Cache update bughunter contest

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Thierryu1
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Posts: 1238
Joined: Sat Nov 16, 2013 11:58 pm
Location: the Netherlands

Re: Cache update bughunter contest

Post by Thierryu1 » Sat Jul 11, 2020 5:19 pm

Mike wrote:
Sat Jul 11, 2020 3:21 pm
Update: since I haven't managed to fix all the bugs yet, and new bugs are still being reported, I have decided to extend the bughunter contest with another 7 days. I've also fixed all the bugs that have been reported, but you will have to download a new testclient at https://client.pkhonor.net/PkHonor_testclient.zip in order to play on the test server (and test the bugfixes).

Bugs that have been fixed (but should be tested again):
- All attack animations, hunter animations, NPC animations and vengeance animation have been fixed
- The gap in the hedge at the woodcutting skilling area has been fixed so you can pass through it again
- The client no longer crashes when entering the Nylocas room in ToB
- You will now properly walk toward the pest control portals when attacking them
- You can enter the Nex and Saradomin rooms again at GWD
- You can no longer operate levers at a distance



Bughunter contest points awarded:
Thierryu1 (missing IGN) - 2 points for broken animations
Bzink00 (missing IGN) - 2 points for not being able to walk through the hedge at the woodcutting skilling area
Donut man1 (luky911) - 2 points for not being able to properly walk towards PC portals
Donut man1 (luky911) - 3 points for not being able to enter Nex or Saradomin room at GWD
Thierryu1 (missing IGN) - 4 points for client crashing at Nylocas room in ToB
Thierryu1 (missing IGN) - 3 points for being able to operate levers at a distance
Joepie (missing IGN) - 1 point for bugged vengeance animation

Donut man1 wrote:
Sat Jul 04, 2020 8:55 pm
at the crafting guild where you can mine there is random ledge's that you can click to jump over but you can't actually jump over and it blocks you from moving
I can't find any such "random ledges" at the crafting guild. Is it possible to post a screenshot where they are clearly visible?
Thierryu1 wrote:
Sun Jul 05, 2020 1:53 am
If you are in a party at cox and your leader logs out in the cox chambers your character cant move. If u log out as well and log back in you will spawn in a void.
Thank you for reporting this bug, although Chambers of Xeric is still a work in progress and is actually not a part of the upcoming update, therefore no points are awarded for any CoX-related bugs that are reported in this contest. The reason you can access CoX on the testserver is because the minigame has been enabled on that server for developing purposes.
What do you mean with Missing IGN?

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Mike
Programmer
Posts: 5844
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Location: PkHonor HQ

Re: Cache update bughunter contest

Post by Mike » Sat Jul 11, 2020 5:20 pm

Respire1337 wrote:
Sat Jul 11, 2020 2:39 pm
Quick question, have you managed to get the working models for our beloved lava dragons? Or are you going to not touch them at all?
Image
Fixing the lava dragon models requires us to have an additional texture inside the client, one we don't have. Textures are not included in OSRS cache dumps (or they aren't correctly loaded by the client, anyway), unlike maps, animations and models for items, NPC's and objects. I haven't managed to fix this one yet, but this is something we'll probably want to tackle in a future update. I'm sure it can be done, I just don't know how (yet).

Thierryu1 wrote:
Sat Jul 11, 2020 5:19 pm
What do you mean with Missing IGN?
Missing In-game Name. Meaning I still need a username from most of the contestants where I should add the credits at the end of the contest.

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Thierryu1
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Posts: 1238
Joined: Sat Nov 16, 2013 11:58 pm
Location: the Netherlands

Re: Cache update bughunter contest

Post by Thierryu1 » Sat Jul 11, 2020 5:23 pm

Mike wrote:
Sat Jul 11, 2020 5:20 pm
Respire1337 wrote:
Sat Jul 11, 2020 2:39 pm
Quick question, have you managed to get the working models for our beloved lava dragons? Or are you going to not touch them at all?
Image
Fixing the lava dragon models requires us to have an additional texture inside the client, one we don't have. Textures are not included in OSRS cache dumps (or they aren't correctly loaded by the client, anyway), unlike maps, animations and models for items, NPC's and objects. I haven't managed to fix this one yet, but this is something we'll probably want to tackle in a future update. I'm sure it can be done, I just don't know how (yet).

