Time for some glacors

PkHonor's work in progress and future updates will be posted here.
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Your opinion on glacors

I agree that glacors should be donator-only
89
33%
Glacors should be for all players, you capitalist swine
23
9%
Glacors should be personalized (each player their own cave)
38
14%
Glacors should be in one cave where multiple players can be present
58
22%
Glacors should be in single-combat (note: if this is chosen, all spawned glacytes will be able to attack a player at the same time)
17
6%
Glacors should be in single-combat, but glacors and glacytes should be able to damage other players if they stand too close (just like RS)
20
7%
Glacors should be in multi-combat
23
9%
 
Total votes: 268

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K1l1l1l1l1l1
Champion
Posts: 1952
Joined: Sat May 31, 2014 11:26 am
Location: PkHonor HQ

Re: Time for some glacors

Post by K1l1l1l1l1l1 » Wed Mar 18, 2015 10:30 pm

Leave the stats as they are...they are still better than d boots and this game already has enough OP gear :3
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D 4 u 4
Premium Donator
Posts: 1046
Joined: Fri Apr 12, 2013 11:23 pm
Location: Shropshire, UK

Re: Time for some glacors

Post by D 4 u 4 » Thu Mar 19, 2015 6:28 pm

Mike wrote:Releasing the update should just be a matter of days.
2 Weeks and still waiting.

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Rawr
Premium Donator
Posts: 13370
Joined: Sat Apr 13, 2013 5:23 pm

Re: Time for some glacors

Post by Rawr » Thu Mar 19, 2015 9:16 pm

D 4 u 4 wrote:
Mike wrote:Releasing the update should just be a matter of days.
2 Weeks and still waiting.
Mike is an all-powerful wizard who experiences time differently to us. It appears that 'one week' to us is merely hours for him. That's why it took 2+ years for the beginnings of a vote rework.
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Nickrock234
Honor Player
Posts: 1861
Joined: Thu Apr 11, 2013 7:54 pm
Location: In your closet
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Re: Time for some glacors

Post by Nickrock234 » Tue Mar 24, 2015 8:02 am

Anytime soon? Like, within the next five months soon?
Mike wrote:Calling someone a smartass isn't offensive, especially when he's actually being a smartass.

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Marco
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Posts: 2344
Joined: Tue Jun 25, 2013 9:49 pm
Location: Some girl vagina

Re: Time for some glacors

Post by Marco » Tue Mar 24, 2015 9:42 am

Nickrock wrote:Anytime soon? Like, within the next five months soon?
come on thats not enought , 7 month ish :orly:
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Donderstone2
Programmer
Posts: 852
Joined: Tue Apr 02, 2013 1:01 pm

Re: Time for some glacors

Post by Donderstone2 » Tue Apr 07, 2015 2:06 pm

What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack.

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Amount
Premium Donator
Posts: 4208
Joined: Mon Aug 11, 2014 5:13 pm
Location: Australia

Re: Time for some glacors

Post by Amount » Tue Apr 07, 2015 2:08 pm

Donderstone2 wrote:What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack.
Progress! :thumbsup:.

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Phk1898
Known Venturer
Posts: 160
Joined: Wed Aug 28, 2013 11:40 pm
Location: mechelen (belgium)

Re: Time for some glacors

Post by Phk1898 » Tue Apr 07, 2015 3:43 pm

Donderstone2 wrote:What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack.
soomeone should make poll on release like this or no :)

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