Bounty hunter released on testserver

PkHonor's work in progress and future updates will be posted here.

Have you tried our testserver?

I have not tried it and don't intend to because I don't care about properly tested updates
7
18%
I have not tried it but intend to
15
38%
I have tried it and didn't notice anything special at all
10
26%
I tried it and noticed an improvement in my connectivity
5
13%
I tried it but I get connection problems sometimes (please post about it)
2
5%
I tried it but nothing seems to work (post pls)
0
No votes
 
Total votes: 39

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Mike
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Bounty hunter released on testserver

Post by Mike » Wed Apr 22, 2015 9:42 pm

As Dylan has announced earlier, our work on Bounty Hunter is nearing the end. That being said, we've hereby released a new testclient so our players can try out the update on our test server.
A bounty hunter store is not yet available there, but at least you can try out the rest of the BH system already. Please let us know if you notice any bugs or have ideas for improvements.

The test server can be played through any of these clients:
Webclient: http://test.pkhonor.net (does not work in Chrome)
Jar client: http://client.pkhonor.net/PkHonor_testclient.jar
Zip client: http://client.pkhonor.net/PkHonor_testclient.zip


In addition, I've spent the last few days rewriting important parts of our client <> server communication protocol and have managed to replace our networking framework with a new one, which is hopefully more stable than what we've had thus far. Whether this will put mass dc's to rest for good is not known, but it certainly won't hurt us. We'll also have more information to work with and I have gained some valuable insights in how the communication works exactly.


Happy testing! Please let us know if you have played on our test server and if you have noticed anything at all (aside from those long lines of easter eggs). Whether you notice anything or not, please do always vote on our poll so we know how many players have successfully tried out our new communication protocol.



Update: I've hereby managed to add mouse wheel scrolling in interfaces (like your bank or the chat window) as well as camera angling by holding and dragging your middle mouse button.

I'm not yet sure if the sensitivity of the camera angling is alright, but that can be easily adjusted.

The test clients do not automatically update (except the webclient), so you'll have to download your testclient to enjoy and test these new features.

Basicallybad
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Re: Bounty hunter released on testserver

Post by Basicallybad » Wed Apr 22, 2015 9:45 pm

Great :thumbsup:
Assuming theres no issues with bounty hunter, how long can we expect until its implemented on the actual server?
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Pikachu
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Re: Bounty hunter released on testserver

Post by Pikachu » Wed Apr 22, 2015 9:46 pm

:thumbsup:
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Canthitme1
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Re: Bounty hunter released on testserver

Post by Canthitme1 » Wed Apr 22, 2015 9:46 pm

Noice
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Marco
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Re: Bounty hunter released on testserver

Post by Marco » Wed Apr 22, 2015 9:48 pm

:thumbsup: :afro:
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kik : clackshody83

Maxed red
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Re: Bounty hunter released on testserver

Post by Maxed red » Wed Apr 22, 2015 9:51 pm

Zip Client download is not currently working.

Edit: Not sure if this is normal but in the test server at the drop party I clicked on a non noted drop and it gave me 4 of the item not noted and it picked up all in one click (I didn't have to click 4 times to get 4 unoted items)
Last edited by Maxed red on Wed Apr 22, 2015 10:00 pm, edited 1 time in total.

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Mike
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Re: Bounty hunter released on testserver

Post by Mike » Wed Apr 22, 2015 9:53 pm

Maxed red wrote:Zip Client download is not currently working.
Thanks, fixed

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Opulent
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Re: Bounty hunter released on testserver

Post by Opulent » Wed Apr 22, 2015 9:58 pm

Just had a 'random dc' in the test server :/

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Mike
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Re: Bounty hunter released on testserver

Post by Mike » Wed Apr 22, 2015 10:05 pm

Pf13 wrote:Just had a 'random dc' in the test server :/
Too bad, guess I need to improve our corrupt packet handling. Thanks for letting us know!

Torey lanez
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Re: Bounty hunter released on testserver

Post by Torey lanez » Wed Apr 22, 2015 10:11 pm

Is it me, or does it seem like reaction times aren't the same.

I clicked 3 squares away, and it waited like 2 seconds before my character moved.
F3arme wrote:also I have some great impressions I can use at a party to avoid awkward pauses

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