Chambers of Xeric bughunter contest

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Iron adam
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Re: Chambers of Xeric bughunter contest

Post by Iron adam » Fri Dec 31, 2021 7:59 pm

Olms falling crystals in between each of the 3 phases don't seem to be quite the same as osrs. On osrs they seem to target where the player is standing, almost forcing you to move around. As it is right now, i stood still in the same spot the entire time and only got hit by 1 falling crystal.

From the osrs wiki:
Spoiler: show
Falling Crystals: During phase transitions and the last phase, Olm causes chunks of crystal to fall from above. These crystals have a 3x3 AoE. Getting a direct hit will result in moderate damage, and getting indirectly hit will deal half as much damage. One crystal will always be aimed at a random player in the chamber. A shadow will indicate where the crystal will land.

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Re: Chambers of Xeric bughunter contest

Post by Empty » Fri Dec 31, 2021 8:58 pm

Can attack the last crystal that Vasa walked to (grants points) after vasa has died
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Re: Chambers of Xeric bughunter contest

Post by Empty » Fri Dec 31, 2021 9:05 pm

If you click on one of the mages or rangers in this are aof tightrope room, you just remain stood there instead of your character walking up to them (presumably to prevent safespotting from long distance)
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Re: Chambers of Xeric bughunter contest

Post by Iron adam » Fri Dec 31, 2021 9:36 pm

Examine text on Creature keeper in thieving room

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Re: Chambers of Xeric bughunter contest

Post by Empty » Fri Dec 31, 2021 9:55 pm

Rigour scroll junk store price: 30m
augury scroll junk store price: 27m

Rigour scroll+ junk store price 15m
augury scroll+ junk store price 13,5m

ty for free points, same goes with d claws and d claws (i) :))))
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Iron adam
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Re: Chambers of Xeric bughunter contest

Post by Iron adam » Fri Dec 31, 2021 10:00 pm

The flying sparks at Tekton are only have 1 hitsplat per 2 sparks. They should both have their own hitsplat.

The flying sparks at Tekton will target and damage you even if you are outside of Tektons room in the safe zone.

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Re: Chambers of Xeric bughunter contest

Post by Iron ra » Fri Dec 31, 2021 10:06 pm

In thieving room when scavenger goes to sleep he drops in his current spot instead of going to the hay pile
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Re: Chambers of Xeric bughunter contest

Post by Iron adam » Fri Dec 31, 2021 10:29 pm

Inspect Herb patch doesn't work. Could we get a timer on this? Idk if the time is level dependent or not.

The Energy Well does not restore run energy. (additional suggestion to maybe make this have the same function of fountain of heroes?)

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Re: Chambers of Xeric bughunter contest

Post by Iron adam » Fri Dec 31, 2021 10:47 pm

Making an Antipoison with 99 herblore still results in creating an Antipoison (-). It should make an antipoison (+) if over 90 herblore. The interface could also be improved to let players know what they are making.




Making potions with Golpar doesnt give you a choice of what potion to make on the interface. It just makes an Elder(+) by default. Could we get the same interface that osrs has?



The inventory icons for most of the potions have a visual bug where there are too many white pixels on it.

Pkhonor:
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Re: Chambers of Xeric bughunter contest

Post by Iron adam » Fri Dec 31, 2021 10:49 pm

Using Buchu leaf on vial of water automatically makes revitalisation+ and doesnt give option to make the other buchu potions.

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