25 February Updates: The Inferno, added privacy, dual CC improvements

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Amount
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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Amount » Sat Feb 27, 2021 9:24 am

Hello, might give Inferno a crack. Very cool content, interested to see whether it resembles the real game or not.

Couple questions;

1. How does PkHonor calculate prayer? Does it register against an attack on the same tick an NPC begins its attack (like OSRS) or the tick of the hitsplat?

2. How do NPCs move towards their target? Diagonally and then in a straight line (like OSRS) or otherwise?

3. Is flinching a mechanic in this game? In OSRS it's the way we deal with offticking sets at Zuk. https://oldschool.runescape.wiki/w/Flinching

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Kenneth
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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Kenneth » Sat Feb 27, 2021 9:47 am

Amount wrote: Sat Feb 27, 2021 9:24 am Hello, might give Inferno a crack. Very cool content, interested to see whether it resembles the real game or not.

Couple questions;

1. How does PkHonor calculate prayer? Does it register against an attack on the same tick an NPC begins its attack (like OSRS) or the tick of the hitsplat?

2. How do NPCs move towards their target? Diagonally and then in a straight line (like OSRS) or otherwise?

3. Is flinching a mechanic in this game? In OSRS it's the way we deal with offticking sets at Zuk. https://oldschool.runescape.wiki/w/Flinching
1. Prayer is calculated right before the attacking animation, just before a projectile is launched.

2. NPCs move sometimes unpredictably, this being because of our unique pathing but shouldn't come into play often enough to get you killed

3. Unfortunately no, I tried to test this with the new blobs that change their attack style based on your prayer every 5 seconds. They don't have the 3 tick delay before attacking, its instant.
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Amount
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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Amount » Sat Feb 27, 2021 9:53 am

Kenneth wrote: Sat Feb 27, 2021 9:47 am
Amount wrote: Sat Feb 27, 2021 9:24 am Hello, might give Inferno a crack. Very cool content, interested to see whether it resembles the real game or not.

Couple questions;

1. How does PkHonor calculate prayer? Does it register against an attack on the same tick an NPC begins its attack (like OSRS) or the tick of the hitsplat?

2. How do NPCs move towards their target? Diagonally and then in a straight line (like OSRS) or otherwise?

3. Is flinching a mechanic in this game? In OSRS it's the way we deal with offticking sets at Zuk. https://oldschool.runescape.wiki/w/Flinching
1. Prayer is calculated right before the attacking animation, just before a projectile is launched.

2. NPCs move sometimes unpredictably, this being because of our unique pathing but shouldn't come into play often enough to get you killed

3. Unfortunately no, I tried to test this with the new blobs that change their attack style based on your prayer every 5 seconds. They don't have the 3 tick delay before attacking, its instant.
3 doesn't address what I'm asking at all which makes me question your answers to 1 and 2.

We wait for Mike.

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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Jayden » Sat Feb 27, 2021 10:01 am

so, everything about this seems so far so good other than the dual ccs, there still comes a time where there will be 0 in the cc when i know for a fact theres a few in it.
May the Big tiddy goth bitches surround you forever, Fly High my friend.<3

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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Iron adam » Sat Feb 27, 2021 8:17 pm

Amount wrote: Sat Feb 27, 2021 9:24 am Hello, might give Inferno a crack. Very cool content, interested to see whether it resembles the real game or not.

Couple questions;

1. How does PkHonor calculate prayer? Does it register against an attack on the same tick an NPC begins its attack (like OSRS) or the tick of the hitsplat?

2. How do NPCs move towards their target? Diagonally and then in a straight line (like OSRS) or otherwise?

3. Is flinching a mechanic in this game? In OSRS it's the way we deal with offticking sets at Zuk. https://oldschool.runescape.wiki/w/Flinching
1. Same as osrs. Mike has confirmed this. Many people complain that it isn't the same, but that's just because of their latency. Most recent discussion on this: viewtopic.php?f=11&t=81957

2. It seems to differ depending on the size of the NPC, the attack styles they use, and the location of the content. Definitely not the same as osrs.

3. No. NPCs will instantly attack you as soon as you step out from under them. In some cases, an NPC can still attack you when you are under it. Additionally, the pathing that NPCs take when you are under them is different from osrs.

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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Amount » Sat Feb 27, 2021 11:42 pm

Iron adam wrote: Sat Feb 27, 2021 8:17 pm
Amount wrote: Sat Feb 27, 2021 9:24 am Hello, might give Inferno a crack. Very cool content, interested to see whether it resembles the real game or not.

Couple questions;

1. How does PkHonor calculate prayer? Does it register against an attack on the same tick an NPC begins its attack (like OSRS) or the tick of the hitsplat?

2. How do NPCs move towards their target? Diagonally and then in a straight line (like OSRS) or otherwise?

3. Is flinching a mechanic in this game? In OSRS it's the way we deal with offticking sets at Zuk. https://oldschool.runescape.wiki/w/Flinching
1. Same as osrs. Mike has confirmed this. Many people complain that it isn't the same, but that's just because of their latency. Most recent discussion on this: viewtopic.php?f=11&t=81957

2. It seems to differ depending on the size of the NPC, the attack styles they use, and the location of the content. Definitely not the same as osrs.

3. No. NPCs will instantly attack you as soon as you step out from under them. In some cases, an NPC can still attack you when you are under it. Additionally, the pathing that NPCs take when you are under them is different from osrs.
Thanks mate. So are you meant to just tank the ranger on Zuk or what?

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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Raj » Sun Feb 28, 2021 12:43 am

Amount wrote: Sat Feb 27, 2021 11:42 pm Thanks mate. So are you meant to just tank the ranger on Zuk or what?
Pretty sure you just kill it really fast with the pernix set effect + a blowpipe but maybe someone who finished it will know

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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Brant » Sun Feb 28, 2021 1:06 am

Raj wrote: Sun Feb 28, 2021 12:43 am
Amount wrote: Sat Feb 27, 2021 11:42 pm Thanks mate. So are you meant to just tank the ranger on Zuk or what?
Pretty sure you just kill it really fast with the pernix set effect + a blowpipe but maybe someone who finished it will know
from what I knew from watching vids on youtube, they attack the shield until you agro them

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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Amount » Sun Feb 28, 2021 1:46 am

Yeh, it's nothing like OSRS unfortunately. Nibblers attack pillars at multiple/weird spots, melee safespots are cooked, blobs don't check and attack correctly. Left before I could be bothered checking anything else.

I'm sure it'll still be fun for all of you. Good update idea at least.

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Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Post by Mitrovic » Sun Feb 28, 2021 2:27 am

Mike wrote: Thu Feb 25, 2021 11:50 am If you manage to beat it, you will receive 5,000 tokkul and an infernal cape, one of the best capes in the game. The max cape has slightly higher overall stats, but the infernal cape offers +10 strength bonus instead of +8.
Don't you mean that the infernal cape offers a +8 strength bonus meanwhile a max cape only gives a +5 strength bonus?
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