Time for some glacors

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Your opinion on glacors

I agree that glacors should be donator-only
89
33%
Glacors should be for all players, you capitalist swine
23
9%
Glacors should be personalized (each player their own cave)
38
14%
Glacors should be in one cave where multiple players can be present
58
22%
Glacors should be in single-combat (note: if this is chosen, all spawned glacytes will be able to attack a player at the same time)
17
6%
Glacors should be in single-combat, but glacors and glacytes should be able to damage other players if they stand too close (just like RS)
20
7%
Glacors should be in multi-combat
23
9%
 
Total votes: 268

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Mike
Programmer
Posts: 6306
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Time for some glacors

Post by Mike » Tue Mar 03, 2015 3:04 pm

Considering the steadfast, ragefire and glaiven boots now look good enough to be released to the players, a few things need to be decided yet.

For starters, there's the "is this for everyone or just donators/premiums?" question. Well, since it's been a long time since Donators got their own monster to kill, I'd like to make the available to Donators only. The drops (and boots) can however be sold to everyone, including regular players.

However, one thing I don't know the answer to yet, is whether the glacors should be "personalized" (every player can has their own cave - similar to Bork) or for everyone (all players in the same cave, such as the tormented demons)? If the latter would be chosen, then we still need to decide whether the area should be single- or multicombat.
Note that whenever a glacor is at half health, it will spawn 3 glacytes.

Do keep in mind a few technical difficulties - I know that Glacors work in some specific ways in RuneScape, but we won't be able to implement all of that behaviour. However, that isn't necessary, just aslong as players find them to be a unique and enjoyable new challenge.

Then there's also the stats of the boots of course. Since these boots do not exist in 2007scape, I have nothing to go on. I guess it would be interesting to look at our current best boots (such as dragon boots, infinity boots and ranger boots) as well as our hybrid boots, and find a nice balance for them. The boots will obviously be a rare drop. There are no poll options for their stats, so please suggest stats in a comment of your own.

Lastly, I would like to glacor cave to be somewhere 'out of the way', as in not so easy to access (unlike tormented demons and such). I'm considering to set up a cave entrance in the north-west of the deep wilderness (but the cave itself will not be part of the wilderness either way).

Once all of this has been deciding, actually imlementing and releasing the update should just be a matter of days.
Let me know what your thoughts are and if you have any

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Marco
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Posts: 2344
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Location: Some girl vagina

Re: Time for some glacors

Post by Marco » Tue Mar 03, 2015 3:06 pm

yes glacors , good good hype as ... !
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kik : clackshody83

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Orangepike
Premium Donator
Posts: 1205
Joined: Thu Mar 06, 2014 1:24 pm

Re: Time for some glacors

Post by Orangepike » Tue Mar 03, 2015 3:09 pm

So hyped. Think the whole wilderness cave idea is abit steep, why not put it somewhere that's not close to a bank but not wildy. Somewhere like the icy place north of Rellekka?
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Jonas
Fanatic
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Joined: Mon Aug 26, 2013 8:50 pm
Location: Lithuania.

Re: Time for some glacors

Post by Jonas » Tue Mar 03, 2015 3:10 pm

Hi, Mike.
Oh and Donator only and Single-combat like RS.
Last edited by Jonas on Tue Mar 03, 2015 3:12 pm, edited 1 time in total.
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Not d0peswag
Honor Player
Posts: 417
Joined: Fri Feb 06, 2015 4:26 am

Re: Time for some glacors

Post by Not d0peswag » Tue Mar 03, 2015 3:12 pm

i feel it should be for everyone, although. I think there should be an option to pay x amount of gold to have your own cave, much like frost dragons. Although at a lower drop rate (like morph realm)
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Errobbie
Honor Player
Posts: 5187
Joined: Thu May 09, 2013 11:55 pm

Re: Time for some glacors

Post by Errobbie » Tue Mar 03, 2015 3:12 pm

Glacors should not be like the fight caves where it is impossible for any other players to join in; they should be communal.
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Ryan
Staff Manager
Posts: 8594
Joined: Sun Jan 26, 2014 1:52 am
Location: PKHonor HQ
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Re: Time for some glacors

Post by Ryan » Tue Mar 03, 2015 3:31 pm

These are the stats of the Glacor boots when Runescape originally introduced them. perhaps we can use these?


