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5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 11:33 am
by Thoby
This update introduces a couple of small QoL additions and fixes some known bugs.



Lottery dude
The Lottery dude is one of the most beloved Npcs, located at Varrock centre.
He has existed for many years, and we figured that he deserves some extra attention!
The dialogue of the Lottery dude has been improved, he received additional right-click options,
and the Lottery dude will now shout out how many tickets are required to fill the pot.
Furthermore, to make the lottery more accessible, you can now type ::lottery to show the current info about the pot.




Image




Brawling glove storage
There have been several suggestions on improving the way Brawling gloves can be stored.
The gloves can be very useful, even long after reaching 2B experience, so they are likely to eat up storage space in the bank.
To combat this, we added a Brawling glove storage, accessible by the right-click option 'Storage' on the Estate Agent.
It's fully free of charge and you can store up to one of each Brawling glove with the Estate Agent. Hopefully this will help clear out the bank a bit more!




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Furthermore...
  • The experimental client released on 23 August has now become the official client.
  • For UIM, excess pets will now go to the Refund box, instead of the inaccessible bank.
  • The 'Ashio Dissolvio' slayer perk has been added! This will now dissolve ashes for some additional prayer experience.
  • The rate of skilling pets post 2B has been changed to x4, regardless of whether you already have the pet or not.
  • The Viggora's chainmace, Craw's bow and Thammaron's sceptre can now be dismantled for 2,000 revenant ether.
  • Reaching 2B Strength experience showed the wrong instruction on where to purchase the 2B skill cape. This has been corrected.
  • The Wilderness level for the KBD teleport has been corrected.
  • The TzRek-Zuk pet has been added to the correct Collection log sections.
  • Transferring Slayer points to other players is no longer possible.
  • The 'old model' looks of the prayer scrolls has been fixed to be in line with OSRS.
  • Fixed animation of the summoned souls at Cerberus.
  • Everyone participating in battling the Nightmare will now gain KC, instead of just the MVP.

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 11:35 am
by Empty
nooooo fakin wayyyyyyyyy !"###"!"#!"#!!"#"#!!"#

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 11:45 am
by Church
Nothing but gold this update. Excellent work as always Mr. Thoby.

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 12:03 pm
by Jayden
to my inferno fam who got baby zuk. here we go again, time to finish that log

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 12:35 pm
by Korasi2
Pkh takeover wrote: Sun Sep 05, 2021 12:03 pm to my inferno fam who got baby zuk. here we go again, time to finish that log
I agree with jayden on this. Also right now there is now real reward for doing the inferno. The cape is okay, but there should a better reward for doing inferno, not just a cape thats not even a new bis.
What happend to the inferno req for comp cape?
What happend to adding the inferno to slayer?
What happend to adding higher amount of tokkul reward up on completing the inferno?
Right now having the inferno in the game feels kinda useless.

The infenro has so much more potential than it has now.

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 12:40 pm
by Mitrovic
Korasi2 wrote: Sun Sep 05, 2021 12:35 pm
Pkh takeover wrote: Sun Sep 05, 2021 12:03 pm to my inferno fam who got baby zuk. here we go again, time to finish that log
I agree with jayden on this. Also right now there is now real reward for doing the inferno. The cape is okay, but there should a better reward for doing inferno, not just a cape thats not even a new bis.
What happend to the inferno req for comp cape?
What happend to adding the inferno to slayer?
What happend to adding higher amount of tokkul reward up on completing the inferno?
Right now having the inferno in the game feels kinda useless.

The infenro has so much more potential than it has now.
When you have a tztok-jad task, does it count when u kill the jads in inferno? IIrc, you get a total of 5 jads during an inferno raid, so that would be cool if they count.

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 12:43 pm
by Korasi2
Mitrovic wrote: Sun Sep 05, 2021 12:40 pm
Korasi2 wrote: Sun Sep 05, 2021 12:35 pm
Pkh takeover wrote: Sun Sep 05, 2021 12:03 pm to my inferno fam who got baby zuk. here we go again, time to finish that log
I agree with jayden on this. Also right now there is now real reward for doing the inferno. The cape is okay, but there should a better reward for doing inferno, not just a cape thats not even a new bis.
What happend to the inferno req for comp cape?
What happend to adding the inferno to slayer?
What happend to adding higher amount of tokkul reward up on completing the inferno?
Right now having the inferno in the game feels kinda useless.

The infenro has so much more potential than it has now.
When you have a tztok-jad task, does it count when u kill the jads in inferno? IIrc, you get a total of 5 jads during an inferno raid, so that would be cool if they count.
The inferno jads are a different type of jad so they dont count towards the current jad slayer task.

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 1:36 pm
by Brant
The rate of skilling pets post 2B has been changed to x4, regardless of whether you already have the pet or not.
Holy shit, finally!!!

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 3:15 pm
by Iron ra
Nice work thoby! Keep it up👍

Re: 5 September Updates: QoL additions & bugfixes

Posted: Sun Sep 05, 2021 3:31 pm
by Kash
Always appreciate all the SURPRISE updates from @Thoby!

A GREAT ONE TOO.