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Re: Cache update bughunter contest

Posted: Mon Apr 15, 2019 1:21 am
by Raj
Rapsey wrote:
Pvm porn wrote:This might be an older issue with the test client (never used it before) but the GUI and zoom make it unplayable on 4k screens
Windows DPI scaling should work on the test client but is only guaranteed if you launch it by running the Play_PkHonor_Windows.exe file. If you run PkHonor.jar directly then it will use your system-installed Java which probably does not support the UI scaling. Could that be the reason it doesn't work for you?
Thanks Mike, I had to manually go into the exe's properties -> compatilbility -> change high DPI settings and change the high DPI scaling override to system. Leaving this here in case anyone has the same issue

Re: Cache update bughunter contest

Posted: Mon Apr 15, 2019 1:24 am
by Raj
Sorry Rapsey it's early and I can't edit my last post but thank you and Mike both I suppose

Re: Cache update bughunter contest

Posted: Fri Apr 19, 2019 1:00 am
by Mike
I've awarded the appropriate amount of points to those who reported bugs and released a new update with all the necessary bugfixes just now. Some of them require a new testclient to get them fixed (link).
I also grabbed the very latest OSRS cache (from just 3 hours old) and included it in the new testclient. Nothing really major, the most noticeable change you'll see is a new inventory icon for clue scrolls.

I have extended the bughunter contest for a couple of days, please see if you guys can find anything new by then. If no new bugs are reported, I plan to release the cache update on the live server very shortly after. However, I'm quite certain some areas will still have glitched pathfinding (walking through walls etc) so there's a good chance there are still undiscovered (and therefore unpatched) bugs left.

Re: Cache update bughunter contest

Posted: Sat Apr 20, 2019 5:21 pm
by Kaymahn1
Mike wrote: I also grabbed the very latest OSRS cache (from just 3 hours old) and included it in the new testclient. Nothing really major, the most noticeable change you'll see is a new inventory icon for clue scrolls.
The new clue icons should be different colour to indicate which tier they are. They are currently all coloured purple, just need to grab the correct item id. Easy - green, medium - blue, hard - purple, elite - yellow, mster - red.

Re: Cache update bughunter contest

Posted: Sat Apr 20, 2019 8:05 pm
by James
@Mike, Skillers username is The Builder

Re: Cache update bughunter contest

Posted: Sun Apr 21, 2019 3:27 am
by Iron adam
Jon snow wrote:@Mike, Skillers username is The Builder
liar its adamthalsiont

Re: Cache update bughunter contest

Posted: Mon Apr 22, 2019 4:50 pm
by Whiprealgood
Going by the username 'whiprealgood' when it comes time to doll out the credits ;)

Re: Cache update bughunter contest

Posted: Mon Apr 22, 2019 5:30 pm
by Dazzleking
hello corporal beast is dropping his full droptable when you kill it

Re: Cache update bughunter contest

Posted: Mon Apr 22, 2019 5:41 pm
by Rapsey
Dazzleking wrote:hello corporal beast is dropping his full droptable when you kill it
On test servers all NPC's drop every possible item when they die. That way you can easily test for wrong or missing drops without having to kill hundreds of each NPC.

Re: Cache update bughunter contest

Posted: Mon Apr 22, 2019 5:42 pm
by Dazzleking
Dazzleking wrote:hello corporal beast is dropping his full droptable when you kill it
Monsters that are dropping full droptable
*Corporal Beast
* lizardmen shaman