Castle Wars - work in progress

PkHonor's work in progress and future updates will be posted here.
Buggie3
Novice
Posts: 29
Joined: Sat May 18, 2013 10:37 am

Re: Castle Wars - work in progress

Post by Buggie3 » Fri Aug 29, 2014 9:04 pm

-When dying the the waitingroom you'll receive your cloak and hood in your inventory.
-You are able to grap bandages from the table while outside the respawn base(this means the other team can grab bandages from the oppontents table).
-When relogging the the waiting room you wont get teleported out of the waiting room however the clock and hood wil dissapear.
When equiping anohter headpiece and than leaving the room by portal will litterly cut your head off (along with the headpiece)
-When you smuggle bandages out of the arena, they can be used in the duel arena even if food is turned off. Besides the fact that there should be no way to smuggle these out. they should be unusable outside the arena.
-cloaks hoods and banners have a good alch price. Smuggle of these items can turn be used to dupe.
-You can bring the flag inside the base. Shouldn't be possible since the other team cant enter
-Once you die, the banner drops but you can pick it up right after. Since you spawn at your base with the flag people can abuse this

Smuggle bandages can be done by
-Dropping bandages on the ground and then telegrab them from outside the arena.
-You can challange someone for a duel, Then head on to castlewars, pick up bandages and accept the duel while in castle wars. The items will remain in your inventory and you can simply bank them or trade em. (I am trying to test if taking the banner with you, and then dropping the items you wear into the bank works. Haven't been able to test it yet.)



I'll try to find more.

Goodluck dylan and mike :thumbsup:

Simon
Honor Player
Posts: 5834
Joined: Thu Apr 11, 2013 12:03 am

Re: Castle Wars - work in progress

Post by Simon » Fri Aug 29, 2014 9:10 pm

Mike wrote:
No pity wrote:Excuse me Mike, I know you're new to the forums but double posting is against the rules.

I would like to ask you to refrain from doing so in the future or I will have to contact moderators to warn you.

Thanks,

No Pity
Double post? Who? What? Where?

Simon wrote:Do you think you could release a downloadable version of the .jar? Webclients don't work too well on a Mac. (There's a known bug with the latest version of Java that causes the screen to "spin".
Yes, it's called http://www.pkhonor.net/PkHonor_testclient.jar
or http://www.pkhonor.net/PkHonor_testclient.zip

Enjoy ;)
Tenk u
Image

Rick
Unstoppable
Posts: 7743
Joined: Mon Apr 01, 2013 4:33 pm

Re: Castle Wars - work in progress

Post by Rick » Fri Aug 29, 2014 9:11 pm

Haha good ol buggie.

Ill get online today or tomorrow so we can bughunt :D
Image

Buggie3
Novice
Posts: 29
Joined: Sat May 18, 2013 10:37 am

Re: Castle Wars - work in progress

Post by Buggie3 » Fri Aug 29, 2014 9:12 pm

Rick wrote:Haha good ol buggie.

Ill get online today or tomorrow so we can bughunt :D
Good Good :afro:
We'll keep the best ones for ourselves :twisted:

Rick
Unstoppable
Posts: 7743
Joined: Mon Apr 01, 2013 4:33 pm

Re: Castle Wars - work in progress

Post by Rick » Fri Aug 29, 2014 9:38 pm

Buggie3 wrote:
Rick wrote:Haha good ol buggie.

Ill get online today or tomorrow so we can bughunt :D
Good Good :afro:
We'll keep the best ones for ourselves :twisted:
As always :twisted:
Image

User avatar
Kylo ren
Honor Player
Posts: 5886
Joined: Fri Feb 07, 2014 4:37 am
Location: In a Galaxy, Far, Far Away

Re: Castle Wars - work in progress

Post by Kylo ren » Fri Aug 29, 2014 10:17 pm

Mike wrote:
No pity wrote:Excuse me Mike, I know you're new to the forums but double posting is against the rules.

I would like to ask you to refrain from doing so in the future or I will have to contact moderators to warn you.

Thanks,

No Pity
Double post? Who? What? Where?
You made 2 of the same post. I deleted the duplicate that you made.
Image

User avatar
Mike
Programmer
Posts: 6306
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Castle Wars - work in progress

Post by Mike » Fri Aug 29, 2014 10:21 pm

Welcome back, buggie3, glad to see you back in business ^^

Thanks a lot for the help, as usual <3

User avatar
Errobbie
Honor Player
Posts: 5187
Joined: Thu May 09, 2013 11:55 pm

Re: Castle Wars - work in progress

Post by Errobbie » Fri Aug 29, 2014 11:27 pm

Could you update the player base thingy on the test server? I'm not a helper on there :okay:
Image
Image Image

Buggie3
Novice
Posts: 29
Joined: Sat May 18, 2013 10:37 am

Re: Castle Wars - work in progress

Post by Buggie3 » Sat Aug 30, 2014 8:58 am

For some odd reason the game is not ever starting again. There is no timer to be seen in the waiting room.
I am not sure how this happend but i belive its because players left during the game.
If one of the programmers could reset the testserver/game, that'd be great :thumbsup:

User avatar
Sirwilliam
Premium Donator
Posts: 46
Joined: Sat May 17, 2014 4:23 am

Re: Castle Wars - work in progress

Post by Sirwilliam » Sat Aug 30, 2014 8:00 pm

Can't wait for this one of my favorite minigames.
Image

Locked