Thierryu1 wrote:
Sat Jul 11, 2020 5:19 pm
What do you mean with Missing IGN?
Missing In-game Name. Meaning I still need a username from most of the contestants where I should add the credits at the end of the contest.
Thierryu1
I figured it would mean that but wasn't sure haha.

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Brant
Honor Player
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Joined: Tue Aug 12, 2014 3:17 am

Re: Cache update bughunter contest

Post by Brant » Sat Jul 11, 2020 5:25 pm

FYI, my in-game name is bzink00, I put that on my first post

Donut man1
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Re: Cache update bughunter contest

Post by Donut man1 » Wed Jul 15, 2020 8:51 pm

if you step back 1 square from the giant mole you safe spot it i dont think its supposed to be like that

and no points for crashing server?
- 5 points for game-breaking bugs.

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Brant
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Re: Cache update bughunter contest

Post by Brant » Thu Jul 16, 2020 12:09 am

Donut man1 wrote:
Wed Jul 15, 2020 8:51 pm
if you step back 1 square from the giant mole you safe spot it i dont think its supposed to be like that

and no points for crashing server?
- 5 points for game-breaking bugs.
You already got 5 point...

Donut man1
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Posts: 25
Joined: Wed Jul 03, 2019 6:33 pm

Re: Cache update bughunter contest

Post by Donut man1 » Thu Jul 16, 2020 3:32 am

Brant wrote:
Thu Jul 16, 2020 12:09 am
Donut man1 wrote:
Wed Jul 15, 2020 8:51 pm
if you step back 1 square from the giant mole you safe spot it i dont think its supposed to be like that

and no points for crashing server?
- 5 points for game-breaking bugs.
You already got 5 point...
Donut man1 (luky911) - 2 points for not being able to properly walk towards PC portals
Donut man1 (luky911) - 3 points for not being able to enter Nex or Saradomin room at GWD

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Thierryu1
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Posts: 1238
Joined: Sat Nov 16, 2013 11:58 pm
Location: the Netherlands

Re: Cache update bughunter contest

Post by Thierryu1 » Thu Jul 16, 2020 3:35 am

Donut man1 wrote:
Wed Jul 15, 2020 8:51 pm
if you step back 1 square from the giant mole you safe spot it i dont think its supposed to be like that

and no points for crashing server?
- 5 points for game-breaking bugs.
This is not a test server problem. This is also on the normal server a problem for a long time. Has been reported by @Respire1337

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Mike
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Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Cache update bughunter contest

Post by Mike » Thu Jul 16, 2020 12:00 pm

Donut man1 wrote:
Wed Jul 15, 2020 8:51 pm
if you step back 1 square from the giant mole you safe spot it i dont think its supposed to be like that

and no points for crashing server?
- 5 points for game-breaking bugs.
Thanks for reporting the giant mole bug, fixed now. However, I tested this on the live server and it's also a bug there, so sadly I could not award any points for this.

As for managing to crash the test server, can you once again send me the information on how you managed to crash the test server exactly (preferably through forums PM)? I thought I knew how it was done, but my attempts at reproducing the crash have not been successful so far.

[Edit] Thank you for the additional info, I have managed to crash the test server myself with the method you have given me. I've granted an additional 5 points considering this is indeed a game-breaking bug that can be used to not only crash the server but keep it offline until we manually restart it. I've fixed the bug now. Please do try to crash it again using this method if possible, just to be 100% sure it's fixed now (additional points will be awarded if the bug has not been properly fixed yet).

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Joepie
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Joined: Sun Sep 03, 2017 5:59 pm

Re: Cache update bughunter contest

Post by Joepie » Fri Jul 17, 2020 1:28 pm

Wow a server crash, pretty good find.

Sorry for not posting my ingame name earlier: Joep
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