only 83 second time :(
UPDATE8: Nvm maybe this isn't OP. Just hit a 74...not even close to 1-hitting more than 1/5 times!
UPDATE9: Just got hit an 84 (korasi only)
Last edited by Rawr on Mon Jul 27, 2015 11:03 pm, edited 7 times in total.
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Jonas
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Re: Combat improvements released on testserver

Post by Jonas » Mon Jul 27, 2015 10:50 pm

Korasi Fkin OP?

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1 hited this guy.. ss didn't cacth this right

Dfs+Korasi stack 76+23

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Ring of vigour doesn't even exist in bh shops. fix
Last edited by Jonas on Mon Jul 27, 2015 11:37 pm, edited 3 times in total.
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Malory
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Re: Combat improvements released on testserver

Post by Malory » Mon Jul 27, 2015 11:01 pm

Was Testing everything up, here is a changelog from what I seem:

- Dragon Bolt (e) dosen't do his special effect as Enchanted Bolt when using it in Combat
- Dragon Claws Special Timing is a bit off, All 4 Hits should show at the same time when using special.
- Dharok's High Hitchance when in low health is very Low. It should be balanced.
- HandCannon Special Attack is not fully scripted
- Magic Attack Calculations are a bit off of normal (OP)
- Chaotic Crossbow's Max hit changes sometimes from a 34 to 52
- Bandos Defensive Bonus are a bit (OP)
- Korasi Special Attack stacks with Dfs and Soulsplit [Random]


I hope this helps, Good Day! :D :D :D :D :D :D
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Daan
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Re: Combat improvements released on testserver

Post by Daan » Tue Jul 28, 2015 1:25 am

Stop nou maar gewoon met al die combat improvements want dat wordt toch allemaal niks. Kan beter je tijd steken in ironman.

Go
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Re: Combat improvements released on testserver

Post by Go » Tue Jul 28, 2015 1:41 am

Daan wrote:Stop nou maar gewoon met al die combat improvements want dat wordt toch allemaal niks. Kan beter je tijd steken in ironman.
Cmon an he's just trying to give the people what they ask for

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Azu rite
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Re: Combat improvements released on testserver

Post by Azu rite » Tue Jul 28, 2015 1:53 am

Did you fix the morrigans weapons?
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Amount
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Re: Combat improvements released on testserver

Post by Amount » Tue Jul 28, 2015 3:08 am

:thumbsup:.

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Nick
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Re: Combat improvements released on testserver

Post by Nick » Tue Jul 28, 2015 11:25 am

I got hit a 91 by a korasi and it's too accurate...
Sara sword needs a buff, it's too inaccurate atm...
Bill Gates wrote:“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.”

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Mike
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Re: Combat improvements released on testserver

Post by Mike » Tue Jul 28, 2015 2:34 pm

Magic versus NPC's (including max hit dummies) was broken, so I fixed that. As for the Korasi's spec, I had accidentally made the damage between 100% and 200% of your max hit, instead of between 50% and 150%, so I've fixed that too now.

Please test the korasi again, now it should be exactly the same way as in RuneScape. However, if it's still too strong, I may want to lower the minimum damage below 50%.

As for Saradomin Sword, I know that its special will "hit 5 - 16 extra magic damage", but do you always have guaranteed 5 damage, or can the spec also hit 0 magic damage if you have magic def (or like 3 damage if you have protect from magic on)?

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Rwter
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Re: Combat improvements released on testserver

Post by Rwter » Tue Jul 28, 2015 2:45 pm

Magic is still way too overpowered in terms of the damage dealt, especially vs ranged
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