The Inferno is a safe, solo minigame. This means you have to play it on your own, but you will not lose any items on death. Hardcore Ironman will not lose their status if they die here.
If you manage to beat it, you will receive 5,000 tokkul and an infernal cape, one of the best capes in the game. The max cape has slightly higher overall stats, but the infernal cape offers +10 strength bonus instead of +8.
Each time you beat the inferno, you also have a 1/100 chance to receive a Jal-nib-rek pet, which can be transformed into a TzRek-Zuk pet.
Beating the Inferno at least once will become a mandatory requirement to wear the completionist cape in the future. However, there is a 4 week grace period in which players still have the ability to wear the completionist cape without having beaten the Inferno. You will not be able to wear a completionist cape inside the inferno until you have beaten it at least once.
As you may have guessed, the minigame works the same way as in OSRS. If you want to know how to beat it, we advise looking up strategy guides on the OSRS wiki or on YouTube.
Premium members can pay 6,000 Tokkul to start the Inferno from wave 40. If you have a (lucky) Jal-nib-rek or TzRek-Zuk pet, you can pay 5,000 Tokkul to start the Inferno from wave 50, regardless of donator rank.
We have not yet added TzKal-Zuk as a slayer task (which will become unlocked once you have beaten it at least once), this is planned for a future update. An official discussion topic about this slayer task will follow soon.
In order to improve the privacy of our players, we have added some additional restrictions to a number of commands.
As such, the following commands can no longer be used, except by admins:
- ::checkbhs
- ::checkcredits
- ::checkpcs
- ::checkpoints
- ::checkratio
- ::checkslayerpoints
- ::checkstreak
- ::checkvotes
- ::private
- ::checktimeplayed
- ::xteleto
- ::copy
- ::showinv
- ::copyinv
- ::showbank
- ::copybank
- Pathfinding toward larger NPC's has been improved when using ranged or magic. If a large NPC is able to attack you, you will now also be able to attack it without being moved in melee distance when using ranged or magic.
- The gates at Pest Control have been fixed.
- Several pet restrictions have been removed, so you can now bring you pet to any minigame.
- You can now trade your excess ikkle hydra pets in return for a chance to receive one of the following items:
- 100 dragon thrownaxes
- 100 dragon knives
- Alchemical hydra heads
- Hydra leather
- Hydra's claw
- Any bugs with dual clan channels (should) have been fixed.
- Helpers and staff will now always be inside the help clan channel, they can no longer leave it.
- It is now easier for regular players to join or leave the help clan channel while also being in another clan channel.
- The skilling center has been added as a teleport option in the Skilling teleports.
- New players will now be presented with the skilling teleport interface whenever they leave the starter tent.
If there are any bugs with one of the updates mentioned above, or if any tweaks are necessary, please let us know!