9 March Updates - Abyssal Sire

All of PkHonor's news will be posted here.
User avatar
Mike
Programmer
Posts: 6297
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

9 March Updates - Abyssal Sire

Post by Mike » Sat Mar 09, 2019 8:23 pm

The Abyssal Sire has been released!

Image

Do you dare to disturb this monstrous abomination from its slumber in the mouth of the Abyss?

The Sire is very similar to OSRS in many ways, meaning:
  • It is found near the south end of the Abyss. To get there, talk to the Zamorak mage to teleport to the Abyss, then walk south and go through the passage
  • The Sire can only be killed while on an Abyssal Demon or Abyssal Sire slayer task, unless there is an ongoing Abyssal Sire event. In order to get one of these tasks, you need a slayer streak of at least 3
  • The fight consists of several phases:
    - First, you need to wake the Sire with a ranged or magic attack
    - Once awoken, you need to disable it by either dealing 75 damage (with ranged or magic attacks) or by casting a shadow spell. In the meantime, the Sire can launch spawns and poison pools at you. Poison pools can deal up to 15 damage while spawns will mature into stronger scions if not killed within 10 seconds
    - When the Sire is disabled, destroy the respiratory systems in the room with ranged or magic attacks
    - After destroying the respiratory systems, it will walk into melee range and deal a lot of damage with melee attacks that can sometimes hit through your prayer
    - Once below half health, it will walk to the middle of the room and start the next phase, where it won't deal damage but constantly launch spawns and poison pools
    - Once below 140 hitpoints, you will be forcibly teleported close to the Sire, after which it will explode dealing heavy damage. This damage can be avoided if you quickly run South after being teleported
The most notable drop is the Unsired, which has a droprate of 1/100 (affected by RoW/ex-ex-parrot/lucky pet) and can be used on the Font of Consumption in return for one of the following items:
  • One of three Abyssal bludgeon pieces (62/128 chance). You are guaranteed to receive the piece you don't have yet in case you already have one or more pieces. Once you have all three pieces, simply use them on each other to create the bludgeon. It has the same stats as on OSRS as well as a special attack that requires 50% special attack energy and deals 0.5% extra damage for each prayer point your opponent is missing (only works in PvP situations)
  • An abyssal dagger (26/128 chance). It has the same stats as in OSRS, its special attack requires 50% special attack energy and has a 25% increase in accuracy with 15% reduced damage. The special attack's first hit must deal damage for the second hit to deal damage
  • An abyssal whip (30/128 chance)
  • An abyssal head (10/128 chance)
The Sire also drops the Abyssal Orphan. Unlike OSRS, the Orphan is directly dropped from the Sire, rather than being obtained from the Font of Consumption.

Some other important changes included in this update:
  • In PvP situations, the damage you deal will now ignore your opponent's current hitpoints, so in theory you can hit a 90 on someone with just 2 hitpoints. However, you will only receive the XP for 2 hitpoints. This change also puts an end to the so called 'tick eating' mechanic
  • A bug with magic accuracy calculations in PvP has been fixed
  • Players with a lot of records in their Player-owned House bookcase now have their records split into two separate pages
  • Fixed a bug where some players logged in at 0 hitpoints and died right after logging in. Also fixed a subsequent pet duping bug when this occurred
  • Abyssal demons now also drop the abyssal dagger at a rate of 1/10,000

Yesterday we had already released a new client in preparation for today's update. This new client also fixed an age old issue where players with an operating system in a non-standard character set, such as Turkish or Arabic, were unable to start our client. We are now one of the very few (if not the only) RSPS that now supports these operating system languages! Everything will still be in English of course.


Coming up next: Lizardman Shaman and the dragon warhammer!

D 4 u 4
Premium Donator
Posts: 1046
Joined: Fri Apr 12, 2013 11:23 pm
Location: Shropshire, UK

Re: 9 March Updates - Abyssal Sire

Post by D 4 u 4 » Sat Mar 09, 2019 8:51 pm

Nice, can you just cancel slayer tasks though until you get an abyssal demon one to kill it?

