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Re: What to look forward to in the next few months

Posted: Tue Mar 26, 2019 11:15 pm
by Patel
Stefan wrote: ;) ;)
:ugeek: :ugeek:

Re: What to look forward to in the next few months

Posted: Wed Mar 27, 2019 1:47 am
by Thierryu1
Honestly after Skotizo I think (personally) the best way would be,
Vorkath
Raids 1
Blood
Inferno

I think raids 1 is easier than blood and is good for people to get used to raids. Of course Vorkath should be first because it will probably take the least amount of time and drops quite useful stuff. Inferno I would LOVE to have but compared to other things on the list I think it's the least important and hyped thing.

Also what others already have said, please fix pathing :) Trying melee Sire is painful with the way your character walks and does stuff. Also the reacting time is painful at times when you try to escape.
But these things, like you said, are better explained in a video. But alas, I don't have a good recording system.

Re: What to look forward to in the next few months

Posted: Wed Mar 27, 2019 2:32 am
by Fungamer
Thierryu1 wrote:Honestly after Skotizo I think (personally) the best way would be,
Vorkath
Raids 1
Blood
Inferno

I think raids 1 is easier than blood and is good for people to get used to raids. Of course Vorkath should be first because it will probably take the least amount of time and drops quite useful stuff. Inferno I would LOVE to have but compared to other things on the list I think it's the least important and hyped thing.

Also what others already have said, please fix pathing :) Trying melee Sire is painful with the way your character walks and does stuff. Also the reacting time is painful at times when you try to escape.
But these things, like you said, are better explained in a video. But alas, I don't have a good recording system.
I have the same feel about this except for inferno. Don't you think it'd be better for players to be able to get an infernal cape before they access Raids/ToB??


I really hope there's not gonna be any powercreep. I see it going south in two ways: If inferno & both raids were 1:1 copy of what OSRS has, it'll be too easy for people in max gear. If it's adjusted to be challenging even for people in max gear, the prices of the items will be extremely high for a long time & people with mid-tier gear for PKH (While it's BiS on OSRS) will barely be able to comp(l)ete the new content. So yeah.. hopefully there's a good balance.

Re: What to look forward to in the next few months

Posted: Wed Mar 27, 2019 5:11 am
by Strdargoba
AMG!!! Yesss new pvm content, I've been wanting raids for everrrrrrr! Good job on the updates!

Re: What to look forward to in the next few months

Posted: Wed Mar 27, 2019 2:08 pm
by Kylo ren
Patel wrote:
Stefan wrote: ;) ;)
:ugeek: :ugeek:
:#: :#:

Re: What to look forward to in the next few months

Posted: Sat Mar 30, 2019 8:48 am
by Metal raimon
It overall looks promising. I just decided to see what pkh has been up too after taking about a half year+ break.
Just out of curiousity.... why are you not promoting youtubers? Why not let this server grow SO much more by getting youtubers involved.
As far as I can tell this game has had the same playerbase for the last few years. Maybe some come and go and some new players might join, but it's still not as many players on average as the "big top servers" in comparison. Even though PKH has all the content to be at that level.
Other than that -
I would love some actual new achievements and things to do. I've had enchanted comps for years which kinda took away most of my purpose for playing. All I can do is grind more bosses and make more money, which doesn't even mean much to me anymore. Why not add some new in-depth things for old vets to enjoy?
Would love to see raids not going to lie about that tho, but pkhonor seems to be running behind on every other server for a while now. Glad to see some changes happening soon.

Re: What to look forward to in the next few months

Posted: Thu May 02, 2019 9:53 pm
by Slap a ho
Anyone who actually thinks the inferno will work on here has no clue how it actually works on osrs. Mikes too damn stubborn to understand that prayer flicking is a mechanic and not a bug. The inferno is 100% based around the fact this mechanic exists in the actual game.

Re: What to look forward to in the next few months

Posted: Thu May 02, 2019 11:25 pm
by Tom brady
Slap a ho wrote:Anyone who actually thinks the inferno will work on here has no clue how it actually works on osrs. Mikes too damn stubborn to understand that prayer flicking is a mechanic and not a bug. The inferno is 100% based around the fact this mechanic exists in the actual game.
https://www.twitch.tv/videos/418919733?t=27m02s

^^^^^^^^

If Jagex literally supports it and balances certain bosses around this mechanic it is obviously legitimate. They accept tick manipulation as legitimate methods for higher effort. Higher level PVM like the Inferno almost requires prayer flicking unless you want to do it 3x longer waiting for SGS specials.

Re: What to look forward to in the next few months

Posted: Fri May 03, 2019 12:17 am
by Eagle fe
The fact that we do not need to pray flick or tick manipulate makes PkHonor so much more fun than osrs. Pray flicking is a side-effect as a result of an archaic engine. We could always add super prayer renewal potions to offset the inability to pray flick. The super renewals could passively restore prayer points over the course of five minutes. Again, there are ways to work around prayer as a limiting factor that do not require introducing a bug.

Re: What to look forward to in the next few months

Posted: Fri May 03, 2019 1:07 am
by Tom brady
Eagle fe wrote:The fact that we do not need to pray flick or tick manipulate makes PkHonor so much more fun than osrs. Pray flicking is a side-effect as a result of an archaic engine. We could always add super prayer renewal potions to offset the inability to pray flick. The super renewals could passively restore prayer points over the course of five minutes. Again, there are ways to work around prayer as a limiting factor that do not require introducing a bug.
1. Prayer flicking is NOT a bug, it is a game mechanic due to how the game's tick system was created back in RS2. Game ticks are a part of RS and how everything works.

It's the same sense in how Super Smash Brothers Melee in how the physics engine allows for wavedashing/wavelanding. It's a byproduct of the physics engine of Melee, and wasn't intended, but is NOT a bug. Tick manipulation methods for skilling and prayers are healthy for the game in rewarding effort over afking.

2. If you really think prayer renewals are going to help because you have to wait 5 minutes to regain prayer and lose other valuable supplies (brews, restores, gear slots) you are delusional to how high level PVM works. People should not have to wait to gain back prayer instead of just doing something to where they don't lose it in the first place at the expense of other inventory slots.

3. How the fuck does not having to prayer flick make something "fun". It's either click and attack a monster waiting for RNG hits while praying or at least doing something requiring timing and mental effort for a reward. It would raise the skill ceiling for PkHonor pvm as a whole