Steadfast Boots
Spoiler: show
Attack;
-Stab +2
-Slash +2
-Crush +2
-Magic -4
-Ranged -1

Defence;
-Stab +20
-Slash +21
-Crush +22
-Magic +0
-Ranged +0

Strength;
-Strength +4

Prayer;
-Prayer +0
Glaiven Boots
Spoiler: show
Attack;
-Stab 0
-Slash 0
-Crush 0
-Magic -12
-Range +10

Defence;
-Stab +3
-Slash +4
-Crush +5
-Magic +3
-Ranged 0

Strength;
-Strength 0

Prayer;
-Prayer 0
Ragefire Boots
Spoiler: show
Attack;
-Stab 0
-Slash 0
-Crush 0
-Magic +6
-Ranged 0

Defence;
-Stab 0
-Slash 0
-Crush 0
-Magic +6
-Ranged 0

Strength;
-Strength 0

Prayer;
-Prayer 0
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Jelle
Honor Player
Posts: 1500
Joined: Fri Oct 25, 2013 2:58 pm
Location: lemon kingdom

Re: Time for some glacors

Post by Jelle » Tue Mar 03, 2015 3:44 pm

Ryan wrote:These are the stats of the Glacor boots when Runescape originally introduced them. perhaps we can use these?


Steadfast Boots
Spoiler: show
Attack;
-Stab +2
-Slash +2
-Crush +2
-Magic -4
-Ranged -1

Defence;
-Stab +20
-Slash +21
-Crush +22
-Magic +0
-Ranged +0

Strength;
-Strength +4

Prayer;
-Prayer +0
Glaiven Boots
Spoiler: show
Attack;
-Stab 0
-Slash 0
-Crush 0
-Magic -12
-Range +10

Defence;
-Stab +3
-Slash +4
-Crush +5
-Magic +3
-Ranged 0

Strength;
-Strength 0

Prayer;
-Prayer 0
Ragefire Boots
Spoiler: show
Attack;
-Stab 0
-Slash 0
-Crush 0
-Magic +6
-Ranged 0

Defence;
-Stab 0
-Slash 0
-Crush 0
-Magic +6
-Ranged 0

Strength;
-Strength 0

Prayer;
-Prayer 0
these stats are almost the same as the current d boots, ranger boots and inf boots. I'd like to see these glacors boots to be a bit stronger.
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Ryan
Staff Manager
Posts: 8594
Joined: Sun Jan 26, 2014 1:52 am
Location: PKHonor HQ
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Re: Time for some glacors

Post by Ryan » Tue Mar 03, 2015 3:52 pm

Houwuh wrote:
Ryan wrote:These are the stats of the Glacor boots when Runescape originally introduced them. perhaps we can use these?


Steadfast Boots
Spoiler: show
Attack;
-Stab +2
-Slash +2
-Crush +2
-Magic -4
-Ranged -1

Defence;
-Stab +20
-Slash +21
-Crush +22
-Magic +0
-Ranged +0

Strength;
-Strength +4

Prayer;
-Prayer +0
Glaiven Boots
Spoiler: show
Attack;
-Stab 0
-Slash 0
-Crush 0
-Magic -12
-Range +10

Defence;
-Stab +3
-Slash +4
-Crush +5
-Magic +3
-Ranged 0

Strength;
-Strength 0

Prayer;
-Prayer 0
Ragefire Boots
Spoiler: show
Attack;
-Stab 0
-Slash 0
-Crush 0
-Magic +6
-Ranged 0

Defence;
-Stab 0
-Slash 0
-Crush 0
-Magic +6
-Ranged 0

Strength;
-Strength 0

Prayer;
-Prayer 0
these stats are almost the same as the current d boots, ranger boots and inf boots. I'd like to see these glacors boots to be a bit stronger.
If you have a look at the Dragon boot stats ingame you'll actually notice a significant difference between the two.
Image

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Swaggit
Honor Player
Posts: 3338
Joined: Sat Oct 26, 2013 8:43 pm

Re: Time for some glacors

Post by Swaggit » Tue Mar 03, 2015 3:59 pm

Vk vaugnh wrote:i feel it should be for everyone, although. I think there should be an option to pay x amount of gold to have your own cave, much like frost dragons. Although at a lower drop rate (like morph realm)
Silly Re Incarnate, morph realm has lower stats, not rates.
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