As you mentioned the dragon warhammer, will it be any different to the statius one?

User avatar
Mike
Programmer
Posts: 6297
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: 9 March Updates - Abyssal Sire

Post by Mike » Sat Mar 09, 2019 8:55 pm

D 4 u 4 wrote:Nice, can you just cancel slayer tasks though until you get an abyssal demon one to kill it?
Yes, but just like a kraken, cerberus and hellhound task, you will need a slayer streak of at least 3 in order to get one assigned.

Rgh
Honor Player
Posts: 131
Joined: Thu Nov 05, 2015 3:38 am

Re: 9 March Updates - Abyssal Sire

Post by Rgh » Sat Mar 09, 2019 8:57 pm

nice work, cant wait to see how this boss plays out! been a good month of updates, keep it up :thumbsup:
Image

User avatar
Respire1337
Premium Donator
Posts: 2543
Joined: Fri Dec 02, 2016 9:56 pm

Re: 9 March Updates - Abyssal Sire

Post by Respire1337 » Sat Mar 09, 2019 9:05 pm

Well, guess I won’t be the first to get a full bludgeon.
Really nice work, I really wonder what other fixes you’ve made to it after my last test on it. Let’s hope some hcims gonna die today.
There is also no event for this? If so, excellent! Let it be a natural grind, not an event forced boss.
Have you also managed to add the specific weaknesses to some bosses/npc? ( notably the stab and crush weaknesses )
Image

User avatar
Mike
Programmer
Posts: 6297
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: 9 March Updates - Abyssal Sire

Post by Mike » Sat Mar 09, 2019 10:30 pm

Peasant1337 wrote:Have you also managed to add the specific weaknesses to some bosses/npc? ( notably the stab and crush weaknesses )
Cerberus and the Abyssal sire now have their appropriate OSRS stats. For Cerberus, that means its attacks have become somewhat weaker but its defensive stats have also gone up a bit. It does have a weakness to crush though, so crush weapons will be more useful on Cerberus than before today's update.

All other NPC's and bosses still use their "old" stats without particular weaknesses (except Zulrah and dragons, which we already gave weaknesses quite some time ago). We will enable the new, actual OSRS stats for our other bosses and NPC's one at a time and adjust where needed based on community feedback.

User avatar
Skiller
Developer
Posts: 2029
Joined: Fri Jun 05, 2015 11:50 pm
Location: Generally ::skilling

Re: 9 March Updates - Abyssal Sire

Post by Skiller » Sun Mar 10, 2019 12:03 am

Awesome to hear mike, thank you!
Image

Trollgame2
Premium Donator
Posts: 26
Joined: Thu Nov 02, 2017 12:16 am

Re: 9 March Updates - Abyssal Sire

Post by Trollgame2 » Sun Mar 10, 2019 12:13 am

now what? lol i cant figure out how to start it


Image

User avatar
Troll n roll
Premium Donator
Posts: 2004
Joined: Thu Jun 27, 2013 10:05 pm
Location: ❄ My Igloo ❄

Re: 9 March Updates - Abyssal Sire

Post by Troll n roll » Sun Mar 10, 2019 1:00 am

Mike wrote:
Peasant1337 wrote:Have you also managed to add the specific weaknesses to some bosses/npc? ( notably the stab and crush weaknesses )
Fucking savage.

Pumping out the PvM content.
Image
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.

User avatar
Thoby
Developer
Posts: 3120
Joined: Wed Apr 10, 2013 8:47 pm
Location: Thoby#0008

Re: 9 March Updates - Abyssal Sire

Post by Thoby » Sun Mar 10, 2019 1:01 am

Amazing content as always!
Can't wait trying it out.
Feel free to send me a message, I'd gladly have a chat!
Image Image

Post Reply