Construction development

PkHonor's work in progress and future updates will be posted here.
Locked
User avatar
Sickle
Forum Addict
Posts: 2830
Joined: Thu Apr 11, 2013 4:32 pm
Contact:

Re: Construction development

Post by Sickle » Tue Jun 18, 2013 10:25 am

Pure rick wrote:Matt we have a very professional forums developer. We dont need you :p

What do you mean with these are bad? Should say what is wrong with it. Perhaps you can help our website developer and even get rewarded :o his name is Rapsey on the forums. Goodluck.

Also next time don't post on a random thread. Create a new one instead.
How about quote the post next time so I can see what he posted too.
There is only one.

User avatar
Jxmzyy
Premium Donator
Posts: 49
Joined: Wed Jun 12, 2013 4:03 am
Location: Londonn.

Re: Construction development

Post by Jxmzyy » Fri Jun 21, 2013 4:46 am

Looks Really Good, Keep Up All The Work Mike! :)
Image

User avatar
B0rnt0b3pk
Fanatic
Posts: 5103
Joined: Wed Apr 10, 2013 8:37 pm

Re: Construction development

Post by B0rnt0b3pk » Sat Jun 22, 2013 12:07 am

Any new updates?
ImageImage

Jad is fat
Novice
Posts: 26
Joined: Sat Jun 22, 2013 12:08 pm

Re: Construction development

Post by Jad is fat » Sat Jun 22, 2013 12:42 pm

To be honest, this looks really promising. I have never played a server with properly working construction.
Image

User avatar
Unicorn
Champion
Posts: 1005
Joined: Wed May 29, 2013 9:45 am

Re: Construction development

Post by Unicorn » Wed Jun 26, 2013 10:48 pm

amazing work like usual mike, looking forward to seeing construction so much, its one of my favorite skills to train, just because you get to be creative on how you do it hahah :)
Image Image

Brutal deth
Premium Donator
Posts: 14
Joined: Mon Jun 03, 2013 9:36 am

Re: Construction development

Post by Brutal deth » Sun Jun 30, 2013 9:43 am

I cant wait to see how the construction is going to come along,
going to be very interesting.
I think it will probably be time consuming, and or costly
so I think I better save up some money just incase
dam im bloody excited !!!

~ BRUTAL DETH ~

Dark poison
Premium Donator
Posts: 60
Joined: Fri Jun 14, 2013 7:41 am

Re: Old Wildywyrm

Post by Dark poison » Sun Jun 30, 2013 10:05 pm

Donors and/or prems should get a benefit from construction, maybe a hammer that gives more exp along smithing, or special rooms maybe...
Dungeons should be donor+

User avatar
Dacat1
Premium Donator
Posts: 148
Joined: Sat Apr 13, 2013 10:24 pm

Re: Construction development

Post by Dacat1 » Mon Jul 01, 2013 6:53 pm

maybe not dungeons donar+, but instead like certain elements of the dungeon, like the better bosses/chests/traps etc. Also the same for the top items above ground
Image

Ecquid tempus digna adipisci massa.

Vitae est mysterium, dum licet uti.

User avatar
Mike
Programmer
Posts: 6297
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Construction development

Post by Mike » Mon Jul 01, 2013 9:11 pm

Dark poison wrote:Donors and/or prems should get a benefit from construction, maybe a hammer that gives more exp along smithing, or special rooms maybe...
Dungeons should be donor+
Dacat1 wrote:maybe not dungeons donar+, but instead like certain elements of the dungeon, like the better bosses/chests/traps etc. Also the same for the top items above ground
A special (yet somewhat expensive) hammer for extra construction XP might actually be a nice donator feature. However, dungeons will most likely be for all players. Then again, the higher level monsters will probably be donator+.
For now, I will simply continue the development on the construction skill, add all possible features the skill could have and then assign some of those features to be donator- or premium-only.

User avatar
Azu rite
Premium Donator
Posts: 17600
Joined: Wed Apr 10, 2013 1:42 am
Location: Over there in that one place

Re: Construction development

Post by Azu rite » Mon Jul 01, 2013 11:43 pm

Hey Mike how about a sacred clay hammer? It also gives bonus xp for smithing.
Image

Locked