9 March Updates - Abyssal Sire

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Re: 9 March Updates - Abyssal Sire

Postby Mike » Sun Mar 10, 2019 1:44 am

Trollgame2 wrote:now what? lol i cant figure out how to start it


There should be a sleeping Abyssal Sire on the throne when you enter the room. However, there may still be a bug with the spawning of NPC's in the room that I still need to take care of (especially when re-entering the room after you leave or die), although I don't know how to reproduce it just yet.
In the meantime, leaving the room for 1 minute should be enough to despawn it, then everything should be fine again when you re-enter the room.
Instanced boss rooms normally despawn after 5 minutes, but since I knew there may still be a few things not entirely in order with the Sire, I decided to lower its despawn timer to 1 minute.

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Re: 9 March Updates - Abyssal Sire

Postby Ensignor » Sun Mar 10, 2019 1:58 am

Mike wrote:[*] A bug with magic accuracy calculations in PvP has been fixed


Can you elaborate on this? I dont think it was needed...

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Re: 9 March Updates - Abyssal Sire

Postby Trollgame2 » Sun Mar 10, 2019 3:17 am

Mike wrote:
Trollgame2 wrote:now what? lol i cant figure out how to start it


There should be a sleeping Abyssal Sire on the throne when you enter the room. However, there may still be a bug with the spawning of NPC's in the room that I still need to take care of (especially when re-entering the room after you leave or die), although I don't know how to reproduce it just yet.
In the meantime, leaving the room for 1 minute should be enough to despawn it, then everything should be fine again when you re-enter the room.
Instanced boss rooms normally despawn after 5 minutes, but since I knew there may still be a few things not entirely in order with the Sire, I decided to lower its despawn timer to 1 minute.

installed client again. that fixed it
good boss :)

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Re: 9 March Updates - Abyssal Sire

Postby Jousi » Sun Mar 10, 2019 1:29 pm

wow very inspriational mike! hope everyone enjoys this man

regards , jousipamppi

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Re: 9 March Updates - Abyssal Sire

Postby Sam » Sun Mar 10, 2019 1:37 pm

Big Update, really like the look of this one!
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Re: 9 March Updates - Abyssal Sire

Postby Isaac » Sun Mar 10, 2019 3:16 pm

Awesome updates Mike really adding some new and excting content to the game, keep it up. Also thankyou for fixing this.

Mike wrote:[*] Players with a lot of records in their Player-owned House bookcase now have their records split into two separate pages
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Re: 9 March Updates - Abyssal Sire

Postby Simon » Sun Mar 10, 2019 6:06 pm

Mike wrote:
Trollgame2 wrote:now what? lol i cant figure out how to start it


There should be a sleeping Abyssal Sire on the throne when you enter the room. However, there may still be a bug with the spawning of NPC's in the room that I still need to take care of (especially when re-entering the room after you leave or die), although I don't know how to reproduce it just yet.
In the meantime, leaving the room for 1 minute should be enough to despawn it, then everything should be fine again when you re-enter the room.
Instanced boss rooms normally despawn after 5 minutes, but since I knew there may still be a few things not entirely in order with the Sire, I decided to lower its despawn timer to 1 minute.


For what it’s worth, on my Ironman I had to relog/re-enter the cave multiple times to get the Sire to appear.
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Re: 9 March Updates - Abyssal Sire

Postby Respire1337 » Sun Mar 10, 2019 6:21 pm

In the phase 3, stage 2, Sire will spawn way more than just 3 poisonous pools, which is kinda annoying (unless the pathing around it gets fixed and the "always left-click to attack players or NPC's" gets tweaked to work for npcs with a lower combat level then the player's, that would be helpful to avoid the pools without missclicking on the spawns\scions).
Either way, Sire should only spawn 3 pools in that stage of the kill ( then randomly, not too often, he'll send another pool) :
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Re: 9 March Updates - Abyssal Sire

Postby Edonist » Wed Mar 27, 2019 7:42 am

Respire1337 wrote:In the phase 3, stage 2, Sire will spawn way more than just 3 poisonous pools, which is kinda annoying (unless the pathing around it gets fixed and the "always left-click to attack players or NPC's" gets tweaked to work for npcs with a lower combat level then the player's, that would be helpful to avoid the pools without missclicking on the spawns\scions).
Either way, Sire should only spawn 3 pools in that stage of the kill ( then randomly, not too often, he'll send another pool) :
Image


fix poison pools plz they hurt
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